Halo Demo Mods

Everything about HD, MD, and their mods.

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Crezth
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Post by Crezth » Sun Mar 12, 2006 8:35 pm

sword wrote:Errr, the pelican would be nearly impossible as you would need to add all the bitmaps, metas, and addresses and add it/swap it with a currently built in vehicle.

In other words, the pelican is not built into bloodgulch.map so you would have to figure a way in which you could swap an already included vehicle with the pelican. In doing this you would need to add/swap more than one would think.

lol, all the offets O_o
Hmm... I'd have to save such a mod for the future when I know more than I do now. But I will give it a shot in due time.

Guest

Post by Guest » Fri Mar 17, 2006 12:44 pm

I am also having the same problem with the melee mod it doesnt do anything HELP!

hamstersaur
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Post by hamstersaur » Fri Mar 17, 2006 5:22 pm

hey monoman do you know where to get a ghost mod? i reallyreallyreallyreallyreally want one

P.S. i have no idea how to do hex editor or whatever so can you just make it like ur other mods?

Monoman
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Post by Monoman » Sun Mar 19, 2006 2:19 am

Jonathan wrote:Related to vehicles: I just replaced the Banshees with Ghosts!!! If you have a hex editor handy:

Set 4 bytes at 00859330 to 04 cb 20 4c
Set 4 bytes at 00858210 to ec 6e 1d 4c

This swaps the definitions of Banshees and Ghosts.
Hamstersaur,
Jonathan posted how to create a Ghost mod earlier in this thread. The above is from his post.
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SleepingInsomniac
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Post by SleepingInsomniac » Sun Mar 19, 2006 10:18 am

that didn't work for me, i have the halo mac demo
- Pseudosleep on halo

dpddpd

Post by dpddpd » Sun Mar 19, 2006 4:44 pm

I dont wish to change what spawns were, only add spawns where objects were (like trees) Any idea on how to do this?


And could someone please post all the vehicle and turret codes so I know what is what.

(Z3) Flººd

ghoast mod

Post by (Z3) Flººd » Sun Mar 19, 2006 5:42 pm

when I followed the instructions for the ghoast mod and tryed the map the game quit. can you help

(Z3) Flººd

Post by (Z3) Flººd » Sun Mar 19, 2006 6:02 pm

nm i figured it out

SleepingInsomniac
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Post by SleepingInsomniac » Sun Mar 19, 2006 6:07 pm

hey can you send me the map file with the ghosts?
sleepinginsomniac19@gmail.com
- Pseudosleep on halo

(Z3) Flººd

Post by (Z3) Flººd » Sun Mar 19, 2006 7:02 pm

sorry did i say the ghoast mod i ment the swap rod with needler mod

dpddpd

Post by dpddpd » Mon Mar 20, 2006 12:18 pm

Ok, so I tried to put 4 ghost into the map. It didnt like that. Nevertheless, Jonathan, there is a problem. Your little mod only shows on the hosts machine; any ideas?

SleepingInsomniac
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Post by SleepingInsomniac » Tue Mar 21, 2006 6:46 pm

(Z3) Flººd wrote:sorry did i say the ghoast mod i ment the swap rod with needler mod
wanna send me that then?
- Pseudosleep on halo

(Z3) Flººd

needler mod

Post by (Z3) Flººd » Wed Mar 22, 2006 5:37 pm

Rod is at 00C41B10, to change it to needler replace 9E 05 12 E7 with EF 06 63 E8 or 7E 06 F2 E7. :D

«Beast»

Needler Mod

Post by «Beast» » Thu Mar 23, 2006 8:04 pm

The needler is there and works great but how can I make it have infinite ammo? I don't know what Monoman changed in his infinite ammo mod...

{SF} Flood
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Post by {SF} Flood » Fri Mar 24, 2006 6:32 am

unfortanutly I have no idea. it minght help ifn you look at the infinite ammo mod and compare it to the rod and needler.
Umm....whats a signature?

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