Request of flood mod

Request new mods.

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Moxus
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Post by Moxus » Sun Sep 23, 2007 3:34 am

Alright, then what map would you like it for?

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Post by TaxiService » Sun Sep 23, 2007 9:03 am

Moxus wrote:Alright, then what map would you like it for?

-=Moxus=-
hang em high can be a nice choise...

maybe adding a soft fog and a different sky....


maybe a rain like c10 <_< you know....

....i'll help you if you need/want :)

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Post by Moxus » Mon Sep 24, 2007 2:05 am

I've been trying to import/export for Halo Full, but I can't seem to get anything to work properly. I've tried Vehicles, Characters, even Weapons, but... nothing. Any help? A different process perhaps?

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
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Post by TaxiService » Mon Sep 24, 2007 5:19 am

??? what do you mean??

"importing with same process of demo does not work on full?"


Image Image

if yes: what do you esactly tried to do?


PS: i'll try to import floodcombat_human bipd and some scen in hang em high
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Post by Moxus » Mon Sep 24, 2007 10:37 am

It doesn't seem to work for me... I don't know why.

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
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Post by TaxiService » Tue Sep 25, 2007 9:26 am

here's how the map looks:
Image

you can cut arms and head off XD
Image

for some strange reason, you can hold flametrowher.
but there is no 3rd person mod2 <_<
Image

you jump higher, normally for a floodcombat_human.
there is more FOV <_< maybe floods see like this XP

...and, i imported some sceneries (h_barricade_large_gap, baton, emitters/glowing_drip, h_computer_bank.)
i'll relase it when i can use sparkedit to move these stuff around.. you know...


PS: i made the sp_needler become a sniper rifle, so you can hold it, but:
floods seems unaffected by sniper bullets :shock:
(and, there cant be headshots, the head is dead XD hahahahahaaa)

PS2: if you people want test it online, just ask.
probably i will not insert the scen for about a week ._.

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Post by Moxus » Tue Sep 25, 2007 10:59 am

TaxiService --> Nice. How did you get the Flood's arm to appear in the First person model? Also, did you do anything different importing then you would in Demo?

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
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Post by TaxiService » Tue Sep 25, 2007 11:40 am

Moxus wrote:Nice. How did you get the Flood's arm to appear in the First person model? Also, did you do anything different importing then you would in Demo?
Gwah?
you mean, different steps?

no, nothing, here's what i did:
• opening c10 in HHK
• recursive export flood bipd
• recursive import to hangemhigh
• open c10 in HMT
• export bipd mod2 and some garbage mod2s needed
• import them in hangemhigh

that's all (no rebuliding!) (PS: i imported even c10's rain, c10's baton and some stuff from a10 with same process... <_<)



– for the FP model:
• d-swappuh
• go in cyborg/fp/fp mod2
• swap the two sosos with flood_damaged soso

that's all (lol, nothing special XP)



– for the sky:
•1 d-swappuh
•2 go to mod2 called sky_clear_afternoon
•3 swap the scex called sky_clear_blue to needle_core
•4 open the map in eschaton
•5 go to schi ring_clear_afternoon
•6 with meta edit, go to main>flags> an check "transparent lit" flag.
•7 repeat 5 and 6 with sky_thereshold and sky_basis


DISCLAIMER: these tuts are for people who knows how to mod yet, so if you (lil nawb) cant understand this shit, dont worry!
modding is really simple and fun Image

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Post by Moxus » Tue Sep 25, 2007 12:40 pm

Thanks for the Tut Taxi :D.

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Tue Sep 25, 2007 12:47 pm

Moxus wrote:Thanks for the Tut Taxi .
nothing man :wink:

i'll rest for some hours........ see ya

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Post by Jeffrey » Tue Sep 25, 2007 7:49 pm

TaxiService wrote:here's how the map looks:
Image

you can cut arms and head off XD
Image

for some strange reason, you can hold flametrowher.
but there is no 3rd person mod2 <_<
Image

you jump higher, normally for a floodcombat_human.
there is more FOV <_< maybe floods see like this XP

...and, i imported some sceneries (h_barricade_large_gap, baton, emitters/glowing_drip, h_computer_bank.)
i'll relase it when i can use sparkedit to move these stuff around.. you know...


PS: i made the sp_needler become a sniper rifle, so you can hold it, but:
floods seems unaffected by sniper bullets :shock:
(and, there cant be headshots, the head is dead XD hahahahahaaa)

PS2: if you people want test it online, just ask.
probably i will not insert the scen for about a week ._.
link plz

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Post by TaxiService » Tue Sep 25, 2007 9:11 pm

flood tests BETA v1 (read edit)

JSB, edit your post and delete the quote :?


there are 2 maps, one with limp body physics and one with player physics...


you'll see



EDIT: fixed version, now pistol does not shoots flood :oops:
http://files.filefront.com/flood+tests+ ... einfo.html
Last edited by TaxiService on Wed Sep 26, 2007 12:31 pm, edited 1 time in total.
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Post by lewbylew » Wed Sep 26, 2007 1:07 am

OMG I LUV THIS MOD, I'm so gonna play it all holidays... YAY GO TAXI

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Post by Moxus » Wed Sep 26, 2007 2:01 am

It's pretty awesome. Well done Taxi.

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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Post by TaxiService » Wed Sep 26, 2007 5:16 am

woah woah wait people

this is still the beta!


i must still add sceneries!!! Image

however, i'm glad you like it :D

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