I just tested a small guide in this thread, however HHK isn't being too nice and closes every time I attempt to open up a map.
Second, is there any way to have weather particles only appear in certain areas of the map? I have the c40 snow weather tags imported into a mod I've been working on for a while now, but can't get the ungodly snowflakes to disappear when the biped is located within the bases or in the caves. Several levels such as 343 Guilty Spark of the full campaign have particles 'disappear' when the biped walks under a sheltered area, which gives the realistic look I've been looking for.
BUENO

MAL

And this is the effect I'm going for (below) where it is raining outside but not inside the building.


Third, I have been trying to have spirits ripped from the b30 campaign map fly as effectively around bloodgulch as the banshees seem to be able to, but the AI pilots spawned in the vehicle either glitch and spin and lag until they are propelled outside the map or do not move at all. Is there any way to add 'objectives' or waypoints for the vehicles to really fly towards/away from? I was hoping I could find something as easy as moving spawn points in swordedit but I'm assuming it would be in the scenario>meta editor>reflexives>command lists>_ somewhere in eschaton.
Thanks


