can anyone create an AI mod for bloodgulch??????

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Devil162
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Post by Devil162 » Sun May 20, 2007 3:23 pm

ok can u post link's to AI maps for halo demo??? like 8 marines on one side and 8 covi on the other? or make it?

Trinity.
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Post by Trinity. » Sun May 20, 2007 4:51 pm

My head STILL hurts from this kid's double posting!
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Devil162
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Post by Devil162 » Sun May 20, 2007 5:49 pm

lol i aint a kid

Altimit01
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Post by Altimit01 » Sun May 20, 2007 6:17 pm

Zeroth, kids say lol.

First off, Eschaton ain't going to do AI for you any better than HMT will. ('cept for some minor tweaking) I posted it cause draconic wanted it.

Next: Import an actv into bg. Stick that actv in a vehicle using a d-swapper or the same technique in hex. Open up the scnr in the d-swapper and swap a weap tag for your vehicle. Voila, respawning AI.
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slaaneshie
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Post by slaaneshie » Wed May 30, 2007 4:15 pm

Sorry 'bout this, but is 'skill test' the map with "The guardians"?
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Fuel
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Post by Fuel » Thu May 31, 2007 10:16 am

i made a random mod and i was somehow killed by the guardians :shock:

>Shadow<
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Post by >Shadow< » Thu May 31, 2007 3:57 pm

When it says you were killed by the guardians, it means you were killed in some unexplainable way. AI, for example, are not meant to be in the MP map and if you are killed by them, then the game uses "the guardians" since there isn't any other explanation.
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draconic74
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Post by draconic74 » Thu May 31, 2007 10:23 pm

There is an option to change the map from MP to "Solo" using Eschaton... Im wondering what will happen... :shock:
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Fuel
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Post by Fuel » Fri Jun 01, 2007 9:13 am

i've never tried that but my guess is that nothing will happen

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