Pav's Stunt Shees

Everything about HD, MD, and their mods.

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draconic74
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Post by draconic74 » Sun Jun 17, 2007 3:44 pm

Pav wrote:Thanks Draconic I <3 vehicles haha.

Updates List:
- No Fall Damage
- Homing/Regular Rockets in one gun

What else now, kiddies?

:cry: I wanted to. And I did... Now the rocket is a charge up weapon that will fire a super homing rocket. :P Also, if it homes onto enemies, sometimes they make this really cool scream that Ive never heard before. I got really freaked out on the first one. Its a more agonizing and drawn-out scream, like the Elite death rattle ones from halo and halo 2.
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>Shadow<
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Post by >Shadow< » Sun Jun 17, 2007 5:53 pm

Send me it, buddy. :wink:

What did you do? Make the Plasma Pistol have all the rocket launcher stuff? And for some reason, whenever I mod that map, I always get rather strange, unexpected results...
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draconic74
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Post by draconic74 » Sun Jun 17, 2007 8:30 pm

I got that hidden death cry (freaky!) and thats about it. Ill upload the map later.
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Pav
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Post by Pav » Mon Jun 18, 2007 11:35 am

yay for modding Pav's map!
Back in Black (& White).
And every other color in the light spectrum perceptible to the human eye, typically those ranging from 400 nanometers to roughly 700 nanometers in wavelength.

Moxus

The Banshee: The True Victim

Post by Moxus » Tue Jun 19, 2007 8:21 am

Thank Oats!
Someone besides me has also come to the whim that Banshees may require more skill than thought. And I mean skill to use them WELL. I mean aspiring (like I do) to try to not kill by skimming off the ground unless in emergencies (enemy about to reach a Scorpion to obliterate you), to use weaps more than your fuselage, and being able to fly out of a dogfight more often than not (Even better with less health than your opponent, or under ground fire as well).

Someone once told me a Scorpion took more skill to operate than a Banshee. It's a one shot kill! You have to work harder to evade a tank and kill it than for the tank to kill you! But that's not the issue here....

I think the Banshee is a victim of frustration. When people are under siege from one (or two) skilled pilots, they get frustrated and even angry. So they vent their anger through insults like noob, fag, need I go on? I don't mind if I am under siege by (a) GOOD pilot(s), who don't wham their vehicles into me.

I have been called a noob when in a Banshee, while I can still pack a small (small key word) puch while on my own too! I don't need a Banshee to kill!
These people are just annoyed that they can't win, as so spout insults.

This is a message to all Banshee pilots out there. Good Banshee pilots. Pilots who can do that which is listed above. Next time someone calls you a noob, take a second to do what I do. "I am a noob" :D. It annoys the hek out of them!

Just my humble opinion,
Moxus

draconic74
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Post by draconic74 » Tue Jun 19, 2007 3:13 pm

People who use the banshee simply to run over are noobs. All else is some skill, but not much. Its really hard to kill shees (they absorb most damage, while hogs transfer to the user). They are like sky tanks.
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TheSlothist
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Post by TheSlothist » Tue Jun 19, 2007 3:52 pm

Shees take almost no skill to use, lets see: they are faster then hogs, they have better weapons then ghosts, they can absorb most damage dealt to them(i.e. 2 pistol clips and a nade to kill one, and thats if they all hit).
Hogs:Land vehicle, need one other person to gun, faster then ghosts(or comparable idk), vulnerable to nades.
Ghosts: Only needs one person to gun and drive, faster or comparable to hogs in speed, vulnerable to nades.
Tanks: Only needs one person to gun and drive, is quite slow, two guns, 50. cal main tank turret(BOOM :D) and a secondary machine gun.


analysis tanks and shees are noobish!
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draconic74
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Post by draconic74 » Tue Jun 19, 2007 4:03 pm

Tanks are in smaller levels. In BG, you usually have time to duck into the base and make a run for it while they reload. In which you can either get to a vital point (cliffs), or manage to get to the rocket and blast them into oblivion. All thats needed against tanks is good tactics and some teammates to take the first hits. For shees, you need sniping skill to snipe or pistol it out of the sky, and that works only from behind. Your only other hope is that the driver is REALLY noob, and crashes it into your base, giving you about 2/3 of a second to lob a nade. If the guy cant get airborne, you got his sheilds down. Now you need a shotgun or eagle eye from the side, or a straight behind shot... I find it so much harder to kill shees cause they are so hard to catch. Btw, hogs are vulnerable to explosives. Ghosts are vulnerable from every angle but charging over a hill. The only cover is from the front-bottom (ho wonder they can do the airlift thingy XD)
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Post by TheSlothist » Tue Jun 19, 2007 6:04 pm

I find it easier to snipe a hog driver then a ghost driver(hax :D).


