rEsTnPeAcEz wrote:Or just make them go in the vehicle. Expecially in a warthog then they will get out if you shoot the hog with a rocket. Doesnt matter if you want them to be outside vehicle. Because my mod is gonna have them in vehicles like pelicans and lifepods.
I like this idea.
Put the marines into warthogs and the elites into ghosts and banshees.
Scripting is not an option in Halo Demo multiplayer, although I have not tested this myself.
The AI chunks in the scnr Scenario tag I think are only used for AI that are outside of vehicles.
You can do what I did in my
Galaxy Wars: Outpost Omega map and simply tweak the AI a little bit so they wander around or move around and drive the vehicles. The easiest way of doing this is to import a variety of Elites which can fly banshees and drive ghosts, and to reference them inside the vehicle seats in the vehicle tags. Do the same thing with the marines and warthogs. You can add grunts to covenant shade turrets. I don't know if marines can drive tanks. Elites can also drive Wraiths.
This should work properly with some tweaking of how the AI behaves within the relevant AI tags (actv, actr, bipd). You can even have a stationary Covenant drop ship sitting there in the sky with its turret firing on the bloodgulch map. Just null the physics tag or give it very high mass/weight and 0 gravity. Remember that you can reference other coll, mod2 and antr tags, although the antr should really match the mod2 or else the game will crash if the node list checksums don't match between those two. Antr modding is more involved with Eschaton, but you can always export tag metadata and modify it then reimport it.
Either you are groping for answers, or you are asking God and listening to Jesus.