Having learned how to use the HEK and knowing how challenging it is, I am impressed by many of the CE maps and tags. Note that testing changes in a CE map takes 5x longer than testing changes in Halo Demo. We edit the map file (cached file) directly, they rebuild the entire map over and over and over and over... testing in CE is extraordinarily time-consuming and indefinitely frustrating.Dirk Gently wrote:It is CE, nothing impressive. Nothing from CE is really impressive. Also I don't see why QAR would not do scripts as well.
[MOD] Flat Gulch
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Re: [MOD] Flat Gulch
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: [MOD] Flat Gulch
Then you don't have as much modding experience as some of us on these forums. The only CE map I have ever been truly impressed with was Church. And that was only impressive graphically, because the gameplay in it sucked.Sparky wrote:Having learned how to use the HEK and knowing how challenging it is, I am impressed by many of the CE maps and tags.Dirk Gently wrote:It is CE, nothing impressive. Nothing from CE is really impressive. Also I don't see why QAR would not do scripts as well.
Re: [MOD] Flat Gulch
And how many CE maps have YOU made? 
My point is that it is more difficult than you might imagine.

My point is that it is more difficult than you might imagine.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: [MOD] Flat Gulch
I don't think you got the point. CE is not modding, it is content creation. Content creation is going to be easier than modding because you are handed the tools. Modding you have to make the tools yourself.Sparky wrote:And how many CE maps have YOU made?
Re: [MOD] Flat Gulch
Dirk Gently wrote:I don't think you got the point. CE is not modding, it is content creation. Content creation is going to be easier than modding because you are handed the tools. Modding you have to make the tools yourself.Sparky wrote:And how many CE maps have YOU made?
Re: [MOD] Flat Gulch
I can't agree with that, having made CE and Demo maps. My experience tells me that creating your own new tree just so you can carve your initials into it would be more difficult and time-consuming than simply modding an existing tree, carving them into an existing tree.
I believe that our Demo maps are creative in different ways than the CE ones. We come up with new themes, and that makes them really fun. They come up with entirely new environments, rather than themes. Therefore, it takes a different kind of appreciation for either type of map/mod. There have been oodles of renditions of bloodgulch, and the creative modding takes a different appreciation than the time-consuming, painstaking efforts of creating new content in 3d studio max: creating new models, rigging them, tagging them so they function how you want, testing by endlessly rebuilding the maps over and over... it's a veritable nightmare. On the other hand, our Demo tools are made much friendlier (for the most part) and have a very shallow learning curve in comparison. And a several amazing new mods can be made within 15 minutes!
Since the two types of map creation are so vastly different, let's appreciate them differently.
EDIT: I suppose you want to argue that it was easy for me to make that new simple BSP. Quite the contrary. I had to ask the help of a friend to make the scenario file. It was more frustrating than you might think. CE tools are a bitch. Until you have made your own CE map, I can't accept anything you say about their "ease of use".
I believe that our Demo maps are creative in different ways than the CE ones. We come up with new themes, and that makes them really fun. They come up with entirely new environments, rather than themes. Therefore, it takes a different kind of appreciation for either type of map/mod. There have been oodles of renditions of bloodgulch, and the creative modding takes a different appreciation than the time-consuming, painstaking efforts of creating new content in 3d studio max: creating new models, rigging them, tagging them so they function how you want, testing by endlessly rebuilding the maps over and over... it's a veritable nightmare. On the other hand, our Demo tools are made much friendlier (for the most part) and have a very shallow learning curve in comparison. And a several amazing new mods can be made within 15 minutes!
Since the two types of map creation are so vastly different, let's appreciate them differently.
EDIT: I suppose you want to argue that it was easy for me to make that new simple BSP. Quite the contrary. I had to ask the help of a friend to make the scenario file. It was more frustrating than you might think. CE tools are a bitch. Until you have made your own CE map, I can't accept anything you say about their "ease of use".
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Flat Gulch
modify |ˈmädəˌfī|
verb ( -fies, -fied) [ trans. ]
make partial or minor changes to (something), typically so as to improve it or to make it less extreme : she may be prepared to modify her views | [as adj. ] ( modified) a modified version of the aircraft.
verb ( -fies, -fied) [ trans. ]
make partial or minor changes to (something), typically so as to improve it or to make it less extreme : she may be prepared to modify her views | [as adj. ] ( modified) a modified version of the aircraft.
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Re: [MOD] Flat Gulch
k guise

Because this is not going anywhere and this map which was the original topic of conversation is not impressive in any way.

Because this is not going anywhere and this map which was the original topic of conversation is not impressive in any way.
Re: [MOD] Flat Gulch
CE tools are very easy to use.
I've made many CE maps, and one like this would've taken only about ten minutes. The hard part is not using the tools, it's creating models and the such, which isn't too related to making CE hard.

Re: [MOD] Flat Gulch
if you could raise a part of a map and make a sort of tunnel that mc could go in that would be really cool!
Re: [MOD] Flat Gulch
hmm.... a flat gulch?
I LIEKZ IT!
we can always expect great things from you, Sparky!
i officially worship u now!

EDIT: woah! i was hosting it on the internet (i ment to do LAN, but i accadentally hit internet) and someone without the mod came in, and was able to play a bit, but they said it was really glitchy/laggy (i didn't quite catch what they ment). Wow Sparky, u really did this pretty much right down to the point! O_O
i r amazed.......
I LIEKZ IT!

we can always expect great things from you, Sparky!
i officially worship u now!

EDIT: woah! i was hosting it on the internet (i ment to do LAN, but i accadentally hit internet) and someone without the mod came in, and was able to play a bit, but they said it was really glitchy/laggy (i didn't quite catch what they ment). Wow Sparky, u really did this pretty much right down to the point! O_O
i r amazed.......
Xbox LIVE Gamertag: Mike77660
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Re: [MOD] Flat Gulch
Dirk Gently wrote:Then you don't have as much modding experience as some of us on these forums. The only CE map I have ever been truly impressed with was Church. And that was only impressive graphically, because the gameplay in it sucked.Sparky wrote:Having learned how to use the HEK and knowing how challenging it is, I am impressed by many of the CE maps and tags.Dirk Gently wrote:It is CE, nothing impressive. Nothing from CE is really impressive. Also I don't see why QAR would not do scripts as well.
O' rly?
http://www.youtube.com/watch?v=sRuNjz1ZTPY
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Re: [MOD] Flat Gulch
Go play it with a bunch of people, the gameplay on that map is terrible.
Re: [MOD] Flat Gulch
Du-uh, it's a Flat Gulch.
Sandpit would have the same gameplay, except Sandpit is smaller. (and looks better too..)
Sandpit would have the same gameplay, except Sandpit is smaller. (and looks better too..)

Last edited by G[v]N on Wed Jul 22, 2009 1:34 am, edited 1 time in total.

Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
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