Bots Modding

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Zanghfei
Ranger
Posts: 1590
Joined: Tue Jul 01, 2008 1:52 pm

Re: Bots Modding

Post by Zanghfei » Thu Jul 01, 2010 6:26 pm

Even if he put Ai, Ai could move anywhere?
and shot Team vs team?

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Bots Modding

Post by Sparky » Thu Jul 01, 2010 11:08 pm

Zanghfei wrote:Even if he put Ai, Ai could move anywhere?
and shot Team vs team?
We're not sure about the scen-based maps at the moment, but AI behave however you configure them.
Either you are groping for answers, or you are asking God and listening to Jesus.

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: Bots Modding

Post by Mgalekgolo » Fri Jul 02, 2010 6:00 am

im making an AI mod using a30's first BSP. i want to make the c_dropship im using for spawning go fiying (reducing lag) but when i edit weight it lags out. also there is a problem with red team spawn points. no matter how many i move it still spawns out of BSP.
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

User avatar
Moxus
Delta Force
Posts: 4704
Joined: Sun Jun 24, 2007 9:01 am
Location: {_-({[]})-_}
Contact:

Re: Bots Modding

Post by Moxus » Fri Jul 02, 2010 7:52 am

the pillar of autum wrote:im making an AI mod using a30's first BSP.
If you're planning on putting it on Demo, it's illegal. If you persist, expect grief from me.

-=Moxus=-
Image
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Bots Modding

Post by Sparky » Fri Jul 02, 2010 12:53 pm

the pillar of autum wrote:im making an AI mod using a30's first BSP. i want to make the c_dropship im using for spawning go fiying (reducing lag) but when i edit weight it lags out. also there is a problem with red team spawn points. no matter how many i move it still spawns out of BSP.
you don't need to keep the drop ship around or make it visible. read other AI topics for details.

Each spawn point is given a gametype that activates it. Try using only a single spawn point by changing all the other spawn points to gametype "none" in the scnr meta data. This will take a while... Also, make sure that you are using the right spawn point; check its coordinates to see if it is the one you think it is.
Either you are groping for answers, or you are asking God and listening to Jesus.

User avatar
Yayap the Grunt
Newbie
Posts: 35
Joined: Mon Jun 28, 2010 6:30 pm

Re: Bots Modding

Post by Yayap the Grunt » Fri Jul 02, 2010 1:04 pm

In the meta editor (eschaton) I found something about 'teams'. It says something about changing from 'Covenant' to UNSC or Flood. Does that work?

And is the little guide correct?

1A. Recursively extract the actv of the AI and open and expand the map you want the AI to be on, and select the check button to import the AI (Eschaton)
1B. in vehi tag fill the actv (with the AI I want to appear) and switch its coll to something small, make the seats un-usable then rebuild the map (Eschaton)
2. flip the vehicle over in swordedit and move the blue machinegun warthog out of the map in the same program (SwordEdit)
3. Go under the scnr tag's dependency swapper and choose a scen slot you don't need. Swap in the vehicle that has your AI into that scen slot by changing its type to 'vehi' at the bottom and entering in your vehicle's tag name from the popup menu. (Eschaton?)
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Bots Modding

Post by Sparky » Fri Jul 02, 2010 1:50 pm

You can change their teams, but only in the scnr tag can you make AI fight on your (all the players') team.
Either you are groping for answers, or you are asking God and listening to Jesus.

User avatar
Yayap the Grunt
Newbie
Posts: 35
Joined: Mon Jun 28, 2010 6:30 pm

Re: Bots Modding

Post by Yayap the Grunt » Fri Jul 02, 2010 2:41 pm

What do I do on there to make certain AI be on the players' side?
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Bots Modding

Post by Sparky » Fri Jul 02, 2010 8:57 pm

It's inside Encounters in the scnr tag. You need an encounters chunk first... see my scenario madness to experiment with that.
Either you are groping for answers, or you are asking God and listening to Jesus.

User avatar
Yayap the Grunt
Newbie
Posts: 35
Joined: Mon Jun 28, 2010 6:30 pm

Re: Bots Modding

Post by Yayap the Grunt » Sat Jul 03, 2010 6:16 am

Where can I find your Scenario Madness?
Image

Kayar
Delta Force
Posts: 4214
Joined: Mon Jul 16, 2007 11:59 am
Location: Elsewhere.

Re: Bots Modding

Post by Kayar » Sat Jul 03, 2010 7:23 am

He "uploaded" it... meaning it didn't actually get uploaded... >.<
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
WilliamSub wrote:They flock with your hormones
MGM Sig

User avatar
Yayap the Grunt
Newbie
Posts: 35
Joined: Mon Jun 28, 2010 6:30 pm

Re: Bots Modding

Post by Yayap the Grunt » Sat Jul 03, 2010 9:45 am

The 'teams' thing actually worked. In silent cartographer I switched some aliens from team 'covenant' to team 'player' and it worked. The aliens started fighting the elites, which I switched to team 'player' and the elites didn't attack me.
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Bots Modding

Post by Sparky » Sat Jul 03, 2010 11:30 am

Yayap the Grunt wrote:The 'teams' thing actually worked. In silent cartographer I switched some aliens from team 'covenant' to team 'player' and it worked. The aliens started fighting the elites, which I switched to team 'player' and the elites didn't attack me.
Cool! Which tag type was that?
Either you are groping for answers, or you are asking God and listening to Jesus.

User avatar
Yayap the Grunt
Newbie
Posts: 35
Joined: Mon Jun 28, 2010 6:30 pm

Re: Bots Modding

Post by Yayap the Grunt » Sat Jul 03, 2010 11:38 am

bipd, Biped. You click the character you want to modify and then select "Enum 16's" (in starter plugins:bipd.xml) , then "default team" and then you select its team! Hurray for a simple solution!
Image

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Bots Modding

Post by Sparky » Sat Jul 03, 2010 11:43 am

Oh, yes, that's fine in single player, but this won't work in multiplayer when making bots on your team.

Ehem... use my plugins instead.
Either you are groping for answers, or you are asking God and listening to Jesus.

Post Reply

Who is online

Users browsing this forum: No registered users and 26 guests