Everything about HD, MD, and their mods.
Moderator: Halo Moderators
-
lord lagger
- Veteran
- Posts: 339
- Joined: Tue Aug 21, 2007 2:25 pm
- Location: in the middle of god dammed f***ing nowere!
-
Contact:
Post
by lord lagger » Thu Dec 20, 2007 5:02 am
im making a new mod what im going to need to add some teleporters..
this mod will be compleatly made of of scenery(some of which i imported from CE) it will be a big map with small rooms fro close range weaps..\
so i realy need some teleporters to conect the rooms...
-
Moxus
- Delta Force
- Posts: 4704
- Joined: Sun Jun 24, 2007 9:01 am
- Location: {_-({[]})-_}
-
Contact:
Post
by Moxus » Thu Dec 20, 2007 12:35 pm
To make new teleporters, you can follow Syperium's Teleporter creation tutorial. It worked for me (I think).
-=Moxus=-
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
-
G[v]N
- Green Beret
- Posts: 3460
- Joined: Thu Oct 18, 2007 5:18 am
- Location: Ò_ô
Post
by G[v]N » Thu Dec 20, 2007 10:46 pm
Can anyone convert Syperium's tutorial into "Eschaton language?"

*Listen to the Eschaton freak..*
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
-
TaxiService
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
-
Contact:
Post
by TaxiService » Thu Dec 20, 2007 10:52 pm
=_= what a noob.
yea, sorry but... what a giant noob.
- TaxiService! Shitposting since 2007!

-
G[v]N
- Green Beret
- Posts: 3460
- Joined: Thu Oct 18, 2007 5:18 am
- Location: Ò_ô
Post
by G[v]N » Fri Dec 21, 2007 5:26 am
Woot! No offense taken..it's true.

Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
-
lord lagger
- Veteran
- Posts: 339
- Joined: Tue Aug 21, 2007 2:25 pm
- Location: in the middle of god dammed f***ing nowere!
-
Contact:
Post
by lord lagger » Fri Dec 21, 2007 7:15 am
well im a noob 2 then.. i just thought that..
but didnt say it..
thank-you-come-again!
-
zapconquest
- Ranger
- Posts: 1336
- Joined: Sat Dec 09, 2006 11:31 am
- Location: on a secret mission in uncharted space
-
Contact:
Post
by zapconquest » Fri Dec 21, 2007 10:46 am
I guess you could use the hex editor that's in eschaton but I don't think it's as good layout wise.
-
Kayar
- Delta Force
- Posts: 4214
- Joined: Mon Jul 16, 2007 11:59 am
- Location: Elsewhere.
Post
by Kayar » Fri Dec 21, 2007 11:47 am
I'm pretty sure with Conure's uplicating app you can uplicate net game flags, which means you will uplicate teleporters. I think...
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones

-
Eclipse
- Ranger
- Posts: 711
- Joined: Sat Sep 22, 2007 1:18 pm
- Location: Hah why e
-
Contact:
Post
by Eclipse » Fri Dec 21, 2007 2:15 pm
wow i think syperiums tut was about the easy tut ever in hex edit but if you have imported stuff you will have a more difficult time.... because your adding hex lines in so the line that it says should have the teleporter wont, it will be farth down but i figuered that out so im sure you can i mean i've only been modding for what 4 or 5 months on and off....
-
Syperium
- Ranger
- Posts: 1632
- Joined: Sun Apr 23, 2006 3:59 pm
- Location: An old fart who still remembers his password...
-
Contact:
Post
by Syperium » Sat Dec 22, 2007 1:10 pm
eclipse wrote:wow i think syperiums tut was about the easy tut ever in hex edit but if you have imported stuff you will have a more difficult time.... because your adding hex lines in so the line that it says should have the teleporter wont, it will be farth down but i figuered that out so im sure you can i mean i've only been modding for what 4 or 5 months on and off....
It would still be the same concept for importing items. Just search the exact hex line of a blank cmti tag, and find it in rebuilt map. Easy as that,

.
-
Mota-Lev
- Green Beret
- Posts: 3554
- Joined: Sat Mar 17, 2007 4:19 pm
- Location: AusFag
Post
by Mota-Lev » Sat Dec 22, 2007 4:50 pm
Ummmy. In eschaton you can add them but. From some reason you alwats exit from the red teleporters exit.
Stupid tinypic removing my images
-
Syperium
- Ranger
- Posts: 1632
- Joined: Sun Apr 23, 2006 3:59 pm
- Location: An old fart who still remembers his password...
-
Contact:
Post
by Syperium » Sat Dec 22, 2007 8:38 pm
Then they must have a big set to where when you edit the edit variable, it automatically sets it to 07 00 00 00. Not good... That's why you do it in Hex, to assure yourself that it will work.
Stop using gay fucking tools. Maybe you'll see more of me.
-
P!ckoff
- Ranger
- Posts: 1768
- Joined: Fri Jul 21, 2006 8:45 am
- Location: They haven't told me yet.
-
Contact:
Post
by P!ckoff » Sat Dec 22, 2007 8:44 pm
Oh come on Syp. What do you have against tools?
Xpro + 3D texture
-
>Shadow<
- Halo Moderator

- Posts: 2734
- Joined: Sun Apr 02, 2006 9:15 pm
Post
by >Shadow< » Sat Dec 22, 2007 9:07 pm
It's laziness. I only think tools are O.K. if you know your way around hex first. Some people used to have to mod the hard way.
-
TaxiService
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
-
Contact:
Post
by TaxiService » Sat Dec 22, 2007 10:42 pm
>Shadow< wrote:It's laziness. I only think tools are O.K. if you know your way around hex first. Some people used to have to mod the hard way.
well...
i dont think that you shouldnt use tools just because some people
used to have to mod the hard way...
but, yeah, you should know how to do some basic stuff in hex before... <_<
useless post =_=
- TaxiService! Shitposting since 2007!

Who is online
Users browsing this forum: Ahrefs [Bot] and 29 guests