Spawn Point Tutorial

Moderator: Halo Moderators

?Demon 2.0?
Peon
Posts: 51
Joined: Tue Nov 14, 2006 7:16 pm
Location: Plotting the single-handed destruction of microsayft, while fuckin' spida in da ass. <3 =D
Contact:

Post by ?Demon 2.0? » Fri Nov 24, 2006 8:54 pm

And the spawn point map is now useful for approximate coordiantes. 8)
Karahna wrote:I have a small penis. :(
PWNAGED!

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Sun Nov 26, 2006 12:30 am

so the spawn point map has coordinates in numbers such as -123.24 for example.
but how do i change this to use in hexedit or hexeditor?

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Sun Nov 26, 2006 5:24 am

first you uncheck the hex box and then check the swapped box. then the 4 byte codes of the coordinates will be displayed in the float data box.

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Tue Nov 28, 2006 1:39 pm

Yeah, I was bored and decided to update the Spawn Point tut. since there were another 8 bytes which I didn't know what they did until few months ago.

So now it's like x, y, z, hr, and vr.


I didn't mention in the beginning, but I also added where the scenery spawn points are.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Sun Dec 03, 2006 11:30 pm

ok so how do i know where a place is?
i have used a tut given to me by yummy.
i now understand how to make teleporters.
BUT! to change the spawn point i do not know.
say if i wanted it at the pistol on red base. how do i find this location?
or i want some random place on the map.
how do i know what the place is in 16 bytes?
isnt that what a spawn point is? 16 bytes?
so the first 4 are x the second 4 are y and third are z the other four are the rotation or something.
so i have:
xx xx xx xx yy yy yy yy zz zz zz zz rr rr rr rr
how do i move it?
make it:
oo oo oo 3c 00 00 00 45 00 00 00 00 00 00 00 00 (thats just some random thing i made up...)
so that would move it to (x) 3c and (y) 45???
omg i cant work it out!!!!
hep me!!!!
could someone give me a list of places on the map?

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Mon Dec 04, 2006 12:30 pm

didnt you get the spawn point map?

Yummy
Ranger
Posts: 684
Joined: Wed Jun 14, 2006 5:42 pm
Location: Near Pittsburgh, PA

Post by Yummy » Mon Dec 04, 2006 1:39 pm

First of all, I did send you a spawn point map.

So yes, he should've. Second of all, make sure you've highlighted the float, clicked swapped (because of little endian). If you're only clicking the 3c, then you're not highlighting the 4 byte float.
Image

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Mon Dec 04, 2006 1:56 pm

yes i got the spawn point map but i dont get how to use it.
say i get a number from each axis.
x=42 y =-123
now i go to hex editor
and check the swapped box.
where do i type 42 and -123? then where does the answer come up? thats what i havnt been told....

?mike?
Ranger
Posts: 768
Joined: Sat Apr 22, 2006 4:41 am
Contact:

Post by ?mike? » Mon Dec 04, 2006 2:21 pm

ooo you put the numbers into the float box. (flt) i always uncheck the hex button also.

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Mon Dec 04, 2006 11:25 pm

still question hasnt been answered....
there is only one float box...
do i only put one number in at a time then?
say put 42 in the float box hit enter and the answer comes up where?
is it in hex? is it in what? thats what i want to know. how to get it from 42 to an answer i can put into hex edit or hex editor.....
do i highlight the 16 bytes of a spawn point then put in the 42 hit enter then put in the -123 and hit enter and the line gets changed?
please! someone give me an answer that will help.
sorry if i seem naggy or something but i just want to know how to do it so i can get my mod start again and do it properly.

draconic74
Green Beret
Posts: 3470
Joined: Sat Jun 03, 2006 11:08 am
Contact:

Post by draconic74 » Mon Dec 04, 2006 11:35 pm

hit the "swapped" checkbox. select the first 4 bytes. this is "x". now go to the "flt" box and type the position of "x" that you chose on the spawn map. hit enter *important* (it wont change otherwards). now select the next four ("y") and do the same thing. Now the next is "z". The last two series of 4 bytes are horizontal rotation and vertical rotation (remember, 360 degrees). Hope that helps. :D
Image

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Tue Dec 05, 2006 1:13 pm

oh gees thank you drac! thats all i needed.
see it was probably so simple for you guys that you thought how you explained it was good enough. but remember, if trying to explain things to someone that doesnt know, talk to them as if they dont know! lol
well thanks and im now off to redownload swords modding package so i can start modding again.

Trinity.
SEAL
Posts: 642
Joined: Fri Feb 03, 2006 6:13 pm
Location: Rep'n the 863! Winter Haven, FL!

Post by Trinity. » Tue Dec 05, 2006 5:50 pm

Just download my edited tutorial and READ it thuroghly
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player

mavrick06
Operative
Posts: 215
Joined: Thu Sep 21, 2006 4:32 pm

Post by mavrick06 » Tue Dec 05, 2006 6:27 pm

ok the last 12 bytes are the value....
can it be anything? if i say mad ethe value a shotgun, would a shotgun spawn there but really be a tele?
or does it have to be a teleporter?
btw yummy your tut didnt give the value of a tele....

edit: need help with this please!

User avatar
Syperium
Ranger
Posts: 1632
Joined: Sun Apr 23, 2006 3:59 pm
Location: An old fart who still remembers his password...
Contact:

Post by Syperium » Fri Dec 08, 2006 12:36 pm

The entire 16 byte string is the location. It tells the X, Y, Z, and Rotation. Obviously the bytes explain the location in floats. You're making it too hard on yourself.

It would also make it helpful if you had A Bunny's Spawn Point Map. That's what I use when I don't have Spark Edit at the disposal, :lol:.

All of the decimals that are listed, are the floats. Those are the numbers you put into, for example, the "X" Axis; you'd highlight the four bytes, and in the Float box, you'd enter the decimal. Easy as that, Mavrick.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests