Halo Demo Tutorials

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Deifier
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Post by Deifier » Tue Jul 11, 2006 12:06 am

how do you skin vehicles :?: just curious
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Post by Big Birdie » Tue Jul 11, 2006 4:05 am

Look at this one birdie's tut 8).
Tacolism!!

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Post by Syperium » Tue Jul 11, 2006 9:09 am

happydude wrote:how do you skin vehicles :?: just curious
I'll post a tut on this later.

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Post by Deifier » Tue Jul 11, 2006 3:32 pm

k thanks
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(HD)pickoff

Post by (HD)pickoff » Thu Jul 13, 2006 10:21 am

First off, thank you, Syperium, for this tut, mainly the HHK and HMT part. :D

However, a few things:

Are the changes made in HMT css? If not, it is no use to me.

I tried to swap the frag grenade projectile with the pistol shot (in HMT), and it worked, but it landed at my feet. Is that a physics issue? Because the next step would be to make the snipes stick a plasma.

And finally, does the 800 bytes thing work on all the maps (UI and b30 as well)? Because the sniper shoots tank shells could come in handy with legendary. Thanks again, pickoff :P [/list]

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Post by Syperium » Thu Jul 13, 2006 12:15 pm

(HD)pickoff wrote:First off, thank you, Syperium, for this tut, mainly the HHK and HMT part. :D
Haha, no problem man. I thank you for being the first one to thank me. Haha!
PickOff wrote:However, a few things:

Are the changes made in HMT css? If not, it is no use to me.
No, sadly the changes made in HMT or HHK, are not CSS.
I tried to swap the frag grenade projectile with the pistol shot (in HMT), and it worked, but it landed at my feet. Is that a physics issue? Because the next step would be to make the snipes stick a plasma.
You are going to need to take the meta address that you see in that little box of the frag grenade, and open HexCalculator. Then, open the HMT offsets (Should be in the download HMT folder). Go to where it says "Initial Speed". Take the offset that is right above that. Don't take the x, just the numbers after it. And put it in the second box in HexCalculator. Then, add them.

Open the map in HexEditor, and paste that code it gave you after the addition, and then check of the boc Swapped and Allow Editing. Then, press enter and go to the address. Now, highlight four bytes, and in the float box, change those numbers to 500. Do that for every set of four on that first line at the very top of the box.

Now, go back to the plug-ins, projectile, and go to "Final Speed". Take that offset like you did with Initial Speed. Paste it in HexCalculator. Add. Go to the address. Change every set of four bytes to 500.

Open the map, and play.

I can't post a specific tut on how to do this because this is more advanced modding. I don't want to make it sound like I'm this all time no-it-all about modding and can mod anything. I just can't post a lot about it. (I think i did, just not specific). Well, I hope that helps you a little.
And finally, does the 800 bytes thing work on all the maps (UI and b30 as well)? Because the sniper shoots tank shells could come in handy with legendary.

Yes. I'm going to save you some heart ack and head ack as well by saying, I've tried to impport weapons, and you have to edit something in the Game Globals is what I was told, and I don't know how to do that. Unless you do and you can import inhabitant objects to maps. Go for it. You would also need to import the tank projectile to. Maybe evern the accuall tank...:/. Well, good luck with this.
Thanks again, pickoff :P
Haha, no problem dude.



-Syp.
Last edited by Syperium on Tue Jul 25, 2006 9:01 am, edited 1 time in total.

(HD)pickoff

Post by (HD)pickoff » Thu Jul 13, 2006 2:08 pm

Thanks, I might have a few hours to do that in the next couple of years. So Are they css? Thanks again,PIckoff :notworthy: [/quote]

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Post by Syperium » Thu Jul 13, 2006 2:41 pm

You know, I don't know if they are CSS changes or not. I'm going to go look at the topic that sword made. Then, I'll edit this and tell you. Or! You can go look at the topic, What's CSS and what is not.



-Syp.


ps. This editing is so easy dude, give it some time and you will definitly get used to it.

(HD)pickoff

Post by (HD)pickoff » Thu Jul 13, 2006 6:28 pm

Hmmm... I tested some of it, and it is not css. Or least, vehicle swaps aren't... If it isn't css and i have no way of distributing it widely, it is no use. It was fun while it lasted... Well thanks again Syperium. :cry:

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Post by Syperium » Thu Jul 13, 2006 7:05 pm

You can have swaps that are CSS. You just need to replace, not swap.

Keep working and messing with stuff. Then, You'll be modding in no time. Trust me.


-Syp.

(HD)pickoff

Post by (HD)pickoff » Fri Jul 14, 2006 6:12 am

OK. In that case, is replacing supported by HMT or HHK? Or will either of them show where to find it in the hex? Thanks, I think i have learned more in 24 fours than i ever did in school :wink:

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Post by ?Demon? » Fri Jul 14, 2006 7:10 am

I'm learning more about how to really use computers since I joined this forum. Don't use HMT or HHK for swaps/replacements. Use HexEdit, and take notes in TextEdit. That's all you need.[/i]
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Post by Syperium » Fri Jul 14, 2006 2:36 pm

HexEdit Rules! I hope you know how to replace and find the 16 byte strings...:/.



-Syp.

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Post by Trinity. » Tue Jul 18, 2006 3:16 pm

Also to change skins for Halo Demo im to lazy so all im saying are HMT and BITMAPS.

That is all...
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Syperium
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Post by Syperium » Tue Jul 18, 2006 6:40 pm

? Why not just upload the map into HMT and then go to the bitmaps tag and then take the bitmap picture and the load it into photoshop and then edit it. So that it then looks cool. Then, just inject it back into the map into HMT. It is that easy. Lol. I'm about to post a tut.

Tell me if I should post a tut on it or not. Thanks.


-Syperium.
Last edited by Syperium on Tue Jul 25, 2006 9:04 am, edited 1 time in total.

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