DART aka Disable Alpha Render Targets on Mac Halo

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Sparky
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Sparky » Sun Nov 13, 2011 3:00 pm

It's a graphics card thing. On the PC, you have Catalyst Control Center for ATI graphics cards, where you can modify the GPU settings. Check out http://www.amd.com/ for more information.

EDIT: Or not. Find the senv tags and give them beach cubemap references by swapping them as references into the senv Shader Environment tags in your map using Eschaton. That is all.
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Alex W
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Alex W » Mon Nov 14, 2011 8:47 am

OMG does it really change it to DART after you do that? If thats true i really appreciate it! Haha only problem is that i have absolutely no idea how to do that... :/ Ive dabbled in some simple Eschaton and things like that related to modding but im definitely what you would call a noob :oops:
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Sparky
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Sparky » Mon Nov 14, 2011 11:06 am

In the Catalyst Control Center with AMD ATI graphics cards, you can specify whether to anti-alias graphics that include transparent pixels.
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Alex W
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Alex W » Mon Nov 14, 2011 6:02 pm

I have an NVIDIA... :( so is there any way to do that with an NVIDIA card.... or maybe just in eschaton for halo demo / fv
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Alex W
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Alex W » Mon Nov 21, 2011 4:46 pm

Just leave me stranded :(
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Mgalekgolo
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Mgalekgolo » Mon Nov 21, 2011 6:40 pm

We don't know.
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Alex W
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Alex W » Tue Nov 29, 2011 12:34 pm

DeMi said this about DART. I cant really make sense of it but maybe you can shed some light on what he said.
"DART Disable Alpha Render Target Shiny Bases Metals more Vibrant all u gotta know is the Dart input Code Open Halo Demo / FV with Micro Word Select Unicode Only input Code :3 now u got pro Gfx" [/b]
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Sparky
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Sparky » Wed Nov 30, 2011 2:20 pm

When you open the shader files with MS Word, you get nothing legible. I don't know what FV is.

EDIT: Oh, he's talking about the Halo Full Universal Binary. In the Halo Full Universal Binary, you can show package contents on the application bundle and open the fx shader folder's .fx files with a text editor and change the values. But that's only with the UB remake of Halo Full, not with the original Halo Full's shader files, nor with Halo Demo's shader files.

Halo.app/Contents/Resources/GameData/Shaders/fx
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Alex W
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Alex W » Wed Nov 30, 2011 11:03 pm

Any way to find a way to do this going into shader files?
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Sparky
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Re: DART aka Disable Alpha Render Targets on Mac Halo

Post by Sparky » Thu Dec 01, 2011 4:40 am

I'd say do what we've always done when things are uncertain: mess around with it and report back!
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