Bloodgulch is now a scenery object

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Rofldonutburger
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Re: Bloodgulch is now a scenery object

Post by Rofldonutburger » Mon Feb 22, 2010 3:41 am

sig size down pl0x
Dead. derp

Smythe
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Re: Bloodgulch is now a scenery object

Post by Smythe » Mon Feb 22, 2010 12:17 pm

Sparky wrote:9 different bloodgulch sceneries! :shock:
Small shee or big gulch?
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Please do this to a map like ratrace, Wizard, Derelict or Prisoner please?
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Kayar
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Re: Bloodgulch is now a scenery object

Post by Kayar » Thu Feb 25, 2010 8:39 am

This kicks ass, may I please use the bloodgulch tag for something? Got a great idea...

Edit: Ah, nevermind, didn't seem to work...
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~Kayar~
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Sparky
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Re: Bloodgulch is now a scenery object

Post by Sparky » Thu Feb 25, 2010 12:47 pm

Kayar wrote:This kicks ass, may I please use the bloodgulch tag for something? Got a great idea...

Edit: Ah, nevermind, didn't seem to work...
You left me in suspense, Kayar. Everyone here is free to use anything I make as long as they give credit where it is due. If you send me a PM with details, I might be able to accomodate your ideas better at some point.

Olly, what I did was started with the bloodgulch 3ds max file available at hce.halomaps.org. The object that this has is a bit smaller than it should be and needs all details added to it... which is what took so long in the workings of this. I've been researching a program that seems to be forever lost now that would convert BSPs to .obj files (or something like that). It was associated with the Quake III engine, I think. Anyway, there are other max files I can take a look at from halomaps.org and fix them up like I did here. Of course, I'll have the advantages of experience, now, so it shouldn't take quite so many hours to accomplish.

I'd appreciate if y'all could research converting bsps to workable model file formats for me, as this would assist me in creating a multiplayer game of the halo full campaign (of course the experience would be totally different from Halo Full since it would be modded heavily and lack enemies besides other spartans; players would do tournaments though, it could be fun competing in several different campaign levels, this is something you can't even do in Halo Full)... amongst other things like renditions of other games like Jedi Knight II, Quake and Unreal Tournament. It would be alot of work to do this anyway without needing to "guestimate" everything from scratch.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: Bloodgulch is now a scenery object

Post by Dirk » Thu Feb 25, 2010 1:04 pm

you mean eschaton 0.6.1 that could convert a BSP model to an OBJ....

Mota-Lev
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Re: Bloodgulch is now a scenery object

Post by Mota-Lev » Thu Feb 25, 2010 7:55 pm

Yeah I was going to add the eschaton fact. But dirk beat me.

So I will post rising my post count and in turn my penis size also ;).


Edit: Found a way to make my post relevant to todays youth and this thread.

An picture.

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Stupid tinypic removing my images

Sparky
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Re: Bloodgulch is now a scenery object

Post by Sparky » Thu Feb 25, 2010 11:16 pm

:o
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Smythe
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Re: Bloodgulch is now a scenery object

Post by Smythe » Thu Feb 25, 2010 11:25 pm

Sparky wrote::o
lol.
Mota-Lev wrote:So I will post rising my post count and in turn my penis size also ;).
Double lol.
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Sugarlumps
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Re: Bloodgulch is now a scenery object

Post by Sugarlumps » Fri Feb 26, 2010 4:43 am

Sir Lumps wrote:
wernarner84 wrote:I THINK it's from Alice in Wonderland, but I have absolutely no idea.
Thats what i thought too...but i nvr read the book :P
And you should practice more on trying to shoot me with a rocket launcher when im in the super speed shee.

Does the "export to obj" button in scnr (Eschaton) work..?
Lol my post didn't get noticed!!!
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Click!

Modzy
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Re: Bloodgulch is now a scenery object

Post by Modzy » Fri Feb 26, 2010 5:14 pm

You'll have to UV the exported model.

Rofldonutburger
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Re: Bloodgulch is now a scenery object

Post by Rofldonutburger » Fri Feb 26, 2010 5:44 pm

That's why you should just use a BSP converter :d
Dead. derp

Sparky
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Re: Bloodgulch is now a scenery object

Post by Sparky » Fri Feb 26, 2010 9:19 pm

Eschaton seems to b0rk the model horribly; all other efforts with bsp conversion on my part have failed miserably.
:cry:

Somebody throw me a bone!
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kiddten
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Re: Bloodgulch is now a scenery object

Post by kiddten » Fri Feb 26, 2010 9:27 pm

this is a sucky bone but try halomaps.org, they might know how to convert it.
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Sparky
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Re: Bloodgulch is now a scenery object

Post by Sparky » Sat Feb 27, 2010 1:58 pm

Actually, I retract my statement about Eschaton breaking the models. It exports them fine, it's just that I have to convert them in Wings 3D to the 3D studio format before using them in 3ds max. Otherwise, it appears broken.

So yes, I can convert other bsps to scenery now, although it'll take a while to fix them up, even more time than bloodgulch took. And they'll be without any scenery or other tags also.
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kiddten
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Re: Bloodgulch is now a scenery object

Post by kiddten » Sat Feb 27, 2010 2:04 pm

can you make a giant beavercreak please?
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

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