0.6

Halo modding and gaming related applications.
Altimit01
Eschaton Dev
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Post by Altimit01 » Fri Oct 26, 2007 1:03 pm

New wphi.net

Added one little piece of data that lets you change what image in a bitm tag your reticle is using. wphi->crosshairs->crosshairs overlays->shorts->bitmap subindex

Remember they're zero indexed so 0 = warthog + extras, 1 = turret and so forth.
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TaxiService
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Post by TaxiService » Fri Oct 26, 2007 10:55 pm

you mean .ENT!!! not .net! XDD
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Mota-Lev
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Post by Mota-Lev » Fri Oct 26, 2007 11:28 pm

I'm not sure if anyone asked this. But could you make the Scenario Editing. View more like sparkedit's?? Cause its difficult to know were I'm placing things. Thank you Very much.


But if you already are thanks.
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Moxus
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Post by Moxus » Sat Oct 27, 2007 3:26 am

Mota-Lev wrote:I'm not sure if anyone asked this. But could you make the Scenario Editing. View more like sparkedit's?? Cause its difficult to know were I'm placing things. Thank you Very much.


But if you already are thanks.
I find the opposite. One I have the Camera right, It's better.

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Mota-Lev
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Post by Mota-Lev » Sat Oct 27, 2007 3:44 am

What do you mean??? Can you change how its viewed??
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Altimit01
Eschaton Dev
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Post by Altimit01 » Sat Oct 27, 2007 10:37 am

Camera x,y,z
Camera roll, pitch, yaw

It gives you complete control of where you're looking. I don't like to play with roll, pitch or yaw because they have problems. But yeah, eventually I'll make a better interface for it.
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Moxus
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Post by Moxus » Sat Oct 27, 2007 1:22 pm

Altimit01 wrote:I don't like to play with roll, pitch or yaw ...
I find them useful for say, looking down into a base and such.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Jello!
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Post by Jello! » Sat Oct 27, 2007 5:18 pm

I don't get how it works, the scenario edit. I go to the drop thingy what ever its called, pick anything, but the big box on the left stays black.
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Mota-Lev
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Post by Mota-Lev » Sat Oct 27, 2007 5:33 pm

Yeah I know that. But Its hard to see if I'm placing something on something else right. And That box doesn't help much either. But other then that its a great program. Nice Work
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Fuel
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Post by Fuel » Sat Oct 27, 2007 5:36 pm

Mota-Lev wrote:Yeah I know that. But Its hard to see if I'm placing something on something else right. And That box doesn't help much either. But other then that its a great program. Nice Work
no its not its much easier u can view everything at different angles and move as much as you want
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Mota-Lev
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Post by Mota-Lev » Sat Oct 27, 2007 5:43 pm

I mean, you can see the tecture of the map. And other objects.
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TaxiService
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Post by TaxiService » Sat Oct 27, 2007 10:12 pm

should i suggest something...? :P

you should make the camera controllable by buttons!
them should be

W = camera foward
S = camera backward
A = move camera left
D = move camera right
Shift = move camera down
Space = move camera up
right mouse button = rotate camera
left mouse button = actions (select tool, rotate, translate)
arrow up = translate object on X axe up
arrow down = translate object on X axe down
arrow left = translate object on Y axe down
arrow right = translate object on Y axe up
hold ALT = translate objects vertically/rotate objects on yaw and pitch

then... the thing we are moving must have a visible mod2, that cube is a bit confusing :-\

dupicate and delete should be in, i look foward for a newer version :roll:

–––––––––––––––––––––––––––––––––

another idea:

if you cant make an application crahses after a bitmap injection, fo this:

in eschaton's pack, add another application that can inject bitmaps!

i mean, in eschaton there is a button that says "open bitm-a-thon", and it opens the app that allows you to inject; after it did, it crashes and you can keep modding with eschaton <_<

got what i mean? (bitm-a-thon was an example... you know :P)
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draconic74
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Post by draconic74 » Sat Oct 27, 2007 10:21 pm

Wait... Why dosnt my Eschaton allow me to view the BSP. I just tested, and I can move things around (like making a sniper spawn in the air) but I dont have this map you are all talking about. Or is that what you meant by the "black box"?
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TaxiService
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Post by TaxiService » Sat Oct 27, 2007 11:09 pm

ugh... try moving Z slider to --right-> until you see the bsp <_<
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draconic74
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Post by draconic74 » Sat Oct 27, 2007 11:46 pm

Oh, one suggestion. Can you make it so when Eschaton starts up, theres a little box. Im used to having something there when a program starts. I always get confused when Esc starts up and theres nothing there. :oops:

Make it like the window for Demo Hack. A simple little box with Load Map. (or even better, after loadmap comes the "Make Awsome" like the one from your former sig).
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