Moderator: Halo Moderators
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Syperium
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by Syperium » Mon Jan 01, 2007 1:58 pm
... I'm stuck with this idea. Unless you know how to alter the explosion delay to not correspond in negative and positive integers, then... It's not possible.
It has a data point in which, it only acts when it hits the ground. I don't know how to null it out.
So, maybe someone else knows how to do this. If anyone does, please post a tutorial or something.
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mavrick06
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by mavrick06 » Mon Jan 01, 2007 2:07 pm
did i hear right?
syp asked for a tut?!
lol he is vincible!
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Syperium
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by Syperium » Mon Jan 01, 2007 2:21 pm
Well... this is definitly got me stuck... I don't know what to do.
They're no reflexives that are listed... So, how can you possibly edit the explosion delay?
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draconic74
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by draconic74 » Mon Jan 01, 2007 2:25 pm
HAHAHAHA!!!! USE sword'S MODDING PACK! XD XD XD
HMT plugins are incredibly holed and limited. Use the ones in sword's modding pack's plugins. The only good things about the HMT plugins are they explain stuff better, but the other plugins are more complete.
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Syperium
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by Syperium » Mon Jan 01, 2007 2:35 pm
I haven't given them a try, but since I'm hearing that the HMT plugin's are wrong, I'll use sword's.
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draconic74
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by draconic74 » Mon Jan 01, 2007 4:32 pm
Yes, good. In there you will fing what you seek. Including much, much more... Such as auto-pickup, not count to max, and other weird weapon stuff, especially the overheat/cooling thing you need to modify plasma weps. And lots of projectile, damage, and vehicle things.
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spida
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by spida » Mon Jan 01, 2007 6:35 pm
Would anyone give clues about projectile spawn points? I really want to know and have spent about 5 hours looking.

Yes im a noob. haha
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mavrick06
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by mavrick06 » Mon Jan 01, 2007 9:34 pm
projectile spawn points?
you mean weapon?
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spida
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by spida » Mon Jan 01, 2007 10:34 pm
No, you heard me right. Projectile. Shoot one place but they come out another. I think there are some because I saw a post in here can't remember where, but sword said, "I have just found the projectile spawn Points" And I just want to do that because I want to make it have flames coming up from ground or something.
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Yummy
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by Yummy » Mon Jan 01, 2007 10:54 pm
literally, an actual hellgulch
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>Shadow<
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by >Shadow< » Mon Jan 01, 2007 10:57 pm
XD Yea.
You know, that could probably be feasable. Use the spawn point map to determine the location of the projectile and then put the projectile there.
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Yummy
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by Yummy » Mon Jan 01, 2007 11:13 pm
The question is....where the hell is the projectile spawn point? I'm assuming it's in the meta....but....idk.
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Monoman
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by Monoman » Mon Jan 01, 2007 11:23 pm
I think A Bunny posted something about the projectile spawn point or it was in his thread when he did the lightsaber.
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Kraken
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by Kraken » Mon Jan 01, 2007 11:34 pm
I've actually seen it done in Halo 2. When you shoot the ground, Wraith bolts come falling from the sky.
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spida
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by spida » Mon Jan 01, 2007 11:41 pm
Wait im confused. I thought the spawn points were like so if you fire a weapon then it will shoot from one place in the map? I am so confused. And monoman, do you know where that post might be? Shadow, what do you mean location of projectile? so if you fire it from a ceratin spot it would shoot or can you have it so it just plain old shoots whenevr u press fire only in another location?
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