Game Night on the Phoenix 2 server (9/5)
Moderator: Halo Moderators
Game Night on the Phoenix 2 server (9/5)
The Open Carnage community is getting together a game night on the Phoenix 2 MD server Thursday at 2pm PST/5pm EST/10pm GMT.
Anyone is welcome to join; it will be a public game as always, we're just trying to coordinate this time.
Let me know if you're interested so I can get an idea of who here might be coming. =]
Anyone is welcome to join; it will be a public game as always, we're just trying to coordinate this time.
Let me know if you're interested so I can get an idea of who here might be coming. =]
Re: Game Night on the Phoenix 2 server (9/5)
These rooms are limited to 16 players, and they fill up quickly. I recommend having more hosts at that time.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Game Night on the Phoenix 2 server (9/5)
I'd probably have to come an hour or two late at worst (so not sure if I'd be able to make it). I'd vote for playing parallax, btw.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: Game Night on the Phoenix 2 server (9/5)
Would be a really lucky game night if we hit 16. We won't have nearly that many who show up, and randoms don't stick around for long. The general rule for things like this that I've learned is that a little less than half who say they will be there for sure, actually end up coming.Sparky wrote:These rooms are limited to 16 players, and they fill up quickly. I recommend having more hosts at that time.
Parallax is too out of date and doesn't play as well with many players. I would like to run it as well, but I would need to get it caught up.nil wrote:I'd vote for playing parallax, btw.
Re: Game Night on the Phoenix 2 server (9/5)
We're getting started in about an hour now, just a heads up.
If you would like to join our TeamSpeak server, the hostname is opencarnage.net
Most of the OC players will be in there for todays game.
If you would like to join our TeamSpeak server, the hostname is opencarnage.net
Most of the OC players will be in there for todays game.
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Re: Game Night on the Phoenix 2 server (9/5)
>We're getting started in about an hour now
>Thu Sep 05, 2013 10:06 pm
>I'd be happy to participate!!
>Sat Sep 07, 2013 5:32 pm
I hope you brought your time machine.
>Thu Sep 05, 2013 10:06 pm
>I'd be happy to participate!!
>Sat Sep 07, 2013 5:32 pm
I hope you brought your time machine.
- TaxiService! Shitposting since 2007!
Re: Game Night on the Phoenix 2 server (9/5)
It's even funnier because he actually did participate in this gamenight, before he said he was interested days later. I think he really did have a time machine.
Re: Game Night on the Phoenix 2 server (9/5)
LOL I THOUGHT IT WAS EVERY THURSDAY!
Re: Game Night on the Phoenix 2 server (9/5)
We're having another game this Thursday too, but it's a PC only mod. It doesn't load on Mac at all.
http://www.opencarnage.net/index.php?/t ... omb-run-2/
http://www.opencarnage.net/index.php?/t ... omb-run-2/
Re: Game Night on the Phoenix 2 server (9/5)
I might come but i got lots to study for too in school 

Re: Game Night on the Phoenix 2 server (9/5)
Meaning that the map is corrupted in some way? (That's usually the case..)Tucker933 wrote:We're having another game this Thursday too, but it's a PC only mod. It doesn't load on Mac at all.
http://www.opencarnage.net/index.php?/t ... omb-run-2/
[EDIT2]: If you're using phoenix server, make sure the map is named in such a way (i.e, not bloodgulch.map), so that Mac members won't try joining-on-crash and being all confused (and then coming to me asking me why it won't work). Either that, or password protect it.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: Game Night on the Phoenix 2 server (9/5)
It will be passworded.nil wrote:If you're using phoenix server, make sure the map is named in such a way (i.e, not bloodgulch.map), so that Mac members won't try joining-on-crash and being all confused (and then coming to me asking me why it won't work). Either that, or password protect it.
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