Modding Halo PC, Mac, Trial and Demo for Beginners

Everything about HD, MD, and their mods.

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seabeast
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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by seabeast » Sat Jan 03, 2009 4:24 pm

You mean like, models? You could build a model of the weapon in Wings3D or something, then do custom model injectiong. Never worked for me though. >_<

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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by Spartan-006 » Sun Jun 14, 2009 2:33 pm

theres something i dont get.....
what is the difference between the Halo demo and the Halo trial?
can you mod one but not the other?
whats the difference?
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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by Kiyoshi » Sun Jun 14, 2009 2:35 pm

Halo trail is PC
Halo demo is Mac
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myson45

Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by myson45 » Wed Jun 17, 2009 12:11 pm

can u do the pelican thing for life pod ( what do i change the driver seat to?)

Altimit01
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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by Altimit01 » Wed Jun 17, 2009 12:22 pm

You'd want to do the same thing. Changing it to W-driver should work.
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guestman

Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by guestman » Tue Jun 23, 2009 6:22 am

Altimit01 wrote:
Go to the file menu and select the open option (not open and expand). Navigate to your Halo folder and within that the maps folder. For Mac users with Halo Universal Binary (versions 2.x) you will need to right-click on the Halo app, go to show package contents and navigate to contents, resources, game data and in there should be the maps folder. To access that maps folder you should create an alias of it and put that alias somewhere on the desktop. In general it's always a good idea to make backup copies of your map files. Eschaton when editing maps automatically writes data to the map file. For editing you'll want to use the open option and the map will appear in the maps (read/write only) folder. Open and expand is only used for rebuilding which will be covered later on.


Making MC Run Fast and Jump High

To edit things related to MC you'll want to go into the bipd (biped) tag class and find cyborg_mp which refers to the multiplayer cyborg body. Editing the values and enabling the options as shown below will make it possible for MC to walk on walls, jump higher and die due to falling damage. When entering values, press enter to set the value otherwise it won't be written to the map file. This applies to all editing that has fields for entering data like integers, floats and strings.
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The following values in the matg: globals\globals tag which handles game play information are used to make MC run faster.
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Whenever I do Eschaton, mine doesn't look like this. I've used 0.7 and 0.7.2. Pleez help.

Altimit01
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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by Altimit01 » Tue Jun 23, 2009 11:25 am

Do you have the preference option classic controls enabled or scrolling controls enabled? Those pics are using the scrolling controls preference option.
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guestman

Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by guestman » Tue Jun 23, 2009 12:23 pm

I'll try that. Thnx.

{BH}©Alien

Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by {BH}©Alien » Sat Jan 09, 2010 5:02 pm

>Shadow< wrote:Topic stickied. It will remain here so you can continue to edit it whenever you see fit. When you feel done with it, it will be moved to the Demo Tutorials, but will remain stickied since it gives good starting information to new users.
i ahev no idea how old this is, but im a newbie modder and it helped a lot..thanks man...but can u give slightly more help on skinning?

Luis_Gomez12

Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by Luis_Gomez12 » Sun Jan 17, 2010 10:29 am

I really need help with modding and that stuff, (yes I am a noob at modding) I want to add the Pelican to bloodgulch and when I downloaded the pelican map and put it in the Map folder in Halo CE, I went on Halo and when on Multiplayer> Bloodgulch> CTF then I hit okay and I didnt even see a pelican, and I also tried to make a new game type so I did the following...

1. Downloaded Fonzies Modding Pack v5
2. Went on Taxi's game types or whatever you call it,
3. Macintosh HD> Search> Halo Demo> Maps> then I changed the name of the original ui.map to original_ui.map
4. Went to Taxi's game types I copied the ui.map that was on that folder,
5. Went on the Maps folder again and pasted it there.
Okay so I went on Halo CE and Edited game types, okay I named it Advanced CTF and then I hit okay then it saved, then when I was gonna make a game, It didn't show at all, what else do I have to do so I can play on my game type?

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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by Syperium » Thu Apr 03, 2014 8:02 pm

Back in my day... we had hex and spark edit. :lol:

002
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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by 002 » Sun Apr 06, 2014 8:23 am

Syperium wrote:Back in my day... we had hex and spark edit. :lol:
I still use Hex Fiend for chunk manipulation and other things. For example, I can use it to add triggers to a weapon.

A hex editor is still quite a valid modding tool.

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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by reesaroo74 » Sun Nov 16, 2014 7:24 pm

Anyone know if you're able to play on a HaloMD hosted game via a PC version CE or bought Halo 1? I saw an ages old post that said you could, but I haven't be able to use the address and port details from the HaloMD/Lobby to log on to a HaloMD hosted game using either CE or 1 full.

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Re: Modding Halo PC, Mac, Trial and Demo for Beginners

Post by nil » Tue Nov 18, 2014 6:56 pm

reesaroo74 wrote:Anyone know if you're able to play on a HaloMD hosted game via a PC version CE or bought Halo 1? I saw an ages old post that said you could, but I haven't be able to use the address and port details from the HaloMD/Lobby to log on to a HaloMD hosted game using either CE or 1 full.
Yes you can, you need full (not CE), and it needs to be patched/updated to the latest version, and might need to download a mod if a mod is being played -- then you just direct IP.
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