help wit teleporters..

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lord lagger
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help wit teleporters..

Post by lord lagger » Thu Dec 20, 2007 5:02 am

im making a new mod what im going to need to add some teleporters..
this mod will be compleatly made of of scenery(some of which i imported from CE) it will be a big map with small rooms fro close range weaps..\
so i realy need some teleporters to conect the rooms...

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Moxus
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Post by Moxus » Thu Dec 20, 2007 12:35 pm

To make new teleporters, you can follow Syperium's Teleporter creation tutorial. It worked for me (I think).

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Post by G[v]N » Thu Dec 20, 2007 10:46 pm

Can anyone convert Syperium's tutorial into "Eschaton language?"
:lol:
*Listen to the Eschaton freak..*
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Post by TaxiService » Thu Dec 20, 2007 10:52 pm

=_= what a noob.


yea, sorry but... what a giant noob.
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Post by G[v]N » Fri Dec 21, 2007 5:26 am

Woot! No offense taken..it's true. :lol:
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Post by lord lagger » Fri Dec 21, 2007 7:15 am

well im a noob 2 then.. i just thought that..
but didnt say it..
thank-you-come-again!

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Post by zapconquest » Fri Dec 21, 2007 10:46 am

I guess you could use the hex editor that's in eschaton but I don't think it's as good layout wise.

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Post by Kayar » Fri Dec 21, 2007 11:47 am

I'm pretty sure with Conure's uplicating app you can uplicate net game flags, which means you will uplicate teleporters. I think...
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Post by Eclipse » Fri Dec 21, 2007 2:15 pm

wow i think syperiums tut was about the easy tut ever in hex edit but if you have imported stuff you will have a more difficult time.... because your adding hex lines in so the line that it says should have the teleporter wont, it will be farth down but i figuered that out so im sure you can i mean i've only been modding for what 4 or 5 months on and off....
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Post by Syperium » Sat Dec 22, 2007 1:10 pm

eclipse wrote:wow i think syperiums tut was about the easy tut ever in hex edit but if you have imported stuff you will have a more difficult time.... because your adding hex lines in so the line that it says should have the teleporter wont, it will be farth down but i figuered that out so im sure you can i mean i've only been modding for what 4 or 5 months on and off....
It would still be the same concept for importing items. Just search the exact hex line of a blank cmti tag, and find it in rebuilt map. Easy as that, :wink:.

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Post by Mota-Lev » Sat Dec 22, 2007 4:50 pm

Ummmy. In eschaton you can add them but. From some reason you alwats exit from the red teleporters exit.
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Post by Syperium » Sat Dec 22, 2007 8:38 pm

Then they must have a big set to where when you edit the edit variable, it automatically sets it to 07 00 00 00. Not good... That's why you do it in Hex, to assure yourself that it will work.

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Post by P!ckoff » Sat Dec 22, 2007 8:44 pm

Oh come on Syp. What do you have against tools?
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Post by >Shadow< » Sat Dec 22, 2007 9:07 pm

It's laziness. I only think tools are O.K. if you know your way around hex first. Some people used to have to mod the hard way.
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Post by TaxiService » Sat Dec 22, 2007 10:42 pm

>Shadow< wrote:It's laziness. I only think tools are O.K. if you know your way around hex first. Some people used to have to mod the hard way.
well...

i dont think that you shouldnt use tools just because some people used to have to mod the hard way...

but, yeah, you should know how to do some basic stuff in hex before... <_<

useless post =_=
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