[MOD] Genocide
Moderator: Halo Moderators
[MOD] Genocide
Genocide is a twist to the Silent Cartographer single player map. In this "quickie" mod, each weapon can only damage a certain species. I've also added a greater variety of weapons to the map .
I'll leave it up to you to discover which weapon damages which species. (highlight below text to cheat )
I recommend playing on legendary mode.
Download
warthog machine gun -> elite energy shield
wraith gravity rifle -> grunt
assault rifle -> jackal
flamethrower -> all shields and armor
frag grenades -> 2x force, no effect on shields or armor
fuel rod gun -> 1.5x force, cyborg energy shield
needler -> skips shields
pistol -> armor piercing rounds only (1/2 damage on unarmored targets, no effect on shields)
plasma grenades -> elite, cyborg energy shield, unarmored humans
plasma pistol bolt -> cyborg, elite
plasma pistol charged bolt -> grunt, humans, jackals
plasma rifle -> grunt, elite, jackal, cyborg health, humans
plasma cannon -> no damage, very explosive (high force)
rocket launcher -> 2x force, elite, hunter, flood, cyborg health, human
shotgun -> all unarmored and unshielded targets
sniper -> skips shields, either no damage or instagib, slight force
I'll leave it up to you to discover which weapon damages which species. (highlight below text to cheat )
I recommend playing on legendary mode.
Download
warthog machine gun -> elite energy shield
wraith gravity rifle -> grunt
assault rifle -> jackal
flamethrower -> all shields and armor
frag grenades -> 2x force, no effect on shields or armor
fuel rod gun -> 1.5x force, cyborg energy shield
needler -> skips shields
pistol -> armor piercing rounds only (1/2 damage on unarmored targets, no effect on shields)
plasma grenades -> elite, cyborg energy shield, unarmored humans
plasma pistol bolt -> cyborg, elite
plasma pistol charged bolt -> grunt, humans, jackals
plasma rifle -> grunt, elite, jackal, cyborg health, humans
plasma cannon -> no damage, very explosive (high force)
rocket launcher -> 2x force, elite, hunter, flood, cyborg health, human
shotgun -> all unarmored and unshielded targets
sniper -> skips shields, either no damage or instagib, slight force
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Genocide
I love your mod ideas Sparky.
They're so original, but so impractical.
They're so original, but so impractical.
Re: [MOD] Genocide
You hit it right on the head.Løki wrote:I love your mod ideas Sparky.
They're so original, but so impractical.
-=Moxus=-
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Re: [MOD] Genocide
Some of Sparky's latest mods seem rather realistic. Like those really huge maps.Moxus wrote:You hit it right on the head.Løki wrote:I love your mod ideas Sparky.
They're so original, but so impractical.
-=Moxus=-
Also, impractical as in impractical to play, right?
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Re: [MOD] Genocide
What the hell else? -.-2310 wrote: impractical as in impractical to play, right?
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Re: [MOD] Genocide
Just checking...Seafire wrote:What the hell else? -.-2310 wrote: impractical as in impractical to play, right?
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Re: [MOD] Genocide
It's only impractical if it makes you not play itself.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Genocide
eg: the majority of your mods so far.Sparky wrote:It's only impractical if it makes you not play itself.
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Re: [MOD] Genocide
I liked Desert Multigulch.
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Re: [MOD] Genocide
Which of my 37 released mods is impractical?Dirk wrote:eg: the majority of your mods so far.Sparky wrote:It's only impractical if it makes you not play itself.
Thanks, I'm constantly reminded of my fans every time I play Halo Demo online or check my e-mail.2310 wrote:I liked Desert Multigulch.
..."they're everywhere!!!"
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Genocide
Sparky wrote:Which of my 37 released mods is impractical?Dirk wrote:eg: the majority of your mods so far.Sparky wrote:It's only impractical if it makes you not play itself.
- • Genocide.
• 20 CE Vehicles.
• Air Tutorial.
• Chainspawning.
• Covenant Turret Mod.
• Desert Multigulch.
• Flat Gulch.
• Flying Spartans.
• Forest Bases.
• Galaxy Wars - Rising Doom.
• Galaxy Wars -Outpost Omega.
• Ice Gulch (It's been done too many times before, many of which have been better versions).
• Imbalance.
• The Island Trifecta,
• Matrix.
• Pelican Gulch.
• Periscope.
• Proximity and Inversion.
• Random Starting Weapons 2.
• Random Starting Weapons: Proximity and Inversion.
• Ricocheting Bullets.
• Scorpion Sniper.
• Sentinel Laser Mod.
• Sniper Laser Rifle.
• Spew.
• Teleporter Paradise.
• Ultimate Blood Gulch.
• Ultimate Icefields.
-=Moxus=-
Last edited by Moxus on Wed Apr 07, 2010 4:08 am, edited 1 time in total.
Re: [MOD] Genocide
I always view Sparky's mods as template mods to build on or concept mods where he implements some feature and leaves it to the community to use the concept or the mod in their own mods.
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Re: [MOD] Genocide
This is true; as templates, many of these would make for interesting experiments and canvases for features. But they're not published as templates, but rather as standalone mods. Therefore, when it comes to critiquing each mod, they have to be judged in the role they are given. And as standalone mods, then, many of them fail to achieve which is what is expected of any playable, standalone mod: to be practical and functional in and of themselves.Monoman wrote:I always view Sparky's mods as template mods to build on or concept mods where he implements some feature and leaves it to the community to use the concept or the mod in their own mods.
I'm not trying to harp on this, but the question was asked.
-=Moxus=-
Re: [MOD] Genocide
weeeee! seems like a good way to kill time! heh is there a weapon that kills time?
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