Smoke grenades

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foxrun
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Smoke grenades

Post by foxrun » Sun Dec 31, 2006 1:25 pm

original isnt it?


well I have the prefect smoke grenade model (.obj, 3ds). I've replaced them with the frag grenades and set the damage to 0. As for the smoke, i haven't really figured out how to produce smoke from the frag grenades.

The problem is with importing the model in replace of the frag grenade.

In HMT i save the meta of the frag grenade which i then import into OBJ. After setting the geometries to 1 part 0 I export it OBJ.

I then open up Wings 3D and import the model i want to replace with (smoke grenade)

Then i import the frag grenade i exported in OBJ.

I then scale down both models so they are even and then I triangulate them.

after that i export what i have on Wings 3D into a .obj format

I open up OBJ and I open the new temp.obj.meta (defualt name) I set the verticies and indicies to 0 (except for the highest one).

I then save the offsets inject them (HMT) append, and append raw.

lastly, i change the header of the demo bloodgulch back to the original.

I open the game and it crashes. what am I doing wrong? Did I not change the header properly? ==> for that i copied the four bytes from the second line of full bloodgulch onto the demo bloodgulch. I reallly forget this stuff, it's been a long time since i touched halo modding.

GZ
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Post by GZ » Sun Dec 31, 2006 3:48 pm

importing models into the demo in complicated and i guarantee that no one will tell you how to do it. as for the smoke, there should be a plugin in the plugin list containing a way to make the smoke from the grenade larger.

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spida
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Post by spida » Sun Dec 31, 2006 5:46 pm

It is not that complicated. I have not gotten in to work, but I am kinda stupid so there you go.

GZ
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Post by GZ » Sun Dec 31, 2006 6:20 pm

its easy to do with the full version of Halo. For the demo you have to update something in the header

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spida
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Post by spida » Sun Dec 31, 2006 6:43 pm

Yes, 008-->5e8, 010-->5ec, 014--.2c4.
And GZ, can i talk to you on aim. I don't have your sn though.

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Post by GZ » Sun Dec 31, 2006 11:13 pm

i added you, my sn is Galvanizer9000, and where did you find out which ones to change? and also, where are those numbers in the hex file?

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spida
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Post by spida » Sun Dec 31, 2006 11:45 pm

Hit apple J and search for them. Personally i have not gotten this to work which is a pain in the ass but oh well. And i found that in the thing syp posted.

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Re: Smoke grenades

Post by >Shadow< » Mon Jan 01, 2007 12:56 pm

foxrun wrote:original isnt it?


well I have the prefect smoke grenade model (.obj, 3ds). I've replaced them with the frag grenades and set the damage to 0. As for the smoke, i haven't really figured out how to produce smoke from the frag grenades.

The problem is with importing the model in replace of the frag grenade.

In HMT i save the meta of the frag grenade which i then import into OBJ. After setting the geometries to 1 part 0 I export it OBJ.

I then open up Wings 3D and import the model i want to replace with (smoke grenade)

Then i import the frag grenade i exported in OBJ.

I then scale down both models so they are even and then I triangulate them.

after that i export what i have on Wings 3D into a .obj format

I open up OBJ and I open the new temp.obj.meta (defualt name) I set the verticies and indicies to 0 (except for the highest one).

I then save the offsets inject them (HMT) append, and append raw.

lastly, i change the header of the demo bloodgulch back to the original.

I open the game and it crashes. what am I doing wrong? Did I not change the header properly? ==> for that i copied the four bytes from the second line of full bloodgulch onto the demo bloodgulch. I reallly forget this stuff, it's been a long time since i touched halo modding.
I posted a complete tutorial with all the necessary steps on Team Wraith. You are a member there so you should be able to see it. It always works for me anyways.
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spida
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Post by spida » Mon Jan 01, 2007 1:20 pm

Can i have acess to the team wraith forum please. I know its hiddden and I know what's in it but I was wondering if i could get in it.

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Post by Pool » Tue Jan 02, 2007 4:11 am

iwanna know also how to make smoke nades!

mavrick06
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Post by mavrick06 » Tue Jan 02, 2007 2:15 pm

spida wrote:Can i have acess to the team wraith forum please. I know its hiddden and I know what's in it but I was wondering if i could get in it.
hmmm i would like access to some mod team. i dont know what the requirements are for the wraith team though.
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Everyone on Macgamingmods.com wrote:WOOT for MAV!

>Shadow<
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Post by >Shadow< » Tue Jan 02, 2007 2:52 pm

Apperently if Mike thinks you are a worthy modder you can have in on it.
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foxrun
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Post by foxrun » Tue Jan 02, 2007 3:34 pm

so about the plugin list where would i find that?

cant i just increase the smoke ( i think i saw it somewhere on the offset list)

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spida
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Post by spida » Tue Jan 02, 2007 4:10 pm

So shadow do you want me to pm mike or sumthin or ??

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Post by draconic74 » Tue Jan 02, 2007 7:18 pm

wheres the Wraith team site? I might be interested in joining. Yes, im on HMH, but who cares?
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