my christmas wish

Request new mods.

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Yarok
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my christmas wish

Post by Yarok » Fri Dec 14, 2007 3:52 pm

can u make a mod with:

1.tanks in place of rock hog
2.wraiths in place of CG hog
3.wraiths shoot white long rang needles with explosion of 3 wraith shots*
4.tank shoots 2 nukes that move like tank shell and stick*
5.tank secondary is needles
6.sniper shoots wraith shots*
7.unlimited ammo for sniper, AR, and needler
8.needler in place of fuel rod
9.needler fires 3 rockets at once
10.plasma rifle in place of rock launcher
11.plasma rifle fires tank shells with low ROF
12.plasma pistol in place of plasma rifle in base
13.plasma pistol charged shot sticks only to people then blows up*
14.plasma pistol charged homes and is unavoidable*
15.no shees
16.shotgun fires fuel rod shots
17.no flags
18.pistol fires sniper shots
19.everything except for sniper has 5x and 15x zoom*

thank you


*if possible :oops:


also little grunts running around to kill if possible :D

in bloodgulch of course

called a wonderful mod :)
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Ayumi
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Re: my christmas wish

Post by Ayumi » Fri Dec 14, 2007 4:08 pm

1. I can do that
2. I might be able to do that if I can get Taxi to let me use his tanks XP
3. That's nooby, so no
4. That's nooby as well
5. Interesting... I can do that
6. If you're okay with them being slow, I'll try
7. If the sniper rifle shoots plasma bombs (wraith tank proj), having unlimited ammo is very nooby unless they're slow
8. Sure, why not
9. Ahaha– NO. Well, actually, rockets can't home, and if I weaken them and make max ammo load 6 with 3 ammo used per shot, it might be okay
10. That sounds nice
11. If it's slower than the tank, I'll do it. More energy usage as well, maybe only 25 shots before it dies
12. Easy enough
13. Why would it stick first? I'll try XD
14. I'll leave jpt! alone, and only double homing
15. Aww, why no shees?
16. I'll change shaders and make one proj per shot :3
17. That'll get rid of idiots who say "this is team slayer u nub" in CTF but make CTF impossible D:
18. I'll decrease ROF to sniper rifle default
19. An attempt will be made ^^

Does that sound close enough? I'd be happy to make it. I'll do my best to get it done before Christmas :3nod:
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Yarok
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thnx

Post by Yarok » Fri Dec 14, 2007 4:20 pm

thanks
thats fine
it doesn't have to be before christmas though
that was just a meaningless coincidence!!!
lol
can you do grunts?
its fine without
and shees are ANNOYING!!!1!!!! :evil:
but you can put em in
there are tanks! :)
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Post by Ayumi » Fri Dec 14, 2007 4:25 pm

I'm not sure about grunts, unless you're okay with cyborgs being turned into grunts. AI is not something I'm really tempted to try my first time in a mod with 19 things to do XP

Shees are only annoying because of shee noobs from my experience. Should I leave them alone, but null the collision jpt! (damage)?

Tanks are excellent anti-shee weaponry ...when the driver can aim -.-


I'll start on this mod as soon as I can :3nod:
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Yarok
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wy not

Post by Yarok » Fri Dec 14, 2007 4:34 pm

grunts are fine
its just kinda boring before some comes;noone to kill :)
you can anti-noob the shees
just take away run-over damage and secondary flip over (god damn flip over!!!)
thnx
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Post by Ayumi » Fri Dec 14, 2007 4:59 pm

Anti-noobing by doing more than removing banshee>cyborg collision damage is not anti-noobing -.-;;

The force of a Banshee's secondary is only logical... What kind of explosion doesn't push things away? XD

I'm going to start tomorrow, or maybe tonight if I can figure it out XP

IM me if you want to continue figuring out specifics.
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Post by >Shadow< » Fri Dec 14, 2007 9:55 pm

(Yes rockets can home.)
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Yarok
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exactly!!!

Post by Yarok » Sat Dec 15, 2007 5:50 am

see! rockets can home! I've seen it done! :!:
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Post by Ayumi » Sat Dec 15, 2007 5:55 am

Um, no. Those are called missiles. Halo doesn't distinguish between the two...
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Yarok
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Post by Yarok » Sat Dec 15, 2007 5:59 am

WHATEVER!!!
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Post by TaxiService » Sat Dec 15, 2007 10:23 am

everything listed can be done. (uhm... everything except grunts... >_>)

it's going to take a while though =_=



...
4.tank shoots 2 nukes that move like tank shell and stick
you mean, 2 at once? and if those sticks, how much explosion delay?
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Yarok
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Post by Yarok » Sat Dec 15, 2007 12:04 pm

slow and long delay
maybe 1 nuke

but neko-chan decided not to do it
so i decided to make it myself
and by grunts i meant AI
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Post by TaxiService » Sat Dec 15, 2007 1:33 pm

a cigarr wrote:slow and long delay
maybe 1 nuke

but neko-chan decided not to do it
so i decided to make it myself
and by grunts i meant AI
really you will do it yourself?!!

thanks a lot :)


it is relatively easy to do.


anyway, for grunts thing...
...we can import them etcetera, but grunts will not move!

will shoot you, throwing nades to you, scream at you... but not move around :-\

...wtill want continue?
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Yarok
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Post by Yarok » Sat Dec 15, 2007 1:36 pm

1.i hardly know how to mod
2.im just started modding and can't find 11307040 on hexedit
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Post by TaxiService » Sat Dec 15, 2007 1:40 pm

1.tanks in place of rock hog
2.wraiths in place of CG hog
3.wraiths shoot white long rang needles with explosion of 3 wraith shots*
4.tank shoots 2 nukes that move like tank shell and stick*
5.tank secondary is needles
6.sniper shoots wraith shots*
7.unlimited ammo for sniper, AR, and needler
8.needler in place of fuel rod
9.needler fires 3 rockets at once
10.plasma rifle in place of rock launcher
11.plasma rifle fires tank shells with low ROF
12.plasma pistol in place of plasma rifle in base
13.plasma pistol charged shot sticks only to people then blows up*
14.plasma pistol charged homes and is unavoidable*
15.no shees
16.shotgun fires fuel rod shots
17.no flags
18.pistol fires sniper shots
19.everything except for sniper has 5x and 15x zoom*
well...

first thing i would do is swapping tank with rwarthog

there was a tutorial somewhere... <_< here it is
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