Another Mod

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Yummy
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Another Mod

Post by Yummy » Mon Jan 08, 2007 12:55 pm

Weapons Shoot Weapons:

Pistol shoots sniper ammo (CSS)
Assault Rifle shoots rocket launcher ammo (CSS)
Rocket Launcher shoots much faster, and has more force to push the target back (not CSS)
Teleporters are 2-way (CSS)
Starting weapons are plasma rifle, AR, pistol, shotgun (CSS)
Shotgun shoots 30 pellets per shot, and has a bit more accuracy (not CSS)
Plasma rifle shoots more shots per second, and has a bit more accuracy (not CSS)
Banshee shots force you out of the banshee, killing you. (CSS)
Sniper has more shots per second and holds 200 rounds (CSS)
Rocket Launcher has more shots per second and holds 100 rounds (CSS)
Fuel Rod spawns a tank on top of you (CSS)

The number one asked question about this mod will be, why not just start them with a RL and a Sniper instead of a pistol and assault rifle that shoots those weapons? I will tell you, I really don't know.

I am not trying to make it great or anything, just putting something fun out there.

Download Link:

http://files.filefront.com//;6495372;;/

Enjoy :)
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spida
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Post by spida » Mon Jan 08, 2007 6:09 pm

Woah sounds cool Yummy. I know how you did the two way teleporters! Haha. Cool idea though I like it. And did anyone know that coll tag changes are css? I had no clue until I did it.

Yummy
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Post by Yummy » Mon Jan 08, 2007 6:15 pm

Hm, what is Coll? If it's collision model, then hell no. Well actually, they are probably half CSS...

I'm not that good with collision mode, isn't it pretty much the indicies and verticies of an object? Oh, no, it also includes what happens when you touch an object....right.....?
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spida
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Post by spida » Mon Jan 08, 2007 6:23 pm

Correct. Like say destructable vehicles is with the collision model. That is exactly what it sounds like. I switched the coll of the bipd with a warthog and then I hosted it and no one would die, which was the purpose, but no one had mod. You could only die from melee to the neck.

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Syperium
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Post by Syperium » Mon Jan 08, 2007 6:36 pm

What I don't understand though, is when you did that swap... why didn't the warthog then take the collision actions that the bipd would take? How come you can shoot the warthog enough, to get it to the point where it, in lack of a better word, "dies?"

I'm sure there's some way to "rip" this information from Halo Full... but, what exactly is it? It's not int he vehicle meta, I can tell you that. Is it maybe an actv?

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spida
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Post by spida » Mon Jan 08, 2007 8:42 pm

Okay, well I did a dependency swap for the coll model. I went into hmt and i swapped inside the bipd tag for the cyborg for the col tag of a vehicle. I did not swap, so sorry for all you anti-tool people. Okay, now I am going to give a quick tutorial for you people for destructable vehicles.
- Open a map up in hmt and open the dependency swapper.
- Go to the vehi tag and select the vehicle you want.
- Now, find the coll tag and swap it for the characters/cyborg_mp/cyborg_mp

You have just replaced the vehicles collision model with the cyborg's, but you obviously can't kill a vehicle because it has no health or anything like that.

- So, scroll up to the bipd tag in hmt dependency swapper still and select the characters/cyborg_mp/cyborg_mp
- Now, look for the characters/blood aoe human I think it is and go to the bottom right corner to that box thing.
- Scroll until you see the scorpion shell explosion efffect and you have just made destructable vehicles.

Test this out and you will be amazed. I have not really tried, but for me once they respawn they are dead. I have no clue about that.

mavrick06
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Post by mavrick06 » Tue Jan 09, 2007 1:07 am

uhhh that doesnt make mush sense. syp wants them to 'die' and then maybe respawn somewhere else.
not just disapear or whatever....
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Pool
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Post by Pool » Tue Jan 09, 2007 5:10 am

i think that mod kinda sucks :S

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spida
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Post by spida » Tue Jan 09, 2007 7:06 am

Well, you can't exactly kill a vehicle. This will blow them up and like super far across the map and all, but they do respawn and stuff. I have the exact tutorial if anyone wants me to post that?

draconic74
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Post by draconic74 » Tue Jan 09, 2007 9:04 am

You know, now I definently know nobody went for the Un-Named mod... This demonstrates high explosives mixed with the infinite health of being a spartan with vehicle collision. And I REALLY mean high explosives. Way too high if you ask me.
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spida
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Post by spida » Tue Jan 09, 2007 4:41 pm

Yes, with my tutorial when the cyborg dies he flies. And sorry draconic I will download it now.

draconic74
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Post by draconic74 » Tue Jan 09, 2007 8:21 pm

Thanks... The basic point is to grab a shotgun and have fun bowing yourself around the level, on infinite ammo, if I remember (I used the infinite ammo mod, if thats the case)
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spida
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Post by spida » Wed Jan 10, 2007 7:22 am

On my mod? Or what are you talking about?

draconic74
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Post by draconic74 » Wed Jan 10, 2007 8:09 pm

On my mod.
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Hunter
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Post by Hunter » Thu Jan 11, 2007 2:55 pm

sounds like log mod to me

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