Lookie here!

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Slapzy
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Re: Lookie here!

Post by Slapzy » Wed Jun 24, 2009 8:32 pm

Dirk Gently wrote:
Modzy wrote:
Devious wrote:He could be remaking halo...
At this time, he's just learning how to create 3D applications.
Or am I?
I don't follow you enough. :|
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Dirk Gently
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Re: Lookie here!

Post by Dirk Gently » Fri Jun 26, 2009 8:40 am

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Ohai

TaxiService
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Re: Lookie here!

Post by TaxiService » Fri Jun 26, 2009 8:43 am

are that bg's right lightmaps? ;_;
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Devious
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Re: Lookie here!

Post by Devious » Fri Jun 26, 2009 9:47 am

I would guess that they are that.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

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Re: Lookie here!

Post by SwordM0nger » Fri Jun 26, 2009 9:50 am

Mebe dirk is building a super-sparkedit?

Do want.
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TaxiService
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Re: Lookie here!

Post by TaxiService » Fri Jun 26, 2009 11:13 am

no wait... look in the beavercreek boulders area... >_> there is no shadows there. why? is that maybe another part of the lighmaps bitmap? or maybe it does not render lightmaps at all? OH WAIT THERE IS LOST! THIS IS THE EPISODE WITH MILES' FLASHBACKS! WHY AM I STILL TYPING! AGHHGRGH
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Fuel
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Re: Lookie here!

Post by Fuel » Fri Jun 26, 2009 11:17 am

SwordM0nger wrote:Mebe dirk is building a super-sparkedit?

Do want.
NO HES NAWT NUB
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Dirk Gently
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Re: Lookie here!

Post by Dirk Gently » Fri Jun 26, 2009 11:22 am

Fuel wrote:
SwordM0nger wrote:Mebe dirk is building a super-sparkedit?

Do want.
NO HES NAWT NUB
SHHHHHHHHHHHHHHH! We don't want them to know about project dirk-edit yet now do we?

Altimit01
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Re: Lookie here!

Post by Altimit01 » Fri Jun 26, 2009 11:31 am

I don't believe lightmaps are involved. More than likely it's just a light source which is something you can set in most 3D environments. Creating shadow is not that difficult a feat.
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TaxiService
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Re: Lookie here!

Post by TaxiService » Fri Jun 26, 2009 11:35 am

yeah, it's known! but we don't need that!

i asked about lightmaps because for example, if you want to create a mod in b30a, there are some shadows somewhere in the map that in campaign correspond to trees, or c_storages, and having the lightmaps represented on the editor would be really useful. >_>
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Fonzeh
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Re: Lookie here!

Post by Fonzeh » Fri Jun 26, 2009 12:04 pm

c'mon root, not this "show you, hint you, but not tell you" shit again.

you know thats annoying dude.
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Dirk Gently
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Re: Lookie here!

Post by Dirk Gently » Fri Jun 26, 2009 12:07 pm

Fonzie wrote:c'mon root, not this "show you, hint you, but not tell you" shit again.

you know thats annoying dude.
c'mon fonzie, not this 'lets be a fag and ruin fun' shit again.

you know thats annoying dude.
Last edited by Dirk Gently on Fri Jun 26, 2009 12:19 pm, edited 1 time in total.

Kiyoshi
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Re: Lookie here!

Post by Kiyoshi » Fri Jun 26, 2009 12:12 pm

I say, I do believe he pwned.


Anyway, as long as I get teh eye candy and my mind gets to wonder...this is amusing as to exactly what it is, it reminds me of Maya when you render untextured models xD
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Dirk Gently
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Re: Lookie here!

Post by Dirk Gently » Fri Jun 26, 2009 12:32 pm

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Løki
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Re: Lookie here!

Post by Løki » Fri Jun 26, 2009 12:53 pm

Yaknow, I'm just gonna guess that you figured out how to import the BSP into a modeling program you made.
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