Spawn Point Tutorial
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- SEAL
- Posts: 642
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Spawn Point Tutorial
Description: I've updated the spawn point tutorial with changing "Rotation" to "Horizontal Rotation" and adding "Vertical Rotation" to the tutorial. So that people would know what the last 8 bytes after the X, Y, Z was.
Tutorial by Disabler, A Bunny, and trinity.
Spawn Point Map image by A Bunny
Spawn Point Tutorial and Map
Tutorial by Disabler, A Bunny, and trinity.
Spawn Point Map image by A Bunny
Spawn Point Tutorial and Map
Last edited by Trinity. on Wed Mar 14, 2007 9:03 pm, edited 6 times in total.
MGM Team Wraith
Xbox Live Gamertag: HybuR
Professional Halo Player
Xbox Live Gamertag: HybuR
Professional Halo Player
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- Green Beret
- Posts: 3470
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i think you should be able to triangulate where the cliff is using a sniper rifle and the great wall of gulch. when pointed at a n enemy, the sniper rifle shows some readings on it, so if you know how to triangulate, you should be able to do it. unless the points in the game and the hex are different. and yes, i would also like to have a vertical spawn point map along with a horizontal one.
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- Green Beret
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Ok, verticle height in the map. Now, I'm not totally sure how "tall" the map is, but if you want to do some simple algebra then it wont be hard to figure out.
Anyway, the maximum height which the banshee may fly is 11. No decimal point, its a whole integer. This is on the map scale, which is I have no clue how large. But, by knowing this, you should be able to take a few measurements on map (say by placing something at z = 2 and another at z = 3, taking a screen shot, then measuring. There is the problem with perspective, but with some trig you could figure it out.)
Other than that, I could also post a .obj form of the map which you could then measure. I think everything is measured in world units, but I'm not sure what 1 unit is based on.
Anyway, the maximum height which the banshee may fly is 11. No decimal point, its a whole integer. This is on the map scale, which is I have no clue how large. But, by knowing this, you should be able to take a few measurements on map (say by placing something at z = 2 and another at z = 3, taking a screen shot, then measuring. There is the problem with perspective, but with some trig you could figure it out.)
Other than that, I could also post a .obj form of the map which you could then measure. I think everything is measured in world units, but I'm not sure what 1 unit is based on.
The sword.


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- Green Beret
- Posts: 3470
- Joined: Sat Jun 03, 2006 11:08 am
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Kinda looks like it, doncha think? (How did you create that spawn points map, anyway? And if anybody needs the update link for HexEditor, click here.
If anybody is still wondering, I link to Wikipedia a lot because it explains stuff elaborately, in a easy-to-understand manner, and it has information on stuff.....stuff......so yeah.
If anybody is still wondering, I link to Wikipedia a lot because it explains stuff elaborately, in a easy-to-understand manner, and it has information on stuff.....stuff......so yeah.
PWNAGED! DON'T ASK ME MOD QUESTIONS OR I WILL JUST MAKE FUN OF YOU AND CALL YOU MEAN NAMES.Karahna wrote:I have a small penis.
Image searched a grid on alltheweb.com, modded a map for no fog and wall walking, took a bunch of snapshots in-game from the top of the level, photoshopped them together, overlayed the grid on the map (making the grid a bit transparent, then I just used the spawn points for objects I knew to figure out a rough approximation for the grid lines.«Demon» wrote:How did you create that spawn points map, anyway?
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