swordedit

Everything about HD, MD, and their mods.

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sword
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Post by sword » Mon Oct 22, 2007 6:11 pm

Shodos wrote:ah, I forget. You hold the palm of god in your power.



lmao :P
Actually, its just his old sandal.
The sword.

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Fuel
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Post by Fuel » Mon Oct 22, 2007 7:00 pm

i thought it was his toe nail?
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TheSlothist
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Post by TheSlothist » Tue Oct 23, 2007 2:09 am

SexEdit sounds good to me
OMFG THE INTERNET IS SO SRS.

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Moxus
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Post by Moxus » Tue Oct 23, 2007 2:15 am

sword wrote:
Shodos wrote:ah, I forget. You hold the palm of god in your power.



lmao :P
Actually, its just his old sandal.
XD!

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Fuel
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Post by Fuel » Tue Oct 23, 2007 2:58 pm

Real Dry Canadian wrote:SexEdit sounds good to me
best name
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Shodos
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Post by Shodos » Tue Oct 23, 2007 3:03 pm

he's bringing SigFigs back.


edit: sparkedit doesn't work on my computer, so i welcome this with great gusto.
Last edited by Shodos on Sat Oct 27, 2007 9:30 am, edited 1 time in total.

Andor
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Post by Andor » Sat Oct 27, 2007 7:58 am

Looks awesome, as per usual sword. So, basically it's the second, newer version of Mac Sparkedit.

sword
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Post by sword » Sun Oct 28, 2007 3:23 pm

Been working on it for the past two days and all the map reading code *should* be done. I'm just going to start working on the rendering code before I find out that I wrote some of the reading code wrong.

Pretty much all of the model / BSP reading and handling code is a mix of Grenadiac and Bob's code. I mean, why reinvent the wheel when one is lying right in front of you?
The sword.

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P!ckoff
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Post by P!ckoff » Sun Oct 28, 2007 3:42 pm

Joy. Cant wait.
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Kayar
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Post by Kayar » Sun Oct 28, 2007 4:21 pm

I've been working somewhat with sound recently. Any chance of a sound preview feature?
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~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
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Shodos
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Post by Shodos » Sun Oct 28, 2007 4:27 pm

the tool of the godssss


an integrated feature that compresses aiff files to snd! files

I would dance.

sword
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Post by sword » Sun Oct 28, 2007 5:15 pm

I've actually been thinking of adding some sort of sound features. I was thinking of having the program play the scenery sounds as your editing the map. Problem is, I'm not yet sure how to encode / decode / play sounds from the map. Or really at all.
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lord lagger
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Post by lord lagger » Sun Oct 28, 2007 5:24 pm

hey sword.. do you read your pms?

i sent you a pm asking you a question.. i dont want any body to know what i asked unless you say yes.. so that i dont get anybody's hopes up..

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Moxus
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Post by Moxus » Mon Oct 29, 2007 2:16 am

sword wrote:Been working on it for the past two days and all the map reading code *should* be done. I'm just going to start working on the rendering code before I find out that I wrote some of the reading code wrong.

Pretty much all of the model / BSP reading and handling code is a mix of Grenadiac and Bob's code. I mean, why reinvent the wheel when one is lying right in front of you?
Excellent. I look forward to hearing more.

Keep up the good work Sword!

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Andor
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Post by Andor » Tue Oct 30, 2007 12:44 am

sword wrote:I've actually been thinking of adding some sort of sound features. I was thinking of having the program play the scenery sounds as your editing the map. Problem is, I'm not yet sure how to encode / decode / play sounds from the map. Or really at all.
Hmm. But, then again, if you did manage it, it would be the first app I know of for the Demo with that feature. Or for Mac, actually...
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