Pav wrote:Thanks Draconic I <3 vehicles haha.
Updates List:
- No Fall Damage
- Homing/Regular Rockets in one gun
What else now, kiddies?


Moderator: Halo Moderators
Pav wrote:Thanks Draconic I <3 vehicles haha.
Updates List:
- No Fall Damage
- Homing/Regular Rockets in one gun
What else now, kiddies?
Shees take almost no skill to use, lets see: they are faster then hogs, they have better weapons then ghosts, they can absorb most damage dealt to them(i.e. 2 pistol clips and a nade to kill one, and thats if they all hit).
Hogs:Land vehicle, need one other person to gun, faster then ghosts(or comparable idk), vulnerable to nades.
Ghosts: Only needs one person to gun and drive, faster or comparable to hogs in speed, vulnerable to nades.
Tanks: Only needs one person to gun and drive, is quite slow, two guns, 50. cal main tank turret(BOOM Very Happy) and a secondary machine gun.
analysis tanks and shees are noobish!
Let's see you get plasmas when a Shee(s) are circling your base you re-spawn and bam fuel rod then a a few plasmas and your dead re-spawn and Repeat. a warthog vs shees first the gunner might be a problem but its not THAT hard to hit them with a rod then splatter 'em(I talk form experience) the biggest problem i have with shees that had its quite easy to grab a shee and fly high up so less bullets hit you drop down grab flag, then this is the part where you most likely to get killed running to the top of the base IF you make it there you got a Flag.Moxus wrote:Shees take almost no skill to use, lets see: they are faster then hogs, they have better weapons then ghosts, they can absorb most damage dealt to them(i.e. 2 pistol clips and a nade to kill one, and thats if they all hit).
Hogs:Land vehicle, need one other person to gun, faster then ghosts(or comparable idk), vulnerable to nades.
Ghosts: Only needs one person to gun and drive, faster or comparable to hogs in speed, vulnerable to nades.
Tanks: Only needs one person to gun and drive, is quite slow, two guns, 50. cal main tank turret(BOOM Very Happy) and a secondary machine gun.
analysis tanks and shees are noobish!
Depends on how you use them. I fail to see how your points conclude that Banshees/Scorpions are noobish.
1. Banshees cannot always win against a Warthog with speed, it depends on how far away they are. It also depends on the skill of the driver. I have found Banshees, at a range, to not be able to effectively kill a Warthog driver/gunner/passenger/all, or catch them.
2. You are assuming that the Warthog is defenseless (i.e. no gunner/passenger). This is not always true. Chaingun Warthogs are very effective, when they have a gunner, at taking down a Banshee. Even an experienced pilot.
3. a) Although Banshees may have better weapons, It isn't always as maneuverable as a Ghost in terms of application. Ghosts can strafe from side to side, and run circular rings of attack around bases, keeping their guns faced inwards. Banshees, while trying a similar maneuver, are not able to hit occupants on the base efficiently, and it is also more difficult to maintain this circular attack.
3. b) Banshees are more vulnerable to fire on 3 levels. 1) due to their (intended and usually used) altitude, they can take fire from just about all around the field. Ground vehicles on a map like Bloodgulch, with mainly small to medium sized hills, can find some cover, with the exception of Scorpions. Banshees can usually not. 2) Noise. No other vehicle creates as much noise pulling maneuvers as the Banshee. I am speaking no weapons fire or ground impact. When the Banshee pulls maneuvers, as I am sure you all know, it creates a wailing sound that is audible from a distance. The Scorpion makes some sound, usually only audible from close range, similarly applying to the Warthog. The Ghost makes virtually no sound. 3) Visual. With the exception of the Scorpion, the Banshee is the largest vehicle on the field. Because of this, it is more noticeable. Which will you notice easier? A Ghost or a Banshee, by sight only.
4. 2 clips of a Pistol AND/OR a grenade are necessary. If a grenade is used, the pistol requirement is reduced. You won't need 2 clips, perhaps one or even less, depending on the extent of the damage. Also bear in mind the devastation of a stuck Plasma Grenade. Even with full shields, a Plasma Grenade can severely disable, if not kill the pilot. To stick, wait for an inexperienced pilot to lunge at you. Stick on when it comes close. Even if you die, but the Plasma Grenade sticks, the pilot is doomed unless they QUICKLY get out of the Banshee, which most new (or even some experienced) pilots do not do.
If we wish to continue this discussion, I also suggest that we move to another topic, for this is for discussing "Pav's Stunt Shees".
Both Sincerely and of my humble opinion,
Moxus
1. I do agree that the spawn killing factor of the Banshee is... more than annoying, but the problem can be averted with some quick maneuvering on the spawning player's part. For instance, you can use a teleporter to escape, if there are a significant number of other people at your base, the Banshee will most likely stay, and you can take pock shots with a Pistol, or come in and assist by assaulting from behind (I find this also works for Scorpions). You can also dip through the hole in the roof of the base and find some cover, and get geared up. Of course, this is made all the more difficult if there is a second Banshee.Let's see you get plasmas when a Shee(s) are circling your base you re-spawn and bam fuel rod then a a few plasmas and your dead re-spawn and Repeat. a warthog vs shees first the gunner might be a problem but its not THAT hard to hit them with a rod then splatter 'em(I talk form experience) the biggest problem i have with shees that had its quite easy to grab a shee and fly high up so less bullets hit you drop down grab flag, then this is the part where you most likely to get killed running to the top of the base IF you make it there you got a Flag.
Anyway Moxus PLEASE register so i can pm this to you
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