0.6
New wphi.net
Added one little piece of data that lets you change what image in a bitm tag your reticle is using. wphi->crosshairs->crosshairs overlays->shorts->bitmap subindex
Remember they're zero indexed so 0 = warthog + extras, 1 = turret and so forth.
Added one little piece of data that lets you change what image in a bitm tag your reticle is using. wphi->crosshairs->crosshairs overlays->shorts->bitmap subindex
Remember they're zero indexed so 0 = warthog + extras, 1 = turret and so forth.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
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TaxiService
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
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Camera x,y,z
Camera roll, pitch, yaw
It gives you complete control of where you're looking. I don't like to play with roll, pitch or yaw because they have problems. But yeah, eventually I'll make a better interface for it.
Camera roll, pitch, yaw
It gives you complete control of where you're looking. I don't like to play with roll, pitch or yaw because they have problems. But yeah, eventually I'll make a better interface for it.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire
Download Eschaton: Mediafire
-
TaxiService
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
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should i suggest something...? 
you should make the camera controllable by buttons!
them should be
W = camera foward
S = camera backward
A = move camera left
D = move camera right
Shift = move camera down
Space = move camera up
right mouse button = rotate camera
left mouse button = actions (select tool, rotate, translate)
arrow up = translate object on X axe up
arrow down = translate object on X axe down
arrow left = translate object on Y axe down
arrow right = translate object on Y axe up
hold ALT = translate objects vertically/rotate objects on yaw and pitch
then... the thing we are moving must have a visible mod2, that cube is a bit confusing :-\
dupicate and delete should be in, i look foward for a newer version
–––––––––––––––––––––––––––––––––
another idea:
if you cant make an application crahses after a bitmap injection, fo this:
in eschaton's pack, add another application that can inject bitmaps!
i mean, in eschaton there is a button that says "open bitm-a-thon", and it opens the app that allows you to inject; after it did, it crashes and you can keep modding with eschaton <_<
got what i mean? (bitm-a-thon was an example... you know
)
you should make the camera controllable by buttons!
them should be
W = camera foward
S = camera backward
A = move camera left
D = move camera right
Shift = move camera down
Space = move camera up
right mouse button = rotate camera
left mouse button = actions (select tool, rotate, translate)
arrow up = translate object on X axe up
arrow down = translate object on X axe down
arrow left = translate object on Y axe down
arrow right = translate object on Y axe up
hold ALT = translate objects vertically/rotate objects on yaw and pitch
then... the thing we are moving must have a visible mod2, that cube is a bit confusing :-\
dupicate and delete should be in, i look foward for a newer version
–––––––––––––––––––––––––––––––––
another idea:
if you cant make an application crahses after a bitmap injection, fo this:
in eschaton's pack, add another application that can inject bitmaps!
i mean, in eschaton there is a button that says "open bitm-a-thon", and it opens the app that allows you to inject; after it did, it crashes and you can keep modding with eschaton <_<
got what i mean? (bitm-a-thon was an example... you know
- TaxiService! Shitposting since 2007!
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draconic74
- Green Beret
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- Contact:
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TaxiService
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
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draconic74
- Green Beret
- Posts: 3470
- Joined: Sat Jun 03, 2006 11:08 am
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Oh, one suggestion. Can you make it so when Eschaton starts up, theres a little box. Im used to having something there when a program starts. I always get confused when Esc starts up and theres nothing there.
Make it like the window for Demo Hack. A simple little box with Load Map. (or even better, after loadmap comes the "Make Awsome" like the one from your former sig).
Make it like the window for Demo Hack. A simple little box with Load Map. (or even better, after loadmap comes the "Make Awsome" like the one from your former sig).
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