P.S. i know its supposed to be easier to snipe ghosts but whatever.
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draconic74
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Post by draconic74 » Tue Jun 19, 2007 7:33 pm

cause ghosts are way faster
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Moxus

:|

Post by Moxus » Sat Jun 23, 2007 10:23 am

Shees take almost no skill to use, lets see: they are faster then hogs, they have better weapons then ghosts, they can absorb most damage dealt to them(i.e. 2 pistol clips and a nade to kill one, and thats if they all hit).
Hogs:Land vehicle, need one other person to gun, faster then ghosts(or comparable idk), vulnerable to nades.
Ghosts: Only needs one person to gun and drive, faster or comparable to hogs in speed, vulnerable to nades.
Tanks: Only needs one person to gun and drive, is quite slow, two guns, 50. cal main tank turret(BOOM Very Happy) and a secondary machine gun.


analysis tanks and shees are noobish!

Depends on how you use them. I fail to see how your points conclude that Banshees/Scorpions are noobish.

1. Banshees cannot always win against a Warthog with speed, it depends on how far away they are. It also depends on the skill of the driver. I have found Banshees, at a range, to not be able to effectively kill a Warthog driver/gunner/passenger/all, or catch them.

2. You are assuming that the Warthog is defenseless (i.e. no gunner/passenger). This is not always true. Chaingun Warthogs are very effective, when they have a gunner, at taking down a Banshee. Even an experienced pilot.

3. a) Although Banshees may have better weapons, It isn't always as maneuverable as a Ghost in terms of application. Ghosts can strafe from side to side, and run circular rings of attack around bases, keeping their guns faced inwards. Banshees, while trying a similar maneuver, are not able to hit occupants on the base efficiently, and it is also more difficult to maintain this circular attack.

3. b) Banshees are more vulnerable to fire on 3 levels. 1) due to their (intended and usually used) altitude, they can take fire from just about all around the field. Ground vehicles on a map like Bloodgulch, with mainly small to medium sized hills, can find some cover, with the exception of Scorpions. Banshees can usually not. 2) Noise. No other vehicle creates as much noise pulling maneuvers as the Banshee. I am speaking no weapons fire or ground impact. When the Banshee pulls maneuvers, as I am sure you all know, it creates a wailing sound that is audible from a distance. The Scorpion makes some sound, usually only audible from close range, similarly applying to the Warthog. The Ghost makes virtually no sound. 3) Visual. With the exception of the Scorpion, the Banshee is the largest vehicle on the field. Because of this, it is more noticeable. Which will you notice easier? A Ghost or a Banshee, by sight only.

4. 2 clips of a Pistol AND/OR a grenade are necessary. If a grenade is used, the pistol requirement is reduced. You won't need 2 clips, perhaps one or even less, depending on the extent of the damage. Also bear in mind the devastation of a stuck Plasma Grenade. Even with full shields, a Plasma Grenade can severely disable, if not kill the pilot. To stick, wait for an inexperienced pilot to lunge at you. Stick on when it comes close. Even if you die, but the Plasma Grenade sticks, the pilot is doomed unless they QUICKLY get out of the Banshee, which most new (or even some experienced) pilots do not do.

If we wish to continue this discussion, I also suggest that we move to another topic, for this is for discussing "Pav's Stunt Shees".

Both Sincerely and of my humble opinion,
Moxus

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Re: :|

Post by TheSlothist » Sat Jun 23, 2007 4:47 pm

Moxus wrote:
Shees take almost no skill to use, lets see: they are faster then hogs, they have better weapons then ghosts, they can absorb most damage dealt to them(i.e. 2 pistol clips and a nade to kill one, and thats if they all hit).
Hogs:Land vehicle, need one other person to gun, faster then ghosts(or comparable idk), vulnerable to nades.
Ghosts: Only needs one person to gun and drive, faster or comparable to hogs in speed, vulnerable to nades.
Tanks: Only needs one person to gun and drive, is quite slow, two guns, 50. cal main tank turret(BOOM Very Happy) and a secondary machine gun.


analysis tanks and shees are noobish!

Depends on how you use them. I fail to see how your points conclude that Banshees/Scorpions are noobish.

1. Banshees cannot always win against a Warthog with speed, it depends on how far away they are. It also depends on the skill of the driver. I have found Banshees, at a range, to not be able to effectively kill a Warthog driver/gunner/passenger/all, or catch them.

2. You are assuming that the Warthog is defenseless (i.e. no gunner/passenger). This is not always true. Chaingun Warthogs are very effective, when they have a gunner, at taking down a Banshee. Even an experienced pilot.

3. a) Although Banshees may have better weapons, It isn't always as maneuverable as a Ghost in terms of application. Ghosts can strafe from side to side, and run circular rings of attack around bases, keeping their guns faced inwards. Banshees, while trying a similar maneuver, are not able to hit occupants on the base efficiently, and it is also more difficult to maintain this circular attack.

