hill war alpha

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enov
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hill war alpha

Post by enov » Fri Apr 04, 2008 5:23 am

Hi all,

Many people told me to upload my mod hill war. So, well here it is.

It is recommended to use the gametype CTF. Clients will not need the mod.


How to install (you might now that):
----------------------------------------------------------------
1) Navigate to your Halo Demo folder
2) Go to the folder named Maps
3) Back up your original bloodgulch.map
4) Replace it with the modded one
----------------------------------------------------------------


The mod includes:
----------------------------------------------------------------
- New spawn points
- Flags now on top of the hills
- ghosts and a tank (for blue; red has 3 rocket launchers at the spawn point for balancing reasons)
- Assault Rifle bullets have a bit physic impact
- Same for pistol bullets
- Sniper is replaced with needler
- Needler sparks move faster, spark explosion now has also physics
- improved, more realistic shotgun with physics
- Shield and invisible upgrade last longer
- bigger explosions (carefull with the plasma nade...)
- plasma rifle and plasma pistol are now "gravity rifles"
- last but not least: a great surprise for all "shee noobs" (the fuel rod bolt of the banshee is gone...now there is a self-destruction-device...^^)
- I'm sure I forgot something!!!
----------------------------------------------------------------


Keep in mind that this is the alpha version of the mod. You use it at your own risk :D
Here is the download link: http://www.file-upload.net/download-767 ... r.zip.html

I included a readme file where most of this description can be read again :wink:

Happy hosting and happy playing!

enov

G[v]N
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Post by G[v]N » Fri Apr 04, 2008 7:00 am

Whoa! Nice mod! Not nooby and CSS..yeah.
Welcome to MGM!! *first post :D*
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

TaxiService
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Post by TaxiService » Fri Apr 04, 2008 7:30 am

are you sure that all the changes are CSS?


oh, and
1) welcome
2) nice first mod! really nice first mod! everyone should do a first mod to that level o_o
  • TaxiService! Shitposting since 2007!
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cQuence
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Post by cQuence » Fri Apr 04, 2008 11:33 am

Welcome to MGM :D
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Changed my name to cQuence... Im still Shockwav tho.

Excend
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Post by Excend » Fri Apr 04, 2008 2:40 pm

TaxiService wrote:are you sure that all the changes are CSS?


oh, and
1) welcome
2) nice first mod! really nice first mod! everyone should do a first mod to that level o_o
some of it is semi-CSS ie. the speed of the projectile would look noral for joiners but have the affect of the faster one
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

captain
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Post by captain » Fri Apr 04, 2008 10:15 pm

welcome, didnt dl mod but if moxus and grav says its good, then its good XD
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G[v]N
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Post by G[v]N » Sat Apr 05, 2008 1:44 am

^and up there is the resident 'wings3der' which not many of us know :P
And pops in to comment randomly :P
At least he doesn't spam anymore..
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Moxus
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Post by Moxus » Sat Apr 05, 2008 3:42 am

captain wrote:welcome, didnt dl mod but if moxus and grav says its good, then its good XD
I find it flattering that you put my opinion on such a high level, but my opinion doesn't mean that much.

-=Moxus=-

P.S. Mod looks good.

EDIT: Yeah, this mod looks good. I'm not quite sure if I like how the vehicles and weapons between bases aren't balanced though. Perhaps the Scorpion could have been placed in the middle, so that the teams could have an equal chance at getting it.

Other then that, this looks like it'd be a fun mod to play. By-the-way, how'd you manage to get the Scorpion and Ghosts to spawn without a game-type?
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

?h?
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Post by ?h? » Sun Apr 06, 2008 12:18 pm

Yeah... How did you spawn the Vehicles with out a gametype? That would be useful in many mods.
I am Shockwavs Bro.

COD4 FTW

Excend
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Post by Excend » Sun Apr 06, 2008 12:44 pm

i think in eschaton scenerio editor you can change what vehicle spawns activate for which game types, and you can just set the vehicles to slayer and CTF
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Fuel
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Post by Fuel » Sun Apr 06, 2008 3:04 pm

come on guys its not that hard to spawn them >_>

and btw all the changes are not css O_o
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Modzy
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nice mod

Post by Modzy » Sun Apr 06, 2008 3:28 pm

nice mod is this your first? can you make the gravity rifle spawn and have hidden teleporters. If you don't want to i will if you let me.

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Post by cQuence » Sun Apr 06, 2008 3:36 pm

Gravity Rifle is easy to spawn i think he can do it himself
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Changed my name to cQuence... Im still Shockwav tho.

enov
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Post by enov » Mon Apr 07, 2008 9:26 am

Hi,

I'm glad you like it!
can you make the gravity rifle spawn and have hidden teleporters.
I'm sorry, but I don't understand what you want me to do. I can make the gravity rifle spawn, but why? The plasma rifle works like a gravity gun so...
What do you mean with hidden teleporters? From where to where?

And yes, that is my first mod...

enov

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Moxus
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Post by Moxus » Tue Apr 08, 2008 2:17 am

Fu£L wrote:come on guys its not that hard to spawn them >_>

and btw all the changes are not css O_o
Indulge us, please.

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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