I thought somewhere you said that plasma weapons should take 10 shots to go down? Also, maybe we should reduce fire rate slightly, especially if we increase overheat rate. Age probably doesn't need to be changed, especially since the battery can't be changed unless you change weapon. Projectile speed can be slightly increased, not too much though or you won't be able to see the plasma and it won't be too realistic either.Falabmaja The 2nd wrote:dunno if this helps anyone,
but plasma weapons take about 3-5 shots for shield to go down, and 1-2 for armor. they also age and overheat quickly, with more spread.
the AR should be taking 10 shots to shield, 2 shots to armor and me more accurate.
pistol should be less accurate, take 5 or so shots to shield, and 1-2 for armor
sniper should be 1 hit kill.
shotgun should be more accurate, a shot from one side of a base to the other should kill.
grenades 1 shot kill at close range, frag have longer range, plasma have less.
rocket/plasma cannon should have less range
plasma should be a bit faster
only should be able to carry to clips with human weapons
thats imo, probably will need balancing
ARs should affect shield less but more on armor, given the rounds used.
Remember that the pistol has a scope, but the barrel is shorter, so accuracy might have more acceleration so that it's more accurate when first fired, but a lot less accurate when fired after a few rounds. The rounds are explosive, so shield damage can be higher, and same armor damage, but remove headshots because pistol rounds aren't piercing.
Sniper should keep headshot damage, but slightly less shield damage since it doesn't have any special anti-shield capability, so that it will still have 1 headshot kill, but possibly 3 shots to body.
Shotgun should be more accurate but less armor damage, because the shotgun pellets aren't exactly armor piercing, and the Mjolnir suits are supposed to be completely immune to small arms fire.
Grenades should have bigger splash damage because it's supposed to be a frag nade, blasting shrapnel around. Plasma grenades are probably realistic enough ...
Rockets have a reasonable range, but it should have slightly less than the sniper rifle's accuracy, and it should have some weight, because that's a lot more realistic.
Plasma cannon should have the shaders added. (There's a tutorial somewhere.) It should have more damage, less fire rate, and less weight. Perhaps less heat loss so that you can't fire as fast or risk having to wait a long time.
Human weapon ammo should be reduced a little (how do you carry 10 pistol and 10 AR clips and 8 grenades at the same time, just on your belt?!) enough to force people to use weapons of dead enemies, but not too much that you'll run out of ammo before you can kill anyone within a reasonable amount of time. Also, human weapons should have decreased projectile speed (about 10 max, same as AR) as it's a little more realistic.
If you can figure out how to add the Jackal shield effect to cyborg shields (ripple looking effects, best seen when shot at with AR. Make it orange though, and don't make projectiles bounce off) that might be good as well.
You won't feel much when the bullets hit your shield. Well ... not much for a Spartan anyway. So not all weapons should have stun, maybe all plasma weapons, and perhaps fuel rod gun. Maybe flamethrower as well.Falabmaja The 2nd wrote:also, put the stun effect on the trigger jpt! on all weapons, and maybe some recoil.
Recoil (push back and push up) should be on all human weapons. Plasma rifle doesn't have too much recoil, and plasma pistol probably even less. Not enough to be noticed by a Spartan. Flamethrowers also don't have recoil. Sniper should have H3 recoil effect mostly, and rocket should push you back noticeably. AR & pistol should only have mild pushback effect. Shotgun should have both slightly.
Agreed on both ...Sir Lumps wrote:The sniper is fine, 2 shot kill, one headshot kill. It isn't that powerful kay?
Don't double post either.