[MOD]Warland
Moderator: Halo Moderators
-
- Operative
- Posts: 202
- Joined: Mon Aug 17, 2009 1:08 pm
- Location: inside a box, inside kirby, inside dreamland
[MOD]Warland
I made a new mod I call Warland.
Pics:
Finally, the download!
download: http://www.mediafire.com/?njcvzrknkj2
It includes
* crazy weapon mods
* tons of vehicles everywhere
* extra teleporters leading to platforms, etc.
* banshees fly super fasts
Pics:
Finally, the download!
download: http://www.mediafire.com/?njcvzrknkj2
It includes
* crazy weapon mods
* tons of vehicles everywhere
* extra teleporters leading to platforms, etc.
* banshees fly super fasts
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."
-
- Veteran
- Posts: 409
- Joined: Fri Aug 07, 2009 6:54 pm
Re: [MOD]Warland
how did you create more vehicles?
-
- Ranger
- Posts: 873
- Joined: Mon Jun 08, 2009 11:00 am
- Location: Kino der Toten, fighting hordes of undead nazis.
- Contact:
Re: [MOD]Warland
I think he used swordedit to get them to spawn, but I could be wrong.
Re: [MOD]Warland
Very impressive for a first mod, good work.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: [MOD]Warland
Finnally a newb who doesn't just import CE stuff.
Good job.
Good job.
Re: [MOD]Warland
Well, there were times when every newb didn't just import CE stuff.olly12345 wrote:Finnally a newb who doesn't just import CE stuff.
Good job.
@ Dudedragon --> I agree with the others; For a first mod, this isn't half bad. I would suggest is a little more structure or theme, but for a first mod, it's more about how you've demonstrated the capacity to mod Halo Demo.
Keep at it!
-=Moxus=-
-
- Operative
- Posts: 202
- Joined: Mon Aug 17, 2009 1:08 pm
- Location: inside a box, inside kirby, inside dreamland
Re: [MOD]Warland
Actually, to make more vehicles. I took out some scenery and replaced it with the vehicles.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."
-
- Ranger
- Posts: 873
- Joined: Mon Jun 08, 2009 11:00 am
- Location: Kino der Toten, fighting hordes of undead nazis.
- Contact:
Re: [MOD]Warland
I agree with moxus, this does need more of a theme, but great starter mod.
Re: [MOD]Warland
Excellence.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
-
- Ranger
- Posts: 873
- Joined: Mon Jun 08, 2009 11:00 am
- Location: Kino der Toten, fighting hordes of undead nazis.
- Contact:
Re: [MOD]Warland
Man, people sure are using " " a lot more often, maybe even more than " ".
-
- Ranger
- Posts: 1545
- Joined: Mon Aug 03, 2009 10:42 pm
Re: [MOD]Warland
Great mod for starters. I suggest that the next time you make a mod you should have more of a "theme"
Re: [MOD]Warland
NO,
Caves has no solid theme, covi vs human has no really deep theme, triforce has no theme.
Caves has no solid theme, covi vs human has no really deep theme, triforce has no theme.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
Re: [MOD]Warland
Caves is a theme all on it's own.Seb wrote:NO,
Caves has no solid theme, covi vs human has no really deep theme, triforce has no theme.
Covi vs Human's theme is just what it's named.
Triforce... You're right, but it was the first mod with 3 weapons given to the masses.
Re: [MOD]Warland
What I mean by theme is a plot.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
Who is online
Users browsing this forum: No registered users and 5 guests