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bloodgulch campaign???
Posted: Mon Feb 18, 2008 10:55 am
by doughboy5
can a bloodgulch campaign be made??
with AI elites hunters and grunts
if its possible that would be tight
help me out
Posted: Mon Feb 18, 2008 10:56 am
by Yarok
probably not (the map is too small)
and size down your avi
Posted: Tue Feb 19, 2008 12:23 pm
by doughboy5
is it even possible??
Posted: Tue Feb 19, 2008 1:45 pm
by Kayar
Perhaps. If an SP map can be converted to an MP map, then it should technically be possible in the reverse.
Posted: Tue Feb 19, 2008 2:09 pm
by TaxiService
*sigh*
what kind of "storyboard" do you imagine for bloodgulch?
"Cortana: hey, chief! im bored. let's go bother the covenant. maybe we will die!"
...seriously.
if you just want to fight some AI bitches in bloodgulch,
hold banshee's secondary fire for three seconds. 
Posted: Tue Feb 19, 2008 2:50 pm
by ?Fe?thers?
this may be slightly off topic but how do you use CE SP maps, because i tried to import one and when it was loading it did the "The application halo quit unexpectidly"...
Posted: Tue Feb 19, 2008 6:17 pm
by Kayar
Did you convert it to an SP map? You can't like... convert "THE MAW V29" or something to bloodgulch.map. If it's SP, it's gotta be converted to like D40.map or something.
Posted: Wed Feb 20, 2008 2:46 pm
by ?Fe?thers?
yes i did that but when i tried to open the map it just closed on me....
Posted: Wed Feb 20, 2008 2:49 pm
by KoRnDoG
if its demo. it has to be b30.map and readable by demo in ways i do not fully understand.
Posted: Wed Feb 20, 2008 4:41 pm
by Yarok
plus it's way to small
fit all that AI into such a small map..... death is bound
Posted: Wed Feb 20, 2008 6:13 pm
by ?Fe?thers?
no it was a danger canyon map for full (obviously)
Posted: Thu Feb 21, 2008 12:26 pm
by doughboy5
pretty sure this mod is working pretty good
i have like 30-40 AI that are place in certain spots and the mods really coming along
