Health Question

Everything about HD, MD, and their mods.

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RXA
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Health Question

Post by RXA » Sun Jan 23, 2011 7:05 pm

Is is possible to make body health regenerate along with shield health as done in Halo 3?

wildrn
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Re: Health Question

Post by wildrn » Sun Jan 23, 2011 7:08 pm

All things are possible, I'll mess around in eschaton and get back to you.
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RXA
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Re: Health Question

Post by RXA » Sun Jan 23, 2011 7:16 pm

Hehe thanks for the help, I'm doing that too now but can't find anything

wildrn
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Re: Health Question

Post by wildrn » Sun Jan 23, 2011 9:46 pm

If you can find the right tags you could possibly set it so that the shield recharging also triggers a health pack to drop at your feet or something along the lines of that.
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kiddten
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Re: Health Question

Post by kiddten » Sun Jan 23, 2011 9:55 pm

Korpic wrote:If you can find the right tags you could possibly set it so that the shield recharging also triggers a health pack to drop at your feet or something along the lines of that.
would be possible with a chainspawning effect.
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Pielogist
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Re: Health Question

Post by Pielogist » Sun Jan 23, 2011 11:00 pm

but if you had full health and only damaged shields you would drop a healthpack.

kiddten
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Re: Health Question

Post by kiddten » Sun Jan 23, 2011 11:05 pm

perhaps create a special healthpack that removes itself after a second or so? is that possible?
kiddten, on most things nowadays wrote:no
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RXA
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Re: Health Question

Post by RXA » Sun Jan 23, 2011 11:32 pm

thanks for the help guys! maybe I could null out the medkit's mod2 so it would be invisible?

Smythe
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Re: Health Question

Post by Smythe » Mon Jan 24, 2011 2:31 am

Give the healthpack a collision effect, import a new effect (banshee bomb+) and null the effect and sound leaving only the JPT!.
Make the JPT only do damage to Elite Shield.
Figure out how to make the heathpacks material Elite Shield.
You're done!

(THIS IS ALL HYPOTHETICAL, I HAVE NO IDEA IF IT WORKS)
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wildrn
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Re: Health Question

Post by wildrn » Mon Jan 24, 2011 3:27 am

Smythe wrote: (THIS IS ALL HYPOTHETICAL, I HAVE NO IDEA IF IT WORKS)
I think it probably would, I figured out a bit of this myself but did it with a nade.
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Sven wrote:I appreciate the help, Mgablergh.

Bozzy
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Re: Health Question

Post by Bozzy » Tue Mar 01, 2011 7:54 am

Do you have Eschaton?
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Mgalekgolo
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Re: Health Question

Post by Mgalekgolo » Tue Mar 01, 2011 1:01 pm

January. Invisible health pack?
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Sparky
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Re: Health Question

Post by Sparky » Tue Mar 01, 2011 11:37 pm

This would use the same concept as my invisible cyborg tag, which spawned an active camo when the flashlight was turned on. The active camo model (named "overshield" by Bungie in the tags) would be nulled along with its collision model, or some such nonsense.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: Health Question

Post by ßlade » Wed Mar 02, 2011 9:42 pm

Hmm. What would happen if the Health Pack could only heal 1 bar of health... then when you spawn it, it slowly heals back your health, much like a "regeneration".
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Pielogist
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Re: Health Question

Post by Pielogist » Thu Mar 03, 2011 12:51 am

Theoretically, if you could edit the amount of healing, that would also mean there is a tag which heals you, and a value you can change in that tag,

if you have a tag in the first place, you can make weapons use that tag and heal you, and if you can heal with a weapon, you can heal with an effect tag, and you won't have to use healthpacks in the first place.

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