Eschaton 0.7 released

Halo modding and gaming related applications.
tokage
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Re: Eschaton 0.7 released

Post by tokage » Fri Dec 12, 2008 11:04 pm

Whenever I import stuff from other maps it doesn't show up in any dependency swappers. I always rebuild after I import stuff, should I not be doing this?
The only way I've found to actually import stuff is too swap all of the dependancy's of an .scen item (or whatever it is i imported) with all of the tags that match the "imported" :quote: one. This is, however, pretty pain-staking for a lazy - ass like me. Is there another way to do this, or should I not be so lazy? :snooze:
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crazyshroom
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Re: Eschaton 0.7 released

Post by crazyshroom » Fri Dec 12, 2008 11:45 pm

Tokage wrote:Whenever I import stuff from other maps it doesn't show up in any dependency swappers. I always rebuild after I import stuff, should I not be doing this?
The only way I've found to actually import stuff is too swap all of the dependancy's of an .scen item (or whatever it is i imported) with all of the tags that match the "imported" :quote: one. This is, however, pretty pain-staking for a lazy - ass like me. Is there another way to do this, or should I not be so lazy? :snooze:
'

do you check the tag type like (scen, vehi, weapon, proj) check it in menu to make sure it has been succesfully imported in the right place :rasta:
Last edited by crazyshroom on Fri Dec 12, 2008 11:46 pm, edited 1 time in total.
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Altimit01
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Re: Eschaton 0.7 released

Post by Altimit01 » Sat Dec 13, 2008 12:05 am

Post with what you are specifically doing and what the actual problem is. Stuff is far too vague and am really not sure what you mean by swapping around in any .scen. More info generally means better responses.
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Download Eschaton: Mediafire

G[v]N
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Re: Eschaton 0.7 released

Post by G[v]N » Sat Dec 13, 2008 5:36 am

Ummm..crazyshroom, your signature stretches the page. I suggest you resize or simply take out the image.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Rofldonutburger
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Re: Eschaton 0.7 released

Post by Rofldonutburger » Sat Dec 13, 2008 6:10 am

Yeah, and it's kinda gay too...
Dead. derp

Sparky
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Re: Eschaton 0.7 released

Post by Sparky » Sat Dec 13, 2008 3:51 pm

May we please have the option of having the tag importation process not overwrite existing tag references? In other words, an option for it to not create duplicate tags, but to instead reference already-existing tags.

Thanks.
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Altimit01
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Re: Eschaton 0.7 released

Post by Altimit01 » Sat Dec 13, 2008 4:12 pm

It's amusing how there's a lot of people asking for the same features. Yeah that's on the to-do list.
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tokage
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Re: Eschaton 0.7 released

Post by tokage » Sat Dec 13, 2008 7:34 pm

What I was trying to say before is that i can successfully import tags and make a new build with them, but i can't swap the scenery in swordedit. I'm kinda brain-dead :explode: this time of year so maybe someone could give me an alternate method to spawn stuff? :)
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Modzy
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Re: Eschaton 0.7 released

Post by Modzy » Sat Dec 13, 2008 8:13 pm

Tokage wrote:What I was trying to say before is that i can successfully import tags and make a new build with them, but i can't swap the scenery in swordedit. I'm kinda brain-dead :explode: this time of year so maybe someone could give me an alternate method to spawn stuff? :)
Did you active the scenery you imported?

tokage
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Re: Eschaton 0.7 released

Post by tokage » Sat Dec 13, 2008 8:17 pm

Now you see what I mean when I say I'm brain-dead, I have no idea what that is, or how to do it! ?? :(

EDIT: I forgot to ask, Where'd you get the tourney banner?
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002
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Re: Eschaton 0.7 released

Post by 002 » Sun Dec 14, 2008 8:18 am

When you expand the map, don't move it at all otherwise Eschaton will crash at 63% in rebuilding.
After you rebuild the map, close it then re-open it otherwise when you rebuild a second time, Eschaton will either crash, out of bounds exception then crash, or only 7 MB of a map will come out leaving it incomplete and of course when you open with Halo Demo: CRASH. It may just be my system.

For some reason, I imported the Pelican and then opened Halo Demo BEFORE spawning it and: Mario Theme Music. EXTRA LIFE! Touch an enemy. Crash-crash-crash-crashity-crash!

tokage
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Re: Eschaton 0.7 released

Post by tokage » Sun Dec 14, 2008 11:18 am

Um, either I didn't understand what you just told me to do or it wasn't an answer to my question which is "how do i activate scenery?"

Are you telling me to rebuild the map again? :(
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Rofldonutburger
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Re: Eschaton 0.7 released

Post by Rofldonutburger » Sun Dec 14, 2008 2:19 pm

Go to dependency swapper > scnr and mess around lol
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tokage
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Re: Eschaton 0.7 released

Post by tokage » Sun Dec 14, 2008 3:52 pm

that sounds like a brilliant idea! I'll do that while I dry my hair in a swimming pool! :roll:
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xxxshooter
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Re: Eschaton 0.7 released

Post by xxxshooter » Sun Dec 14, 2008 6:06 pm

Nice Alt!!

Good to see some progress with mac halo editing tools.
Goddamn it... still no level of detail for mod2 change...

O well! Great job! :mrgreen:
Still in progress:
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