swordedit
Moderator: Halo Moderators
November 10-11, 2007:
Object rendering (IE Scenery, vehicles, spawn points) now works.
Found and broke enough things to keep me busy for a while.
Working on better memory management.
Trying to figure out why, every once in a while randomly, the program fails over 200,000 times.
Working on texture loading.
Figured out how object selection is going to work, just have to design a system to do it.
Object rendering (IE Scenery, vehicles, spawn points) now works.
Found and broke enough things to keep me busy for a while.
Working on better memory management.
Trying to figure out why, every once in a while randomly, the program fails over 200,000 times.
Working on texture loading.
Figured out how object selection is going to work, just have to design a system to do it.
The sword.


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- Commando
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Release date: Whenever its done.
[November 14, 2007]
Fuck.
Object handling is going to be rewritten, setback of about a day of hard work because of that. I'm thinking a long car ride on friday will do the trick.
Rendering of vehicles, scenery, weapons, and spawn points now works but without textures (until the new object handling is finished). I just need to figure the correct reflexive for teleporters as well as objectives and then I will be able to render them as well. Object selection won't take too long to accopmlish either. Its probably going to be a mix of my ideas and code as well as Gren / Bob's. More or less its about creating an OpenGL matrix list and then associating that with a certain rendered matrix (IE a warthog model). Thus, one can extend a ray out from the location on the screen that was clicked to see if it intersects with a model matrix. If it does, that matrix is selected. If it doesn't, well, no matrices are selected.
As for object duplication, I think the system I'm designing will work well. It'll be a pretty complicated thing to design, but it'll probably end up being the best and most epandable design possible. Not going to say much at this point since its still in the works.
So yeah, there ya go. I'll post a pic a little later.
[November 14, 2007]
Fuck.
Object handling is going to be rewritten, setback of about a day of hard work because of that. I'm thinking a long car ride on friday will do the trick.
Rendering of vehicles, scenery, weapons, and spawn points now works but without textures (until the new object handling is finished). I just need to figure the correct reflexive for teleporters as well as objectives and then I will be able to render them as well. Object selection won't take too long to accopmlish either. Its probably going to be a mix of my ideas and code as well as Gren / Bob's. More or less its about creating an OpenGL matrix list and then associating that with a certain rendered matrix (IE a warthog model). Thus, one can extend a ray out from the location on the screen that was clicked to see if it intersects with a model matrix. If it does, that matrix is selected. If it doesn't, well, no matrices are selected.
As for object duplication, I think the system I'm designing will work well. It'll be a pretty complicated thing to design, but it'll probably end up being the best and most epandable design possible. Not going to say much at this point since its still in the works.
So yeah, there ya go. I'll post a pic a little later.
The sword.


Thanks again for your continual hard work and effort, sword; its widely appreciated. I look forward too the picture, 



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i was thinking: who knows if there can be a way to visualize the map in axonometry, instead of perspective.
i mean, like an option that makes you choose between perspective and axonometry.
is it possible? it would be useful for two-dimensions maps making. (like that bloodgulch with coordinates that comes with eschaton...)
oh, and, i was wondering if is possible to add an option that allows u to adjust shaders opacity :-\ is it too difficult or too long or whatever?
thanks for answers!
PS: the word "axonometry" isnt in apple dictionary! HAHAHAHA there is "axonometric", but not "axonometry"! ROFL!!!
EDIT: btw, OMFREAKING JESUS!!!!! THAT IS AWESOME!
i mean, like an option that makes you choose between perspective and axonometry.
is it possible? it would be useful for two-dimensions maps making. (like that bloodgulch with coordinates that comes with eschaton...)
oh, and, i was wondering if is possible to add an option that allows u to adjust shaders opacity :-\ is it too difficult or too long or whatever?
thanks for answers!
PS: the word "axonometry" isnt in apple dictionary! HAHAHAHA there is "axonometric", but not "axonometry"! ROFL!!!
EDIT: btw, OMFREAKING JESUS!!!!! THAT IS AWESOME!
- TaxiService! Shitposting since 2007!
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