Torrent, pelican 10 seats(flyable), Ghost, Tank,Warthog, she

Request new mods.

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Mota-Lev
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Post by Mota-Lev » Sat Sep 29, 2007 7:39 pm

Yay. People talk about me. Guys I'm going to be gone for a while cause I just got a 360 and halo 1,2,3 for it. So i'm going against everything I'm for and do the campaigns, While I wait for Xbox Live cause its taking ages to work. But I've got a mod in my hard drive somewere froma while ago(All Vehicles) But yeah its got these vehicles in it. Tank, Wraith, C-Dropship, Pelican, Ghost, Lifepod, I think Turrent(turret sounds shithouse, cause I've always heard it as turrent, till just not to long ago) and yeah the warthogs and banshees. The only real things you'll need to do is

1. Make The C-Dropship Driveable

But yeah I'll do this mod before I leave for about a week and do these stupid capmaigns.


Oh and P.s. WOOH Jello Used the Sig I made.
and P.p.s. Biggest post EVER!!!!!
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Moxus
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Post by Moxus » Sun Sep 30, 2007 2:07 am

Mota-Lev wrote:1. Make The C-Dropship Driveable
*Ahem*

-=Moxus=-
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Post by Mota-Lev » Mon Oct 01, 2007 5:59 pm

I know I have that mod. But the one in this mod isn't driveable. Or is there a tut.
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Post by TaxiService » Mon Oct 01, 2007 9:02 pm

jump near center of the ship...

driver seat is in mid air <_< its not like deployment :P
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Moxus
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Post by Moxus » Tue Oct 02, 2007 2:13 am

Yeah, the Driver's seat isn't nicely placed like in the Pelican, or in the CE versions. The Driver's seat in the good ol' normal version of the Spirit is between the twin troop bays. Walk between them towards the front of the vehicle, until you're about 1 meter away. Then jump. When you jump, the enter seat dialog will appear, but it will register as something besides "press "enter key" to enter driver's seat of Spirit. I don't think I can mod it so that it will include the seat name and the vehicle name (it uses the same "name" for both the seat and the ship). Don't forget V2 with the Passenger seats!

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Post by TaxiService » Tue Oct 02, 2007 4:03 am

Moxus wrote:Yeah, the Driver's seat isn't nicely placed like in the Pelican, or in the CE versions. The Driver's seat in the good ol' normal version of the Spirit is between the twin troop bays. Walk between them towards the front of the vehicle, until you're about 1 meter away. Then jump. When you jump, the enter seat dialog will appear, but it will register as something besides "press "enter key" to enter driver's seat of Spirit. I don't think I can mod it so that it will include the seat name and the vehicle name (it uses the same "name" for both the seat and the ship). Don't forget V2 with the Passenger seats!

-=Moxus=-
yes, what i was trying to say XD



PS: dear moxus, i'm afraid about:

if you modify hud_icon_message to make

"<need a string entry here>"

become

"Spirita string entry here>"

the enter-in-side-seat message will be

"Press E to enter in Spirita string entry here> seat of Spirita string entry here>"


>_> <_< maybe i know how to fix it......... (maybe)
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Post by Moxus » Tue Oct 02, 2007 10:19 am

That's what I meant when I said:
Moxus wrote:I don't think I can mod it so that it will include the seat name and the vehicle name (it uses the same "name" for both the seat and the ship).
but, I probably could have elaborated more on it.

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Post by TaxiService » Tue Oct 02, 2007 10:29 am

oh.


so, whoops :oops:

...however, it's more helpful for nawbs XP
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Post by Moxus » Tue Oct 02, 2007 12:06 pm

True.... but still bothers me that we can't give it proper seat and ship names.

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Post by TaxiService » Tue Oct 02, 2007 8:59 pm

Moxus wrote:True.... but still bothers me that we can't give it proper seat and ship names.

-=Moxus=-

maybe it's something with "marker name"

i have no time now, but, using HMT style normal plugins go to (in dropship's vehi tag)

Seat> Seat: 02> ASCII Strings> Marker Name

there, try to paste this: passenger left front


if i am right, it will ask you to get in Side seat of the ship.
i dont really know if it will happen, and i have no time to test it now.
see you in 7 hours. bye!
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Post by Moxus » Wed Oct 03, 2007 2:13 am

Alright, thanks for the help Taxi, I'll try it this afternoon.

-=Moxus=-
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Post by TaxiService » Wed Oct 03, 2007 5:10 am

ok, i'm back.

here's my theory:

–––––––––––––––––––––––––––––––––––––

that value i said before
(Seat > Seat: 02 > ASCII Strings > Marker Name >)
is connected to in-game seat name.

so, if you paste a name which you know that will appear as "Seat", it will appear as "Seat"

so, pasting pelican's first-left-seat's code into spirit's first-left-seat code,
it will appear as "Seat" <_<

–––––––––––––––––––––––––––––––––––––

BUT!: it can be connected to vehicle seat cognition...
i mean, maybe when you get in a vehicle, halo knows that that seat is named "CD-passengerL01", so it will search for the value "CD-passengerL01"
and if it is renamed as pelican's one ("pelican left front") it will not recognize it

–––––––––––––––––––––––––––––––––––––



probably you did not get anything of what i spoke above...
...if someone understoot (altimit, for the love of god, help me) please explain it better than me <_<

i will try it now, editing this post for updates <_<



UPDATE: it does not work!!!

halo does not recognize the seat!! it does not more esixt o_o
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Post by Moxus » Wed Oct 03, 2007 11:27 am

Unngh, thanks anyways Taxi. You always have inventive ideas.

-=Moxus=-
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Post by TaxiService » Wed Oct 03, 2007 12:03 pm

Moxus wrote:Unngh, thanks anyways Taxi. You always have inventive ideas.

-=Moxus=-
that dosent work... ò_ò

...however, thanks XD
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Post by raulinho » Wed Oct 03, 2007 4:20 pm

:)

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