[WIP] Zeus: Pre-alpha 1 release

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tokage
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Re: [WIP] Zeus

Post by tokage » Mon Jul 12, 2010 8:55 pm

This is a good idea, and like all good ideas it appears to be well thought out at a glance. And, as most good ideas go, it may be entirely half-assed.
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Kiyoshi
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Re: [WIP] Zeus

Post by Kiyoshi » Tue Jul 13, 2010 11:42 am

Personally, not to sound like an ass, but this seems like another thing sparky has an idea for, but doesn't finish completely. :|
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Zanghfei
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Re: [WIP] Zeus

Post by Zanghfei » Tue Jul 13, 2010 1:15 pm

Editing scenarios in real-time like a maxed-out SwordEdit / Sapien

But if he decide.

Ww should put Ai ;D

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Re: [WIP] Zeus

Post by Sparky » Tue Jul 13, 2010 4:29 pm

Kiyoshi wrote:Personally, not to sound like an ass, but this seems like another thing sparky has an idea for, but doesn't finish completely. :|
Patience, Kiyoshi. Can you not see me working on the To Do list? Zeus is on there, and I'll come around to it several times over.

In the mean time, I posted this topic to welcome ideas that I had not yet thought of. So, are there any features that I should include that I didn't mention?
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Re: [WIP] Zeus

Post by Kayar » Tue Jul 13, 2010 4:37 pm

I thought the projects you were already working on were ambitious, but this... this is ridiculous. O_O

Good luck.
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Moxus
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Re: [WIP] Zeus

Post by Moxus » Wed Jul 14, 2010 2:44 am

Sparky wrote:In the mean time, I posted this topic to welcome ideas that I had not yet thought of. So, are there any features that I should include that I didn't mention?
I think you should try to get the functionality with the existing features first, before you try to add more stuff on. Have you started on the actual programming yet?

Until I see some proof that this is actually working, I'm gonna have to agree with Kiyoshi, Modzy, and Dirk, not to mention the history.

-=Moxus=-
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Re: [WIP] Zeus

Post by Sven » Wed Jul 14, 2010 4:02 am

Oh gawd Sparks, you have to include me in the beta.
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Mgalekgolo
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Re: [WIP] Zeus

Post by Mgalekgolo » Wed Jul 14, 2010 9:03 am

can i beta?
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i asked second (:
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Re: [WIP] Zeus

Post by Amy » Wed Jul 14, 2010 9:46 am

In case you haven't read the topic, none of the features have even been implemented.
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Re: [WIP] Zeus

Post by Sven » Wed Jul 14, 2010 9:55 am

I know, I'm just asking for future reference (:
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Mgalekgolo
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Re: [WIP] Zeus

Post by Mgalekgolo » Wed Jul 14, 2010 12:38 pm

saem
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(KHC) Shadow
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Re: [WIP] Zeus

Post by (KHC) Shadow » Wed Jul 14, 2010 12:40 pm

Hey. Haven't been on this site for awhile but its been brought to my attention by nil that you're trying to make HEK for mac. I already know how to program with cocoa and Obj-C so perhaps we can work together on this.
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Sven
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Re: [WIP] Zeus

Post by Sven » Wed Jul 14, 2010 12:41 pm

Pillar, stop copying me please.
And learn to spell "Same".
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blackkyurem123123 wrote:one of the Admins asks "whaths wrong" and he repiles " someone smasmed me chests".

Mgalekgolo
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Re: [WIP] Zeus

Post by Mgalekgolo » Wed Jul 14, 2010 12:42 pm

lol say what you will...
i just wanna beta.
btw i said id beta first >_<
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Sven
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Re: [WIP] Zeus

Post by Sven » Wed Jul 14, 2010 12:47 pm

Teh Pillar Of Autumn wrote:btw i said id beta first >_<

Then why are you asking again -.-
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