Using HMT to Replace
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Using HMT to Replace
A quick and easy tutorial.
1.Open a normal bloodgulch.map in HexEdit.
2.Change the first four bytes of 0x10 to 74 19 85 00
3.Open HMT and load your new bloodgulch.map in it.
4.Select the weapon, projectile, or vehicle you want to have and press SAVE META.
5.Select where you want your object to be and press INJECT META.
6.Find your .meta file, and select it.
7. Exit HMT
8.Play the mod
All that it does is it takes away the time of using hex.
I found this out by myself.
P.S. and yes shadow you dont need 16 byte codes anymore and you can replace almost anything. AND PLEASE TELL ME WHAT YOU THINK!!!
Peace Yall,
x1MCMAXx
1.Open a normal bloodgulch.map in HexEdit.
2.Change the first four bytes of 0x10 to 74 19 85 00
3.Open HMT and load your new bloodgulch.map in it.
4.Select the weapon, projectile, or vehicle you want to have and press SAVE META.
5.Select where you want your object to be and press INJECT META.
6.Find your .meta file, and select it.
7. Exit HMT
8.Play the mod
All that it does is it takes away the time of using hex.
I found this out by myself.
P.S. and yes shadow you dont need 16 byte codes anymore and you can replace almost anything. AND PLEASE TELL ME WHAT YOU THINK!!!
Peace Yall,
x1MCMAXx
Last edited by x1MCMAXx on Tue Jul 03, 2007 9:06 am, edited 2 times in total.
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yeah you can do it. I have tried it on my new Battle Land v2 and everything works you can do effect replaces, vehi replaces, the whole shabang.Syperium wrote:Woah... I didn't know you can do that. Are you sure it works? If it does, and you're sure, I may try this with an import vehicle...
And I found it out by learning how to make the Destroyer Killer (Flamethrower in Battle Land v2)
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Yeah, That's accually what I'm workin' on right now. I made somethin' funny happen while trying to change the I.D of the tank, XD!
Here's a tut of what I did:
Open bloodgulch in HexEdit.
Go to: AFA2C0
Highlight the first: 00
And make it: 04
Find: 60 02 D4 E3
And replace all with: E3 02 57 E4
Save and Quit. Open, play!
It's the funniest thing.
And if you want to do somethin' else cool, open the same map... Find: 70 61 65 77 52 F4 F2 4B 00 00 00 00 C7 04 3B E6, and replace all with: 69 68 65 76 87 C3 F2 4B 00 00 00 00 91 03 05 E5.
Once saved and opened, go to the rocket launcher, and be amazed.
1MCMAX, do you know how to edit I.D's so that the Elite can enter all vehicles and pick up all weapons? If you do, I would appriciate that information.
Here's a tut of what I did:
Open bloodgulch in HexEdit.
Go to: AFA2C0
Highlight the first: 00
And make it: 04
Find: 60 02 D4 E3
And replace all with: E3 02 57 E4
Save and Quit. Open, play!
It's the funniest thing.
And if you want to do somethin' else cool, open the same map... Find: 70 61 65 77 52 F4 F2 4B 00 00 00 00 C7 04 3B E6, and replace all with: 69 68 65 76 87 C3 F2 4B 00 00 00 00 91 03 05 E5.
Once saved and opened, go to the rocket launcher, and be amazed.
1MCMAX, do you know how to edit I.D's so that the Elite can enter all vehicles and pick up all weapons? If you do, I would appriciate that information.
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humm edit I.D's uh............ this is just a guess but copy ur map before u try this. Wouldnt you open ur file in HMT find the ID of the cyborg and ur imported elite in the biped section then you would swap the I.D. of the elite with the cyborg because wouldnt that let the elite do everything that the cyborg can try it, and correct me if im wrong. REMEMBER BACK UP UR MAP BEFORE YOU TRY THIS!!!!
ps i downloaded ur elite special mod and it wont open with halo!!!!
EDIT: invisible gauss warthogs!!!!
ps i downloaded ur elite special mod and it wont open with halo!!!!
EDIT: invisible gauss warthogs!!!!
hmmm i havnt tired this yet (what your tut was on) but that would make modding a lot easier. that means i wouldnt have to find the 16 byte codes for weapons and stuff because HMT already does it for me! sort of.
hey syperium. if i used spark edit, on a pc and made more spawn points and stuff, how do i make it so i can use it on mac?
because my dad has a laptop (pc) i might use that. though im not meant to lol.
hey syperium. if i used spark edit, on a pc and made more spawn points and stuff, how do i make it so i can use it on mac?
because my dad has a laptop (pc) i might use that. though im not meant to lol.
Re: HMT tut
why do i need these four bytes? dont i put in the full header to use in HMT?1MCMAX wrote: next you will replace the first four bytes of 00000010(0x10) with 74 19 85 00.
1MCMAX
i tried this and it didnt work....
is it limited to projectile swaps? or can i swap anything?
cause i tried lots of stuff but nothing happened...
hmmm ill try again.
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