Halo Demo Tutorials

Moderator: Halo Moderators

User avatar
Syperium
Ranger
Posts: 1632
Joined: Sun Apr 23, 2006 3:59 pm
Location: An old fart who still remembers his password...
Contact:

Post by Syperium » Mon Jan 01, 2007 1:58 pm

... I'm stuck with this idea. Unless you know how to alter the explosion delay to not correspond in negative and positive integers, then... It's not possible.

It has a data point in which, it only acts when it hits the ground. I don't know how to null it out.

So, maybe someone else knows how to do this. If anyone does, please post a tutorial or something.

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Mon Jan 01, 2007 2:07 pm

did i hear right?
syp asked for a tut?!
lol he is vincible!
Image
Image

Everyone on Macgamingmods.com wrote:WOOT for MAV!

User avatar
Syperium
Ranger
Posts: 1632
Joined: Sun Apr 23, 2006 3:59 pm
Location: An old fart who still remembers his password...
Contact:

Post by Syperium » Mon Jan 01, 2007 2:21 pm

Well... this is definitly got me stuck... I don't know what to do.

They're no reflexives that are listed... So, how can you possibly edit the explosion delay?

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Mon Jan 01, 2007 2:25 pm

HAHAHAHA!!!! USE sword'S MODDING PACK! XD XD XD

HMT plugins are incredibly holed and limited. Use the ones in sword's modding pack's plugins. The only good things about the HMT plugins are they explain stuff better, but the other plugins are more complete.
Image

User avatar
Syperium
Ranger
Posts: 1632
Joined: Sun Apr 23, 2006 3:59 pm
Location: An old fart who still remembers his password...
Contact:

Post by Syperium » Mon Jan 01, 2007 2:35 pm

I haven't given them a try, but since I'm hearing that the HMT plugin's are wrong, I'll use sword's.

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Mon Jan 01, 2007 4:32 pm

Yes, good. In there you will fing what you seek. Including much, much more... Such as auto-pickup, not count to max, and other weird weapon stuff, especially the overheat/cooling thing you need to modify plasma weps. And lots of projectile, damage, and vehicle things.
Image

User avatar
spida
SEAL
Posts: 500
Joined: Tue Aug 29, 2006 5:40 pm
Location: Sacramento, California

Post by spida » Mon Jan 01, 2007 6:35 pm

Would anyone give clues about projectile spawn points? I really want to know and have spent about 5 hours looking. :( Yes im a noob. haha

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Mon Jan 01, 2007 9:34 pm

projectile spawn points?
you mean weapon?
Image
Image

Everyone on Macgamingmods.com wrote:WOOT for MAV!

User avatar
spida
SEAL
Posts: 500
Joined: Tue Aug 29, 2006 5:40 pm
Location: Sacramento, California

Post by spida » Mon Jan 01, 2007 10:34 pm

No, you heard me right. Projectile. Shoot one place but they come out another. I think there are some because I saw a post in here can't remember where, but sword said, "I have just found the projectile spawn Points" And I just want to do that because I want to make it have flames coming up from ground or something.

Yummy
Ranger
Posts: 684
Joined: Wed Jun 14, 2006 5:42 pm
Location: Near Pittsburgh, PA

Post by Yummy » Mon Jan 01, 2007 10:54 pm

literally, an actual hellgulch
Image

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Mon Jan 01, 2007 10:57 pm

XD Yea.

You know, that could probably be feasable. Use the spawn point map to determine the location of the projectile and then put the projectile there.
Image

Yummy
Ranger
Posts: 684
Joined: Wed Jun 14, 2006 5:42 pm
Location: Near Pittsburgh, PA

Post by Yummy » Mon Jan 01, 2007 11:13 pm

The question is....where the hell is the projectile spawn point? I'm assuming it's in the meta....but....idk.
Image

Monoman
Site Admin
Site Admin
Posts: 2662
Joined: Sat Aug 16, 2003 11:26 pm
Location: Planet Bob
Contact:

Post by Monoman » Mon Jan 01, 2007 11:23 pm

I think A Bunny posted something about the projectile spawn point or it was in his thread when he did the lightsaber.
Kansas....Like Paris Hilton: White, Flat, and Easy to Enter. -- Conan O'Brien

Masturbation is like procrastination, they're both great until you realize your screwing yourself.

MGM Discord | MGM Chat
MGM Sig

Kraken
SEAL
Posts: 550
Joined: Mon May 22, 2006 1:32 pm
Location: Michigan, USA
Contact:

Post by Kraken » Mon Jan 01, 2007 11:34 pm

I've actually seen it done in Halo 2. When you shoot the ground, Wraith bolts come falling from the sky.
Image
Image

User avatar
spida
SEAL
Posts: 500
Joined: Tue Aug 29, 2006 5:40 pm
Location: Sacramento, California

Post by spida » Mon Jan 01, 2007 11:41 pm

Wait im confused. I thought the spawn points were like so if you fire a weapon then it will shoot from one place in the map? I am so confused. And monoman, do you know where that post might be? Shadow, what do you mean location of projectile? so if you fire it from a ceratin spot it would shoot or can you have it so it just plain old shoots whenevr u press fire only in another location?

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests