Request of flood mod
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- Night Stalker
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- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
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- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
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here's how the map looks:

you can cut arms and head off XD

for some strange reason, you can hold flametrowher.
but there is no 3rd person mod2 <_<

you jump higher, normally for a floodcombat_human.
there is more FOV <_< maybe floods see like this XP
...and, i imported some sceneries (h_barricade_large_gap, baton, emitters/glowing_drip, h_computer_bank.)
i'll relase it when i can use sparkedit to move these stuff around.. you know...
PS: i made the sp_needler become a sniper rifle, so you can hold it, but:
floods seems unaffected by sniper bullets
(and, there cant be headshots, the head is dead XD hahahahahaaa)
PS2: if you people want test it online, just ask.
probably i will not insert the scen for about a week ._.

you can cut arms and head off XD

for some strange reason, you can hold flametrowher.
but there is no 3rd person mod2 <_<

you jump higher, normally for a floodcombat_human.
there is more FOV <_< maybe floods see like this XP
...and, i imported some sceneries (h_barricade_large_gap, baton, emitters/glowing_drip, h_computer_bank.)
i'll relase it when i can use sparkedit to move these stuff around.. you know...
PS: i made the sp_needler become a sniper rifle, so you can hold it, but:
floods seems unaffected by sniper bullets

(and, there cant be headshots, the head is dead XD hahahahahaaa)
PS2: if you people want test it online, just ask.
probably i will not insert the scen for about a week ._.
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- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
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Gwah?Moxus wrote:Nice. How did you get the Flood's arm to appear in the First person model? Also, did you do anything different importing then you would in Demo?
you mean, different steps?
no, nothing, here's what i did:
• opening c10 in HHK
• recursive export flood bipd
• recursive import to hangemhigh
• open c10 in HMT
• export bipd mod2 and some garbage mod2s needed
• import them in hangemhigh
that's all (no rebuliding!) (PS: i imported even c10's rain, c10's baton and some stuff from a10 with same process... <_<)
– for the FP model:
• d-swappuh
• go in cyborg/fp/fp mod2
• swap the two sosos with flood_damaged soso
that's all (lol, nothing special XP)
– for the sky:
•1 d-swappuh
•2 go to mod2 called sky_clear_afternoon
•3 swap the scex called sky_clear_blue to needle_core
•4 open the map in eschaton
•5 go to schi ring_clear_afternoon
•6 with meta edit, go to main>flags> an check "transparent lit" flag.
•7 repeat 5 and 6 with sky_thereshold and sky_basis
DISCLAIMER: these tuts are for people who knows how to mod yet, so if you (lil nawb) cant understand this shit, dont worry!
modding is really simple and fun

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- Night Stalker
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link plzTaxiService wrote:here's how the map looks:
you can cut arms and head off XD
for some strange reason, you can hold flametrowher.
but there is no 3rd person mod2 <_<
you jump higher, normally for a floodcombat_human.
there is more FOV <_< maybe floods see like this XP
...and, i imported some sceneries (h_barricade_large_gap, baton, emitters/glowing_drip, h_computer_bank.)
i'll relase it when i can use sparkedit to move these stuff around.. you know...
PS: i made the sp_needler become a sniper rifle, so you can hold it, but:
floods seems unaffected by sniper bullets
(and, there cant be headshots, the head is dead XD hahahahahaaa)
PS2: if you people want test it online, just ask.
probably i will not insert the scen for about a week ._.
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- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
flood tests BETA v1 (read edit)
JSB, edit your post and delete the quote
there are 2 maps, one with limp body physics and one with player physics...
you'll see
EDIT: fixed version, now pistol does not shoots flood
http://files.filefront.com/flood+tests+ ... einfo.html
JSB, edit your post and delete the quote

there are 2 maps, one with limp body physics and one with player physics...
you'll see
EDIT: fixed version, now pistol does not shoots flood

http://files.filefront.com/flood+tests+ ... einfo.html
Last edited by TaxiService on Wed Sep 26, 2007 12:31 pm, edited 1 time in total.
- TaxiService! Shitposting since 2007!
OMG I LUV THIS MOD, I'm so gonna play it all holidays... YAY GO TAXI
Lewbylew AKA Von Mixer
Free:
AoE II
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Free:
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- Night Stalker
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