Brand New Maps (idea)

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

User avatar
spida
SEAL
Posts: 500
Joined: Tue Aug 29, 2006 5:40 pm
Location: Sacramento, California

Post by spida » Thu May 17, 2007 3:59 pm

Shadow is my idol. Yes sword, deox and all of them are great modders, but shadow is always posting wierd ass posts with some big ass words that i can never understand. Haha.

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Thu May 17, 2007 6:19 pm

You mean like getting a Rhombicosidodectuple kill? XD
Image

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Thu May 17, 2007 6:22 pm

If only that were possible...

It would be one long game.
Image

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Thu May 17, 2007 6:23 pm

Turn off the time limit and have everyone cluster...
Image

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Thu May 17, 2007 6:27 pm

On lockout no sheilds rockets instant respawn near enemy with nades and no time limit or kill limit. Or make it CTF...
Image

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Thu May 17, 2007 8:15 pm

Yea. That or Midship. That's a pretty small map.
Image

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Thu May 17, 2007 9:46 pm

:twisted:

Midship:
8 player-KotH-no teams-starting nades-random start weps-no weps on map-10 minute win-no respawn time-no moving hill

=

Lag and uber extreme awsomeness fun. And Midship's center under the bridge gets dyed jet black dotted with brightly colored weapons. I dare you to stay alive for more than 30 seconds. Its hard.
Image

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Fri May 18, 2007 6:32 am

Do you have an Xbox now or something? :twisted:
Image

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Fri May 18, 2007 6:55 am

Sword and Deox better not be greedy and keep their "God Modder" titles.

We need to learn too so that nice looking "new" maps can get out faster, and so that there is a larger variety of them.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

8bitlove
Peon
Posts: 90
Joined: Fri May 05, 2006 8:43 am
Location: Kansas. I know, I know, it sucks here.
Contact:

Post by 8bitlove » Fri May 18, 2007 11:58 am

>Shadow< wrote:Sorry, but that sounded a little bit egotistical. Why should you be the only one taught these things? As everyone could not stress enough, Halo Demo modding is dying. If we don't let the public learn a few new tricks, Halo Demo modding is as good as over. >_>
I'm going to be honest with you: about a year ago, when this forum was basicaly the greatest HDmoding site on the web, you guys were a little...how do i say this politly...smug about having people learn the hard way on their own with minimal help. that's really kind of brought about the imminent death of HD modding. But i do agree. if there is anyway to save modding, there must be...sacrafices...knowledge made public, Gods coming to the level of n00bs to let them join their ranks...so on.

Oh, and to anyone who cares, Rhombicosidodectuple is not a real word.
Our lifes our brief,
And soon it flys away like a dove.
But for now I rejoyce,
And help to spread the 8 bit love.

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Fri May 18, 2007 4:59 pm

>Shadow< wrote:Do you have an Xbox now or something? :twisted:
No, but LAN fests at freinds house are da 1337 hax! Fun to play Zombies, SWAT, CTF, slayer, that gametype, etc. Whatever we think of.
Image

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Post by >Shadow< » Fri May 18, 2007 5:15 pm

Yea, I do that nowadays too. :twisted:

Zombies with split screen and 4 people is so much fun.
Image

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Sun May 20, 2007 4:47 pm

You guys are like not staying on topic.

:?
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

Moxus

THINK ABOUT IT

Post by Moxus » Fri Jun 15, 2007 5:56 am

8bitlove wrote:
>Shadow< wrote:Sorry, but that sounded a little bit egotistical. Why should you be the only one taught these things? As everyone could not stress enough, Halo Demo modding is dying. If we don't let the public learn a few new tricks, Halo Demo modding is as good as over. >_>
I'm going to be honest with you: about a year ago, when this forum was basicaly the greatest HDmoding site on the web, you guys were a little...how do i say this politly...smug about having people learn the hard way on their own with minimal help. that's really kind of brought about the imminent death of HD modding. But i do agree. if there is anyway to save modding, there must be...sacrafices...knowledge made public, Gods coming to the level of n00bs to let them join their ranks...so on.

Oh, and to anyone who cares, Rhombicosidodectuple is not a real word.
Has Anyone read this guy's post? He seems to have an opinion here! We need to read and think about it. If it's good or bad is up to you. After all, the world is ruled by opinions.

What I think we need here is one of 2 things, or possibly both to save modding the Halo Demo.
1. We need a nitty gritty, very bottom, absolute basic tutorial for 3 day old modders like myself. Something to get us off slowly, and to help us build from there. Possibly even a group of experienced modders who are willing to take the time to help individual noobs (Like Me :D) and get them going. I have gotten this kind of help from Syperium, with my little "Vehicle Substitution" topic.

2. If anyone here has ever played or even heard of a game called Marathon, now Aleph One, (a predecessor to Halo, it's logo is in Halo's, multiple similarities, ect.) there was a tool brought out called "Forge" which was an all in itself Marathon map maker and editor. Now it is far less sophisticated (requires classic, goes with a game a decade old), but the principle of this is an easy way to make and edit a map. We NEED something like this made for Halo/Halo Demo. It would make it a lot easier for folks to take it up overnight (Maybe not exactly, but you get the idea), make it fun, and not cause people's brains to go in a loop like mine does when staring at HexEdit.

That is what I think we should do. What we need to do. I know there are experienced programmers out there, and on this site, who with the proper patience and encouragement could do this.

Think about it,
Moxus

User avatar
zapconquest
Ranger
Posts: 1336
Joined: Sat Dec 09, 2006 11:31 am
Location: on a secret mission in uncharted space
Contact:

Post by zapconquest » Fri Jun 15, 2007 9:21 am

I love marathon! Do you have a link to Forge? I still have OS 9 :)

Yesterday I was playing against my bro online. Flame-thrower in marathon is so much cooler than in Halo.

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 50 guests