Halo 4

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Vegerot
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Re: Halo 4

Post by Vegerot » Sun Mar 11, 2012 5:34 pm

I agree with that first part. I think the thing that Halo excels at the best is physics and its environment. People criticize people a lot for having so many glitches, but that's what I like about Halo; that the physics is so free that there is the POSSIBILITY for these glitches.
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Mgalekgolo
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Re: Halo 4

Post by Mgalekgolo » Sun Mar 11, 2012 5:48 pm

The reasons I hated COD was that the boundaries were so well established.
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Re: Halo 4

Post by Vegerot » Sun Mar 11, 2012 6:46 pm

Same here. The first thing I realized with COD was it's limited boundaries, unlike Halo, where if you have enough grenades and Sputnik on, nothing's impossible.
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Re: Halo 4

Post by Sparky » Wed Mar 14, 2012 1:30 pm

This reminds me of grenade hopping in Marathon.
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Dead Site
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Re: Halo 4

Post by Dead Site » Wed Mar 21, 2012 5:38 pm

Judging from how this is supposed to be a gameplay preview, I think this will be an extremely high-detail 3D ragdoll dive game. I also can guess that you will probably earn points on the multiplayer scoreboard by hitting into other players and throwing them into cryo chambers giving them a 5 second penalty which can be compared to a respawn time.

Also in base 10, where there's a 4th there is almost always a 5th.

edit: damnit a first look trailer was already posted in this thread
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Re: Halo 4

Post by Vegerot » Thu Mar 22, 2012 4:02 am

All the gameplay I was looking at was from Reach. Granted I'm in class so I only saw the first 30 seconds.
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