can someone help me

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a sniper[Akbar]
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can someone help me

Post by a sniper[Akbar] » Sat Jul 26, 2008 7:28 pm

well is it possible to make rhog or just hog blue and then the other red

and one of em instead of dirt red flame and one blue flame?

if so can u help me plz?

oh and dont worry im not trying to copy red vs blue
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Post by Slapzy » Sat Jul 26, 2008 8:32 pm

if you mean, take the two rocket hogs, and make one red and the other blue, then take the LAGG hogs, and make one red and the other blue. no i dont think thats possible...
you could however make the rockethogs red and teh lagg hogs blue, but thats probably not what you wanted.

i'm guessing you wanted to make the red side have red hogs and the blue side have blue hogs...

you could simply color the lagg hogs blue and the rhogs red, and spawn the lagg hogs at blue base, and the rhogs at red base if necessary.

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Post by a sniper[Akbar] » Sat Jul 26, 2008 8:48 pm

dude thats wut i meant just move the rocket hog from the blue base to the red base and the LAGG hog from the red base to the blue base and make the LAGG hogs blue and the Rocket Hogs red and they aren't really hogs cause there Civ hogs i took out the guns on both of em
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Post by Slapzy » Sat Jul 26, 2008 9:06 pm

then yeah its possible. just use a photo editing app to reskin the hog's bitmaps, and your good. (demo hack | hmt: bitm / vehicles/*warthog, then hit preview, and export/extract. | reskin it | then hit the inject button, and drag your reskinned file onto the box. | demo hack | play

should work... look at the reskinning tutorial in fonzies modding pack. it shows screenshots and stuff...

and then just use eschaton or swordedit or sparkedit to move the hogs around.

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Post by Kayar » Sat Jul 26, 2008 9:23 pm

To make blue/red flame, you would need two vehicle foot tags. Thus, the easiest way to do this would be:

Recursively export the vehi/foot tag.

Recursively import it back in, perhaps with a different name, although it shouldn't have to have a different name.

In one foot tag, swap all the whatsamajiggers with flamethrower flames (See a flame hog tutorial).

In the other foot tag, swap the stuff for "plasma_grenade_armed" effe, I think.

There! Blue flames!

The same can be applied to the cyborg bipd foot as well.

Tut and cyborg foot idea copyright Kayar Modding.
Image
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Post by seabeast » Sat Jul 26, 2008 9:26 pm

I was about to ask if you could do that where the cyborg steps. -.- And I was also going to ask if you could make it so that when the banshee flies in the air, flame surrounds it. Or surrounds it even when not flying.

® © Seabees4 Inc. for that idea too.

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Post by TaxiService » Sun Jul 27, 2008 1:01 am

§èåßèè§4 wrote:Or surrounds it even when not flying.
causes video lag.


but, if you want to know, in banshee tag there should be an effe somewhere. it's called something like "banshee_antigravity_particles".

swap it with something fireish. (like pelican explosion for example. (you have to import it from b30))

if done correctly, you should LAAAAAAG a lot when driving it close to the ground.



but, you could edit the effect to make it lag less! maybe edit the antigravity_particles one by switching the part's with something else!
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Post by Excend » Sun Jul 27, 2008 4:44 am

shouldnt the banshees movement (which i assume includes its ability to float) be in phys? iv never looked at phys tags, never had a motive, so i dont know whats in them
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Post by TaxiService » Sun Jul 27, 2008 6:32 am

just numbers. nothing dependencyswappable.
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a sniper[Akbar]
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Post by a sniper[Akbar] » Sun Jul 27, 2008 7:57 am

aight it sounds really hard but ill try it and how am i going to move one hog from blue base to the red base?

i think it can be done but can someone tell me how to make the assault rifle look like a M16 and the pistol look like a Glock plz

EDIT: oh and seebees i found something out check out this pic

Image

if u just do wut u need to for the hogs it works for the shees to but u need to be on the ground while flying
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Post by Excend » Sun Jul 27, 2008 8:52 am

1.try Image

2. use swordedit/sparkedit/eschaton

3. use mota's tag pack
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Violets are blue
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Post by TaxiService » Sun Jul 27, 2008 8:53 am

oh, you mean place both rwarthogs to blue and both warthog_mps to red?

uh... open your map in eschaton.

- click the Scenario Editor tab.
- Select Object Type must be set as Vehicles.
- select the first warthog_mp and make it's coordinates:
X 101.9403
Y 101.9403
Z 0.1973003
and it's rotation:
R 0
P 0
V 1.141401

- then select the third rwarthog and make it's coordinates:
X 28.8605
Y -90.7573
Z 0.302762
and it's rotation:
R 0
P 0
V -0.8482789

- and voilà!


EDIT: PS: this is the best way.
sparkedit for mac screws vehicle coordinates, and swordiedit is phail.
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a sniper[Akbar]
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Post by a sniper[Akbar] » Sun Jul 27, 2008 8:55 am

1. sorry i forgot

2. for wut changing the models of the weapons

3. i have Mota's Tags Pack but use that for wut?
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Post by TaxiService » Sun Jul 27, 2008 9:01 am

2: no, it's for changing hogs location.

i'd use the way i posted.
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Post by Excend » Sun Jul 27, 2008 9:06 am

3. import and replace the AR and pistol with them
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