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Mac Gaming Mods • 3D Renders Thread - Page 2
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Re: 3D Renders Thread

Posted: Tue Feb 09, 2010 9:22 am
by zapconquest
These are really cool. How hard is it to convert these into bipds for halo? What does that entail?

Re: 3D Renders Thread

Posted: Tue Feb 09, 2010 10:02 am
by Kiyoshi
Extracting the Halo Cyborg's Animation rig, making it work correctly with the new bipd and replacing animations, If you want a new animation, it would have to replace something. Like the sword, you'd take the for example, Gravity rifle's animations and change them to fit with the sword. Thus giving you a chief that can wield a sword h3 style, instead of one that holds it like a plasma rifle. Also, both bipds have to be the same height and such, from there, you fix any node issues, make the dds for it and *basically* import it as a Mod2. I do it that way so I don't have to go in and change every detail of the Cyborg rig.

Re: 3D Renders Thread

Posted: Tue Feb 09, 2010 5:34 pm
by zapconquest
Kiyoshi wrote:Extracting the Halo Cyborg's Animation rig, making it work correctly with the new bipd and replacing animations, If you want a new animation, it would have to replace something. Like the sword, you'd take the for example, Gravity rifle's animations and change them to fit with the sword. Thus giving you a chief that can wield a sword h3 style, instead of one that holds it like a plasma rifle. Also, both bipds have to be the same height and such, from there, you fix any node issues, make the dds for it and *basically* import it as a Mod2. I do it that way so I don't have to go in and change every detail of the Cyborg rig.
So that's done with maya? Are you planning to make any of these publicly available? That would be really cool.

Re: 3D Renders Thread

Posted: Tue Feb 09, 2010 5:38 pm
by Kiyoshi
They are done in 3ds Max. That's the program Bungie used to make Halo 1, they used Maya for Halo 3.

There are some people already working on it. However, they suck at bump mapping so i might do them in my free time.

Re: 3D Renders Thread

Posted: Tue Feb 09, 2010 7:59 pm
by zapconquest
Kiyoshi wrote:There are some people already working on it. However, they suck at bump mapping so i might do them in my free time.
cool

Re: 3D Renders Thread

Posted: Sat Jun 05, 2010 5:15 pm
by Kiyoshi
Image

Bump.

Dis is for RvB fans.

Re: 3D Renders Thread

Posted: Sat Jun 05, 2010 5:43 pm
by Mota-Lev
Your photos take ages to load on my sow internet. But they are worth the wait.

Very nice keep it up.

Re: 3D Renders Thread

Posted: Sat Jun 05, 2010 7:37 pm
by Kiyoshi
OWAITHANKYOU Gewd sir

Re: 3D Renders Thread

Posted: Wed Jun 09, 2010 12:42 pm
by Kiyoshi
Image


Re: 3D Renders Thread

Posted: Thu Jun 10, 2010 9:15 pm
by Slapzy
Just a note on your video, you use too many transition effects. ;) Try limiting it to just 3-4 good ones. A slight-slow pan or zoom is really effective and eye catching verses having the image swirl around and whatnot.

Nice work though.