Spawn Point Tutorial

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Trinity.
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Post by Trinity. » Mon Jan 29, 2007 3:14 pm

The installer should be operational now.
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>Shadow<
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Post by >Shadow< » Mon Jan 29, 2007 3:40 pm

Changed your name? :o
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TheSlothist
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Post by TheSlothist » Mon Jan 29, 2007 3:44 pm

:O You needed to tell us that because we are to stupid to read thats why i'm typing this post :OYOUR MOM!
OMFG THE INTERNET IS SO SRS.

Yummy
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Post by Yummy » Mon Jan 29, 2007 4:01 pm

>Shadow< wrote:Changed your name? :o
Who is absurdboy? Lol I am an idiot, yes.
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>Shadow<
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Post by >Shadow< » Mon Jan 29, 2007 10:27 pm

And I thought the sig was an absolute dead giveaway. It's Trinity.
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Yummy
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Post by Yummy » Tue Jan 30, 2007 3:58 am

My dumb self wrote:Lol I am an idiot, yes.
^^I thought that was a dead giveaway :P .

Nice name trinity lol.
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spida
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Post by spida » Tue Jan 30, 2007 4:39 pm

I liked the old name better. No offense, but eventually, I will get used to this one.

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Syperium
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Post by Syperium » Thu Feb 01, 2007 1:25 pm

Haha!

EDIT: This fuckin' sig is gettin' on my fuckin' nerves. Oh my god...

TheSlothist
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Post by TheSlothist » Thu Feb 01, 2007 5:40 pm

Mad much?
OMFG THE INTERNET IS SO SRS.

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Syperium
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Post by Syperium » Thu Feb 01, 2007 5:45 pm

Just a tad. I got it working though.

Code: Select all

[url=xxx][img]xxx[/img][/url]
That's how it needs to be... god damn BBCode.

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Moxus
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Post by Moxus » Fri Jul 06, 2007 6:36 am

The Tutorial wrote:Check the "Allow Editing" box and the "Swapped" box.
Where is this? It is probable and extremely noobish question but I cannot find it in my Hexedit.

--Moxus--

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zapconquest
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Post by zapconquest » Fri Jul 06, 2007 8:11 am


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Moxus
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Post by Moxus » Fri Jul 06, 2007 9:16 am

Thanks Zaponconquest!

--Moxus--

Ayumi
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Post by Ayumi » Fri Aug 10, 2007 9:43 am

The line "0x881fd0" does not have the bytes "27 71 43 42 BD 83 B5 C2 0E 6C A2 41 CE 28 59 BF", but instead "2a 00 2b 00 2b 00 2c 00 2d 00 2e 00 2e 00 2f 00". I copied and pasted the exact number you gave (0x881fd0) so there would be no chance of mistake, but I came up with the wrong thing.

I'm guessing this tutorial is for unmodded maps only, which is unhelpful in every form of the word for what I'm trying to do. (Give the Energy Swords mod vehicles ><)
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Code: Select all

sudo rm -rf /

Altimit01
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Post by Altimit01 » Fri Aug 10, 2007 9:49 am

The fatal flaw of demo hex modding. People rely on already figured offsets to do their work which makes such changes on rebuilt maps difficult to impossible. For your particular problem, try doing a Hex search for those bytes instead of using the offset. That ought to help.
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