Everything about HD, MD, and their mods.
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Pav
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by Pav » Fri Jun 15, 2007 2:02 pm
Yay! You wanted it, you got it! Haha, I decided to take another crack at modding for a while, and here's the result.
Stunt Shees
- Banshees fly a tad bit faster, and they can do barrel-rolls and other maneuvers.
- Banshees primary fire is tank machine gun rounds and secondary is still fuel rod.
- The Spartan's crouching speed is about 10x as fast.
- This mod is incredibly balanced. It is fit for Banshee vs. Banshee, Player vs. Player, and Banshee vs. Player.
Please leave any comments for updates and future versions!
Screenies:
Linky
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>Shadow<
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by >Shadow< » Fri Jun 15, 2007 6:34 pm
Doing barrel rolls is easy. Just increase the turn rate using Eschaton.

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Moxus
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by Moxus » Sat Jun 16, 2007 4:55 am
Hi,
First, thank you. This is one of the first mods that I have seen centering around the Banshees. Now having the ability to do barrel rolls and fly upside down would really help in a tank game

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Second, I played the mod, along with other people, and found something rather annoying. When the banshee is flying upside down close to the ground, it has a tendency to nose dive, hitting the ground, and either killing you or severely hurting you. Not always nose diving, but a tendency to go towards the ground. I don't know if this can be helped, but just a side note.
Otherwise, good mod.
Moxus
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Pav
- Peon
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by Pav » Sat Jun 16, 2007 1:37 pm
Shadow, where is this "turn rate" that you speak of? There's turning angles, and I hope that's what you mean, haha.
Moxus, thanks for you honest opinion. I guess the shees require a little bit more skill than you think they would. To do barrel rolls, you have to be upright and kinda jigg to the right/left. You get a feel for it after a while. To face upside-right, the easiest thing to do is to point for the sky.
Another major thing I noticed while playing this mod with about 6 ClanHalo kids last night is that it is amazing for playing some really intense CTF. The super-speed to run is really an advantage over the shees, because they cannot spawn camp anymore. Heavy weaponry really comes into play as well as some sick sniper skill (lol, alliteration).
Back in Black (& White).
And every other color in the light spectrum perceptible to the human eye, typically those ranging from 400 nanometers to roughly 700 nanometers in wavelength.
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>Shadow<
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by >Shadow< » Sat Jun 16, 2007 1:41 pm
A suggestion is to also have rockets that when charged up home. Or just home anyways. Great anti-shee method.
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Pav
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by Pav » Sat Jun 16, 2007 2:15 pm
Thank you shadow, I have been contemplating this as well. Tell me what you guys think of this idea. Two different rocket-like guns. One with homing, one not?
I love the suggestions guys, just keep them coming. =)
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Syperium
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by Syperium » Sat Jun 16, 2007 4:33 pm
I think it'd be a good idea. I give you bonus points if you can make it a smooth homing turn.. instead of the section-by-section movement that it does.
Sorta like the needler... or a charged plasma pistol shot... Yeah, I like that idea.
My idea for the other rocket launcher that isn't homing... is to change the model on one of the guns.. and have a completely different looking rocket launcher... change the bitmap on it... and have the rocket a super explosion. That'd be sick. Oh... edit the bitmask to where it doesn't hurt you or any of your friends while playin' CTF.

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zapconquest
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by zapconquest » Sat Jun 16, 2007 5:27 pm
Don't make two, make just one, and as shadow suggested, when you charge it up the rocket homes in.
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draconic74
- Green Beret
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by draconic74 » Sat Jun 16, 2007 8:29 pm
I COULD DO IT!
Also, Pav makes awsome vehicle mods. His last one was Low-Rider hogs. Those things were so cool. Go off a high jump and gravity kills you! XD
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Pav
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by Pav » Sat Jun 16, 2007 9:39 pm
Thanks Draconic I <3 vehicles haha.
Updates List:
- No Fall Damage
- Homing/Regular Rockets in one gun
What else now, kiddies?
Back in Black (& White).
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Syperium
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by Syperium » Sun Jun 17, 2007 7:57 am
Haha. I don't have any ideas right now...
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>Shadow<
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by >Shadow< » Sun Jun 17, 2007 8:03 am
Make it so you don't fall out when you hit the ground.
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Syperium
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by Syperium » Sun Jun 17, 2007 8:07 am
Haha. For what he did to mod the map, that's impossible to do... maybe if you edited the weight of the banshee... I don't know if that will do it though...
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>Shadow<
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by >Shadow< » Sun Jun 17, 2007 8:11 am
If you made the banshee lighter, you'd probably spin in circles like crazy. Hehe...i'll go try that.
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Syperium
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by Syperium » Sun Jun 17, 2007 8:12 am
Haha.
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