:The MGM Weaponry Collab: - Release Imminent
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- Green Beret
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Re: :The MGM Weaponry Collab:
Well, then I must once again I must turn to zapconquest and beg of him to trade the weapons. If the original tags must be kept, then the plasma pistol is required... And the Grav Guns didnt get the highlight they deserved.
Re: :The MGM Weaponry Collab:
it's ok if u wanna switch plasma rifle wif fuel rod... if that still matters...
for mine i could use any weapon~
EDIT: I'm actually nearly done! Dis shoots fancy plasma which explodes... No a lot of damage but tons of trust. If you shot at feet the guy would fly up 20+ meters into the air!! XD
for mine i could use any weapon~
EDIT: I'm actually nearly done! Dis shoots fancy plasma which explodes... No a lot of damage but tons of trust. If you shot at feet the guy would fly up 20+ meters into the air!! XD
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- Ranger
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Re: :The MGM Weaponry Collab:
It shoots gas filled balloons, what firing effect could there possibly be that would match with that projectile?Al Capwn wrote:That's one smexy ghost, Fonzie. What happened to the firing effect though?
lol
EDIT:
BLAST! My sound got messed up. Let me edit it and get it back to you.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS

Re: :The MGM Weaponry Collab:
My plasma launcher's damage is fail.
Basically it does no damage.
..but it does shoot awesomeness.
Basically it does no damage.
..but it does shoot awesomeness.

Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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- Ranger
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Re: :The MGM Weaponry Collab:
Shrooms Beta 0.8 Gun For the Collab Mod
There are somethings i need to edit but i put it on just to show peeple im doing good work so i put up a beta
Its Called the Pyro Plobber
It shoots Blobs of fire and burns the place where it landed spreading fire around that spot.
Did i also mention the front sparkles and the blobs have flame tails?
The Ghosts are at Red Base By the way and the banshee gun is screwed up
http://www.mediafire.com/?gmzg0qjnjye
There are somethings i need to edit but i put it on just to show peeple im doing good work so i put up a beta
Its Called the Pyro Plobber
It shoots Blobs of fire and burns the place where it landed spreading fire around that spot.
Did i also mention the front sparkles and the blobs have flame tails?
The Ghosts are at Red Base By the way and the banshee gun is screwed up
http://www.mediafire.com/?gmzg0qjnjye

Re: :The MGM Weaponry Collab:
I'm working on a ray gun, but I can not get the meta editor to work. It cannot locate the proper plugin.
Re: :The MGM Weaponry Collab:
Bah, you're another one of those people. Trust me, you should take the time to get to know your way around the tags, rather than using the find tool. You'll be that much better a modder for it, and you will figure out a lot about how everything works.
Re: :The MGM Weaponry Collab:
Holy crap shroom, why is your map file 26.8 mb?
EDIT: Oh, bitmaps. Nevermind. Internalize please?
EDIT: Oh, bitmaps. Nevermind. Internalize please?
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
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- Ranger
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Re: :The MGM Weaponry Collab:
I've got a quick favor to ask: Vehicle spawns/swordedit modding really is not one of my fortes, so I was hoping that somebody else could create a map in which all of the modded vehicles could spawn, and then I could import the tags and swap them out in matg/scnr. Anybody up for it?
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
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- Ranger
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Re: :The MGM Weaponry Collab:
Eschaton magic.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
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- Ranger
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