base builder mod 3.0
Moderator: Halo Moderators
-
- Ranger
- Posts: 912
- Joined: Sat Jun 14, 2008 12:00 pm
- Contact:
-
- Commando
- Posts: 2047
- Joined: Sun Oct 21, 2007 2:34 pm
- Location: 3C0E9056
- Contact:
Re: base builder mod 3.0
wow that is a lie. maps don't work that way.M® Møds wrote:That can be done! If you set a weap with a high enough power you can over load things on a map (like the time I over loaded some AI who were in a hog but then I RS and the AI came back with no gun and no arms O_O) but I think that would make for some MAJOR lag! Still possible tho...BLACKHAWK5866 wrote:I don't think thats possible.leftover_crisack wrote:plasma pistol (charged) - delete scenery
yes about the posts before saying you cant make the scenery disappear
ive played a map before where a weapon spawns a turret you can punch it to death and after a while it does actually disappear (a turret counts as scenery right? the turret im talking about you see on the covenant dropships the strange purple ball)
ive played a map before where a weapon spawns a turret you can punch it to death and after a while it does actually disappear (a turret counts as scenery right? the turret im talking about you see on the covenant dropships the strange purple ball)
The turret is actually a biped.... wrote:yes about the posts before saying you cant make the scenery disappear
ive played a map before where a weapon spawns a turret you can punch it to death and after a while it does actually disappear (a turret counts as scenery right? the turret im talking about you see on the covenant dropships the strange purple ball)
The only thing that happens when you overload a map is... EXCEPTION DATA, nothing else.
-
- Commando
- Posts: 2047
- Joined: Sun Oct 21, 2007 2:34 pm
- Location: 3C0E9056
- Contact:
Mr. Mods-
Vehicles, Bipeds, and Weapons have physics. What happens when you shoot a vehicle, a biped, or a weapon with a thousand-force gun (force is what makes things that explode "push" things forward) is that the object will be blasted so utterly far away that it might go right through the bsp, similar to shafting a pelican. You can't do this to scenery, because scenery does not have physics.
Vehicles, Bipeds, and Weapons have physics. What happens when you shoot a vehicle, a biped, or a weapon with a thousand-force gun (force is what makes things that explode "push" things forward) is that the object will be blasted so utterly far away that it might go right through the bsp, similar to shafting a pelican. You can't do this to scenery, because scenery does not have physics.
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Well, bipeds and weapons are affected by physics in a different way: the physics information about the bipd/itmc you're editing is the tag itself.
vehicles need an apposite phys tag.
but yeah!
also, i think that physics can be given to scenery too!
look in any scen tag. there is a nulled out phys tag!
i tried to modify it once, but didn't work. <_< i'll retry.
vehicles need an apposite phys tag.
but yeah!
also, i think that physics can be given to scenery too!
look in any scen tag. there is a nulled out phys tag!
i tried to modify it once, but didn't work. <_< i'll retry.
- TaxiService! Shitposting since 2007!
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
Who is online
Users browsing this forum: No registered users and 9 guests