How to import and apply NEW MODELS!
Moderator: Altimit01
How to import and apply NEW MODELS!
Special thanks to Beast for the first steps.
Injecting objects into BG:
1. Open bloodgulch.map in HMT.
2. Drop down the mod2 section.
3. Find the object you want to change.
4. Click "Save Meta". Save it to your desktop.
5. Open OBJConverter.
6. Click "Open". First, choose bloodgulch.map and when the window comes up again, choose the meta you just saved to your desktop. It should be in a few folder and will be called [something].mod2. It might have .meta on the end, but I can't remember.
7. Now click the "OBJ" button. Pick your new model. Save the vertices and indices to the desktop.
8. Find the geometry with the most parts. (Usually Geometry 1 or 0.)
9. Find the part inside that geometry with the most vertices and indices.
10. Change the vertices and indices of all parts inside that geometry, BESIDES the one with the most vertices and indices, to zero.
11. Select the part that had the most vertices and indices and click "Update Offsets".
12. Now click the "Attach" button. Pick the vertices and then the indices of your new model.
13. Click "save". Save the file as "temp" on your desktop.
14. Now at the bottom, click the "Misc" tab.
15. Click "append models". (could be "Attach". I can't remember.) Pick your vertices and indices and click "Append" (or "Attach").
16. Quit OBJConverter. Now find the find on your desktop called "temp.mod2". Add ".meta" to that so it becomes "temp.mod2.meta".
17. Open HMT and open bloodgulch.map.
18. Drop down the mod2 section and pick the object who's model you are editing.
19. Click "Inject Meta" and inject the temp.mod2.meta you saved.
20. Now click on "Append Raw" at the bottom and choose the vertices and indices of your new model. Quit HMT.
21. Now the final step for changing models for the demo. When you change the header back to the demo header there is a tiny section you have to update. I'll let you figure this one out.
22. Copy first 4 bytes from the second line into 0x5EC of the demo header.
Now this may LOOK like a colossal amount of work...but really it isn't. It only takes about five minutes. The models you must already have.
Injecting objects into BG:
1. Open bloodgulch.map in HMT.
2. Drop down the mod2 section.
3. Find the object you want to change.
4. Click "Save Meta". Save it to your desktop.
5. Open OBJConverter.
6. Click "Open". First, choose bloodgulch.map and when the window comes up again, choose the meta you just saved to your desktop. It should be in a few folder and will be called [something].mod2. It might have .meta on the end, but I can't remember.
7. Now click the "OBJ" button. Pick your new model. Save the vertices and indices to the desktop.
8. Find the geometry with the most parts. (Usually Geometry 1 or 0.)
9. Find the part inside that geometry with the most vertices and indices.
10. Change the vertices and indices of all parts inside that geometry, BESIDES the one with the most vertices and indices, to zero.
11. Select the part that had the most vertices and indices and click "Update Offsets".
12. Now click the "Attach" button. Pick the vertices and then the indices of your new model.
13. Click "save". Save the file as "temp" on your desktop.
14. Now at the bottom, click the "Misc" tab.
15. Click "append models". (could be "Attach". I can't remember.) Pick your vertices and indices and click "Append" (or "Attach").
16. Quit OBJConverter. Now find the find on your desktop called "temp.mod2". Add ".meta" to that so it becomes "temp.mod2.meta".
17. Open HMT and open bloodgulch.map.
18. Drop down the mod2 section and pick the object who's model you are editing.
19. Click "Inject Meta" and inject the temp.mod2.meta you saved.
20. Now click on "Append Raw" at the bottom and choose the vertices and indices of your new model. Quit HMT.
21. Now the final step for changing models for the demo. When you change the header back to the demo header there is a tiny section you have to update. I'll let you figure this one out.
22. Copy first 4 bytes from the second line into 0x5EC of the demo header.
Now this may LOOK like a colossal amount of work...but really it isn't. It only takes about five minutes. The models you must already have.

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