[MOD] RXA Firefight
Moderator: Halo Moderators
Re: [MOD] RXA Firefight
In my brother's defense...What's wrong with wanting to give credit where credit is due? His friend and team work hard on this project, how about if someone stole your....idk have you done anything on here? Anyway, if someone stole something you did, wouldn't you wanna reveal the truth that it was you? If honor makes someone a "fag" (which is horribly offensive to gay people btw, bet you wouldn't like being made fun of for whatever you are) Then I guess everyone who has some self respect and moral is a "fag"?Seafire wrote:Kiyoshi is a fag for putting honor way too high on the importance scale.
If so, then what's that make you?
This issue was settled, there is no point to you posting and acting like your special. Please don't start fights. I'm going to school now, bye.

Re: [MOD] RXA Firefight
Disagree.Seafire wrote:Kiyoshi is a fag for putting honor way too high on the importance scale.
Agree, but this isn't an import mod; there's nothing left of the original BG to even make it a mod.Seafire wrote:And FYI, CE import mods are fucking retarded and simple to make.
-=Moxus=-
Re: [MOD] RXA Firefight
I hate it when my posts get buried on the first page that nobody reads more than once..olly12345 wrote:Hey what map did you use as a base? i need a good AI map for testing purposes.

Re: [MOD] RXA Firefight
He modded a lot of the weapons, and he also took time to make every enemy and place them.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [MOD] RXA Firefight
No.Little Brother wrote:bla bla bla bla overdone rant with some points that just made me look stupid typing itSeafire wrote:Kiyoshi is a fag for putting honor way too high on the importance scale.
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Re: [MOD] RXA Firefight
Release date?

Fortune wrote:We need you in this fight noble one!
NOBLE 1 DO YOU COPY?!?!??!
NOBLE 1???!?!?
FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- we lost the spartans
I guess the Covenant win.
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Re: [MOD] RXA Firefight
it was already released. but then shut down
thank you Amy, for defending my friend.Amy wrote:He modded a lot of the weapons, and he also took time to make every enemy and place them.
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Re: [MOD] RXA Firefight
Even still, the work is so inundated with CE that whatever modding was done is impossible to distinguish.Amy wrote:He modded a lot of the weapons, and he also took time to make every enemy and place them.
-=Moxus=-
Re: [MOD] RXA Firefight
meh, at least he didn't just import it all and be like ZOMG COAGULATION AND HCE RIPPER CRAP
(like me)
(like me)
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [MOD] RXA Firefight
Well, I make shitloads of CE mods when I'm bored, but don't release it or brag about it.
Re: [MOD] RXA Firefight
olly12345 wrote:Hey what map did you use as a base? i need a good AI map for testing purposes.
The base map I used was H2 Coagulation, but on halomaps, I found a map called H2 Coagulation AI Public beta 1 by halo3n00b, which had ACTV spots in the SCNR. So I used SCNR SWAP to swap the SCNRs and now my original H2 Coagulation has ACTV spots in the SCNR.
Thanks Amy! That's true. I had to restart the mod several, several times because of errors occurring in the maps. This might not seem like a lot, but reimporting, resetting all the jpt! tags, weapon clips and spread, and everything that I altered from the original map sure did take a while. Planning the AI waves, which probably was the easiest part took me about an hour of concentrated planning alone. This project alone took me about three years of dedicated modding. I know it might seem an extremely long time for just creating a "CE" mod, but I'd rather consider it a learning experience. In addition, I know that originality plays a huge role in what this forum believes a good mod is, but I also believe that gameplay is truly a huge aspect of what defines a good mod. I'm not saying that gameplay is a bigger aspect than originality, but it does count for a lot. I created this mod not to show off and brag about it, but to let you guys experience how fun this map really is.Amy wrote:He modded a lot of the weapons, and he also took time to make every enemy and place them.
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Re: [MOD] RXA Firefight
and y'know what? IT IS FUN!!
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