swordedit: An Update
Re: swordedit: An Update
Box select, select all copies of an object, rotation in the 3D window and holding alt while in selection, translation, and all the other modes activates free look.
These are my wishes for the next build.
These are my wishes for the next build.

Re: swordedit: An Update
@ Samuco: That UI is beautiful. Truly Beautiful.
-=Moxus=-
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Re: swordedit: An Update
indeed, that is a beautiful UI, AND you can move them wherever you like. I really like this new swordedit.
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS

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Re: swordedit: An Update
The main window is horrible, the gradient does not work well with the window, and the whole panel system can be made into one panel instead of 5 different ones.When to Use Transparent Panels
It’s important to understand that transparent panels are not intended to replace all panels in every application. In fact, in applications that don't focus on highly visual content or provide an immersive environment, a transparent panel can be more distracting to users than a standard panel, because there is no logical reason for its presence.
In general, therefore, you should use transparent panels only when at least one of the following statements is true:
Your application is media-centric, that is, focused on movies, photos, or slides.
Users use your application in a dark environment or in an immersion mode.
A standard panel would distract users from the main window.
Users make only quick adjustments in the panel and dismiss it quickly.
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After having a look at your website I see that you have a bit of a thing for HUD based windows. Apple made interface guidelines for a reason. I agree with modzy, the original interface for swordedit was alright, it was just bugs with the code that were the issue.
Last edited by Dirk Gently on Sun Jan 10, 2010 6:47 am, edited 1 time in total.
Re: swordedit: An Update
I think someone is jealous
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: swordedit: An Update
^PPFF- BAHAHAHAHAHAHAHAHAH
Re: swordedit: An Update
Also one problem i noticed with the newer revamped swordedit: You cant select to different entity types during one session. If you need to edit the spawn points and the scenery, you first edit the spawn points and if you select anything other than a spawn point, swordedit will crash. The only way around this i know of is that you need to make all edits to a group of entities and then save the map, re=open again and get to work on the next set.
Also with the older version(the one i use) the bitmaps are usually going all crazy on me. Like their on acid or something. They just keep changing patterns/colors. Like a rave party, just not cool enough to be a rave party.
Also with the older version(the one i use) the bitmaps are usually going all crazy on me. Like their on acid or something. They just keep changing patterns/colors. Like a rave party, just not cool enough to be a rave party.
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Visiting this website is filled with nostalgia. Its like going to an old home.
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Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
Re: swordedit: An Update
i quite liked the original UI and i have to agree with Dirk and Modzy on this one. my main problem with sword edit was the saving fail and the time it consumed moving all the spawn points to a swapped BSP.

Re: swordedit: An Update
Yes, the gradient is a little funky. The OGL view should just cover the entire window, excluding the space for the camera the spawn controls. The HUD can stay, but please, you don't need THAT many HUD windows. A window just for bitmap selection? That's a bit too much. Two at the max would support all the controls of swordedit.
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Re: swordedit: An Update
if you have a look at this person's website they seem to be like the Brushed Metal kiddies of the Tiger Era when that was like "OMG HAX LOL COOL" to do. I am honestly pretty disgusted with how bad it looks.Modzy wrote:Yes, the gradient is a little funky. The OGL view should just cover the entire window, excluding the space for the camera the spawn controls. The HUD can stay, but please, you don't need THAT many HUD windows. A window just for bitmap selection? That's a bit too much. Two at the max would support all the controls of swordedit.
Re: swordedit: An Update
inb4 nil rage
EDIT:
EDIT:
It's called the Apple UI guidelines.Amy wrote:I think someone is jealous
Re: swordedit: An Update
I have added a selection panel. It includes the selection type again.Fortune wrote:You cant select to different entity types during one session.
Box selection is quite neat. I have finished implementing itolly12345 wrote:Box select, select all copies of an object, rotation in the 3D window

Im not sure about the rotation in 3D though. That would take a lot of work.
In the screenshot, you may have noticed rotate camera is missing.. You hold right click insteadolly12345 wrote:and holding alt while in selection, translation, and all the other modes activates free look.

HahaDirk Gently wrote:if you have a look at this person's website they seem to be like the Brushed Metal kiddies of the Tiger Era when that was like "OMG HAX LOL COOL" to do. I am honestly pretty disgusted with how bad it looks.


Im not trying to make an Apple looking piece of software here. Im making something that I like and would use. The guidelines are there to help you make your interface. You don't need to follow them.

I have also added a centre object button. This movies it straight to the BSD (where the camera starts). Useful for player spawns.
(Sorry, no screenshots)
Re: swordedit: An Update
Oops...
When you save a map, it relaunches the program. The map automatically opens.
When you save a map, it relaunches the program. The map automatically opens.
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Re: swordedit: An Update
I have been working with Mac OSs for the past 16 years. Sorry if I want to be looking at something that is not an eye-sore.
BTW mr developer, your buttons are off the side of your window. Nice work there. There are also other developers on this site and you might want to take some of our advice.
BTW mr developer, your buttons are off the side of your window. Nice work there. There are also other developers on this site and you might want to take some of our advice.
Re: swordedit: An Update
I could care less about the UI and more about the parsing code. I don't completely think UI changes are worthless, but the parsing is more important to a successful application.
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