3. b) Banshees are more vulnerable to fire on 3 levels. 1) due to their (intended and usually used) altitude, they can take fire from just about all around the field. Ground vehicles on a map like Bloodgulch, with mainly small to medium sized hills, can find some cover, with the exception of Scorpions. Banshees can usually not. 2) Noise. No other vehicle creates as much noise pulling maneuvers as the Banshee. I am speaking no weapons fire or ground impact. When the Banshee pulls maneuvers, as I am sure you all know, it creates a wailing sound that is audible from a distance. The Scorpion makes some sound, usually only audible from close range, similarly applying to the Warthog. The Ghost makes virtually no sound. 3) Visual. With the exception of the Scorpion, the Banshee is the largest vehicle on the field. Because of this, it is more noticeable. Which will you notice easier? A Ghost or a Banshee, by sight only.

4. 2 clips of a Pistol AND/OR a grenade are necessary. If a grenade is used, the pistol requirement is reduced. You won't need 2 clips, perhaps one or even less, depending on the extent of the damage. Also bear in mind the devastation of a stuck Plasma Grenade. Even with full shields, a Plasma Grenade can severely disable, if not kill the pilot. To stick, wait for an inexperienced pilot to lunge at you. Stick on when it comes close. Even if you die, but the Plasma Grenade sticks, the pilot is doomed unless they QUICKLY get out of the Banshee, which most new (or even some experienced) pilots do not do.

If we wish to continue this discussion, I also suggest that we move to another topic, for this is for discussing "Pav's Stunt Shees".

Both Sincerely and of my humble opinion,
Moxus
Let's see you get plasmas when a Shee(s) are circling your base you re-spawn and bam fuel rod then a a few plasmas and your dead re-spawn and Repeat. a warthog vs shees first the gunner might be a problem but its not THAT hard to hit them with a rod then splatter 'em(I talk form experience) the biggest problem i have with shees that had its quite easy to grab a shee and fly high up so less bullets hit you drop down grab flag, then this is the part where you most likely to get killed running to the top of the base IF you make it there you got a Flag.
Anyway Moxus PLEASE register so i can pm this to you
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Moxus

Post by Moxus » Sun Jun 24, 2007 3:14 am

Let's see you get plasmas when a Shee(s) are circling your base you re-spawn and bam fuel rod then a a few plasmas and your dead re-spawn and Repeat. a warthog vs shees first the gunner might be a problem but its not THAT hard to hit them with a rod then splatter 'em(I talk form experience) the biggest problem i have with shees that had its quite easy to grab a shee and fly high up so less bullets hit you drop down grab flag, then this is the part where you most likely to get killed running to the top of the base IF you make it there you got a Flag.
Anyway Moxus PLEASE register so i can pm this to you
1. I do agree that the spawn killing factor of the Banshee is... more than annoying, but the problem can be averted with some quick maneuvering on the spawning player's part. For instance, you can use a teleporter to escape, if there are a significant number of other people at your base, the Banshee will most likely stay, and you can take pock shots with a Pistol, or come in and assist by assaulting from behind (I find this also works for Scorpions). You can also dip through the hole in the roof of the base and find some cover, and get geared up. Of course, this is made all the more difficult if there is a second Banshee.

2. At close range two things must be considered with a gunner.
I. The type of gunner. Chaingun gunners, although the chaingun is inaccurate in long bursts, this inaccuracy is decreased as the two vehicles become closer. As the vehicles are closer, the devastation of this gun is increased. A skilled gunner can even keep the gun fairly accurate by firing in shot bursts from long distances. The Rocket is at a larger disadvantage because of the limited shot capacity. 3 rockets, with a 4 second recharge. But, there is a solution. As you mentioned before Banshees are faster than Warthogs. If a Banshee comes close enough, and the Warthog hasn't been rolled over, a gunner can kill the Banshee pilot with a single, well fired rocket. If the Banshee is close enough, it cannot evade. A similar tactic is used with infantry Rocket Launchers.

II. The status of the Warthog the gunner is stationed in. If the Warthog is stationary, either from a driver, or lack of one, gunners are easily killed from the ground or air. If the Warthog is mobile, with a driver who is driving the Warthog, this task can become more difficult. In most cases, The Warthog is being chased by the Banshee. In this case, the driver of the Warthog is dictating the course that the chase will take. This forces the pilot to have to predict and guess where the Warthog is going next. If it is going in a straight line, this is easy. If it is moving on an erratic course, than it's more difficult to place this fuel rod so that it will roll the Warthog over. I have found that sometimes you hit a Warthog, it begins to roll, and then it glitches upright again. I do not know if this is my computer, or lag, or whether this experienced abroad. The other option, is to not to roll the Warthog over, but to kill the gunner. The Banshee will focus fire on the gunner, although I find this is more effective while attacking in a straight line behind as opposed to while the Warthog is maneuvering.

The use of the fuel rod is one of, if not the reason why the Banshee is so effective.

3. I am working on Registration :D.

Sincerely and of my opinion,
Moxus

TheSlothist
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Post by TheSlothist » Sun Jun 24, 2007 8:31 am

:o
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002
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Post by 002 » Sun Jun 24, 2007 2:22 pm

I have a modding question,


How do you change the speed of a cyborg in Eschaton?

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