I had an idea, how about if in multiplayer you can ba a marine, a grunt or a hunter??? it will be cool,
is it possible?????
i now i shoud do this myselve but i dont know how.
thanks to everyone thet is interested indoing this
Raulinho
REQUEST OF A COOL MOD!!! PLEASE ENTER TO SEE
Moderator: Halo Moderators
Re: REQUEST OF A COOL MOD!!! PLEASE ENTER TO SEE
Do this but use demo hack to change the headers of the maps you're using before anything and then convert back to demo once you're done. Also, instead use b30.map for a10 and bloodgulch.map for timberland.
Sigma SB wrote:If you follow these steps exactly, you will be able to play Infinity as a Marine.
1. Open a10.map in HHK.
2. Select the marine_armored bipd in the Main Window. For info on how to do this see the tutorials included with HHK 1.0.
3. Select Tools -> Recursively Export Meta and References.
4. In the dialog that appears, choose a (preferably empty) folder.
5. Open infinity.map in HHK. Backup the map if you haven't already.
6. Select Tools -> Import Recursive
7. In the dialog that appears, select the file marine_armored.bipd. It will be a few levels deeper than the folder you exported to, the Main Window will tell you the path.
8. Another dialog will appear, select the folder you exported into.
9. Select Tools -> Rebuild Map
10. Offset swap the marine_armored bipd with the cyborg_mp bipd (NOTE: It is important that you NOT tag reorder a map that has offset swaps! I don't know why, but I'm looking into it. Use a dependency edit when possible.)
11. Remember to save! HHK doesn't remind you!
Now, you have to correct the model in HMT.
1. Open a10.map in HMT.
2. Select the marine_armored mod2.
3. Export the meta somewhere you can find it later.
4. Click on the "Save Raw" button and save these files somewhere you can find them later.
5. Open your modded infinity.map in HMT.
6. Select the marine_armored mod2.
7. Inject the meta you exported earlier.
8. Click on the "Append Raw" button.
9. Select the ".verticies" [sic] and ".indices" file you got by clicking "Save Raw" earlier. Be sure not to select the ".vertices.bin" and ".indeces.bin" [sic] files that were created when you saved the mod2 meta.
10. Click "Append."
11. Quit HMT. If you try to do pretty much anything else with the map, it will quit itself uncleanly, which is always something to be avoided.
Now, if you followed this tutorial to the letter, you will be a Marine in Infinity. He has some interesting animation issues when holding a pistol, and the stock Marine shows no team color, but if you mod his HUD to be white instead of green I think it would show your color.
-:sigma.SB
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
I've done playing as a Grunt (and an Elite), playing as Marines can be done in the Human mod, and I'm not sure if playing as a Hunter would work...
Just note that in this mod, each person could use different characters, but they wouldn't see Hunters, Grunts and Marines running around Bloodgulch. You would only see the character that you were using (say you were a Hunter. If you joined/hosted a game, you would only see Hunters).
--Moxus--
Just note that in this mod, each person could use different characters, but they wouldn't see Hunters, Grunts and Marines running around Bloodgulch. You would only see the character that you were using (say you were a Hunter. If you joined/hosted a game, you would only see Hunters).
--Moxus--
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